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Ben Shneiderman (born August 21, 1947) is an American
computer scientist A computer scientist is a scientist who specializes in the academic study of computer science. Computer scientists typically work on the theoretical side of computation. Although computer scientists can also focus their work and research on ...
, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the
University of Maryland, College Park The University of Maryland, College Park (University of Maryland, UMD, or simply Maryland) is a public university, public Land-grant university, land-grant research university in College Park, Maryland, United States. Founded in 1856, UMD i ...
, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of
human–computer interaction Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design.


Early life and education

Born in New York, Shneiderman, attended the
Bronx High School of Science The Bronx High School of Science is a State school, public Specialized high schools in New York City, specialized high school in the Bronx in New York City. It is operated by the New York City Department of Education. Admission to Bronx Science ...
, and received a BS in Mathematics and
Physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
from the
City College of New York The City College of the City University of New York (also known as the City College of New York, or simply City College or CCNY) is a Public university, public research university within the City University of New York (CUNY) system in New York ...
in 1968. He then went on to study at the
State University of New York at Stony Brook Stony Brook University (SBU), officially the State University of New York at Stony Brook, is a public university, public research university in Stony Brook, New York, United States, on Long Island. Along with the University at Buffalo, it is on ...
, where he received an MS in Computer Science in 1972 and graduated with a PhD in 1973.


Career

Shneiderman started his academic career at the State University of New York at Farmingdale in 1968 as instructor at the Department of Data Processing. In the last year before his graduation he was an instructor at the Department of Computer Science of
Stony Brook University Stony Brook University (SBU), officially the State University of New York at Stony Brook, is a public university, public research university in Stony Brook, New York, United States, on Long Island. Along with the University at Buffalo, it is on ...
(then called State University of New York at Stony Brook). In 1973 he was appointed assistant professor at the
Indiana University Indiana University (IU) is a state university system, system of Public university, public universities in the U.S. state of Indiana. The system has two core campuses, five regional campuses, and two regional centers under the administration o ...
, Department of Computer Science. In 1976 he moved to the University of Maryland. He started out as assistant professor in its Department of Information Systems Management, and became associate professor in 1979. In 1983 he moved to its Department of Computer Science as associate professor, and was promoted to full professor in 1989. In 1983 he was the Founding Director of its Human-Computer Interaction Lab, which he directed until 2000. In 2002 his book ''Leonardo's Laptop: Human Needs and the New Computing Technologies'' was Winner of an IEEE-USA Award for Distinguished Contributions Furthering Public Understanding of the Profession. His 2016 book, ''The New ABCs of Research: Achieving Breakthrough Collaborations'', encourages applied and basic research to be combined. In 2019, he published ''Encounters with HCI Pioneers: A Personal History and Photo Journal'', and ''Human-Centered AI'' in 2022.


Awards and honors

Shneiderman was inducted as a
Fellow A fellow is a title and form of address for distinguished, learned, or skilled individuals in academia, medicine, research, and industry. The exact meaning of the term differs in each field. In learned society, learned or professional society, p ...
of the
Association for Computing Machinery The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membe ...
in 1997, a
Fellow A fellow is a title and form of address for distinguished, learned, or skilled individuals in academia, medicine, research, and industry. The exact meaning of the term differs in each field. In learned society, learned or professional society, p ...
of the
American Association for the Advancement of Science The American Association for the Advancement of Science (AAAS) is a United States–based international nonprofit with the stated mission of promoting cooperation among scientists, defending scientific freedom, encouraging scientific responsib ...
in 2001, a Member of the
National Academy of Engineering The National Academy of Engineering (NAE) is an American Nonprofit organization, nonprofit, NGO, non-governmental organization. It is part of the National Academies of Sciences, Engineering, and Medicine (NASEM), along with the National Academ ...
in 2010, an
IEEE Fellow , the Institute of Electrical and Electronics Engineers The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and ot ...
in 2012, and a Fellow of the
National Academy of Inventors The National Academy of Inventors (NAI) is a US non-profit organization dedicated to encouraging inventors in academia, following the model of the National Academies of the United States. It was founded at the University of South Florida in 201 ...
in 2015. He is an ACM CHI Academy Member and received their Lifetime Achievement Award in 2001. He received the IEEE Visualization Career Award in 2012 and was inducted into the IEEE VIS Academy in 2019. In 2021 he received the InfoVis Conference Test of Time Award with co-authors Ben Bederson and Martin M. Wattenberg. He received Honorary Doctorates from the
University of Guelph The University of Guelph (abbreviated U of G) is a comprehensive Public university, public research university in Guelph, Ontario, Canada. It was established in 1964 after the amalgamation of Ontario Agricultural College (1874), the MacDonald I ...
(Canada) in 1995, the University of Castile-La Mancha (Spain) in 2010,
Stony Brook University Stony Brook University (SBU), officially the State University of New York at Stony Brook, is a public university, public research university in Stony Brook, New York, United States, on Long Island. Along with the University at Buffalo, it is on ...
in 2015, the
University of Melbourne The University of Melbourne (colloquially known as Melbourne University) is a public university, public research university located in Melbourne, Australia. Founded in 1853, it is Australia's second oldest university and the oldest in the state ...
in 2017,
Swansea University Swansea University () is a public university, public research university located in Swansea, Wales, United Kingdom. It was chartered as University College of Swansea in 1920, as the fourth college of the University of Wales. In 1996, it chang ...
(in Wales, UK) in 2018, and the
University of Pretoria The University of Pretoria (, ) is a multi-campus public university, public research university in Pretoria, the administrative and ''de facto'' capital of South Africa. The university was established in 1908 as the Pretoria campus of the Johan ...
(in South Africa) in 2018.


Personal life

Shneiderman resides in
Bethesda, Maryland Bethesda () is an unincorporated, census-designated place in southern Montgomery County, Maryland, United States. Located just northwest of Washington, D.C., it is a major business and government center of the Washington metropolitan region ...
. He is the nephew of photographer David Seymour.


Work


Nassi–Shneiderman diagram

In the 1973 article "Flowchart techniques for structured programming" presented at a 1973
SIGPLAN SIGPLAN is the Association for Computing Machinery's Special Interest Group (SIG) on programming languages. This SIG explores programming language concepts and tools, focusing on design, implementation, practice, and theory. Its members are progra ...
meeting Isaac Nassi and Shneiderman argued: The new model technique for
structured programming Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection ( if/then/else) and repet ...
they presented has become known as the Nassi–Shneiderman diagram; a graphical representation of the design of structured software.


Flowchart research

In the 1970s Shneiderman continued to study programmers, and the use of
flow chart A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of va ...
s. In the 1977 article "Experimental investigations of the utility of detailed flowcharts in programming" Shneiderman et al. summarized the origin and status quo of flowcharts in
computer programming Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of proc ...
:
Flowcharts have been a part of computer programming since the introduction of computers in the 1940s. In 1947 Goldstein and von Neumann presented a system of describing processes using operation, assertion, and alternative boxes. They felt that "coding begins with the drawing of flow diagram." Prior to coding, the algorithm had been identified and understood. The flowchart represented a high level definition of the solution to be implemented on a machine. Although they were working only with numerical algorithms, they proposed a programming methodology which has since become standard practice in the computer programming field.
Furthermore, Shneiderman had conducted experiments which suggested that
flowcharts A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of va ...
were not helpful for writing, understanding, or modifying computer programs. At the end of their 1977 paper, Shneiderman et al. concluded:
Although our original intention was to ascertain under which conditions detailed flowcharts were most helpful, our repeated negative results have led us to a more skeptical opinion of the utility of detailed flowcharts under modern programming conditions. We repeatedly selected problems and tried to create test conditions which would favor the flowchart groups, but found no statistically significant differences between the flowchart and non-flowchart groups. In some cases the mean scores for the non-flowchart groups even surpassed the means for the flowchart groups. We conjecture that detailed flowcharts are merely a redundant presentation of the information contained in the programming language statements. The flowcharts may even be at a disadvantage because they are not as complete (omitting declarations, statement labels, and input/output formats) and require many more pages than do the concise programming language statements.


''Designing the User Interface''

In 1986, he published the first edition (now on its sixth edition) of his book "Designing the User Interface: Strategies for Effective Human-Computer Interaction". Included in this book is his most popular list of "Eight Golden Rules of Interface Design", which read:
# Strive for consistency. Consistent sequences of actions should be required in similar situations ... # Enable frequent users to use shortcuts. As the frequency of use increases, so do the user's desires to reduce the number of interactions ... # Offer informative feedback. For every operator action, there should be some system feedback ... # Design dialog to yield closure. Sequences of actions should be organized into groups with a beginning, middle, and end ... # Offer simple error handling. As much as possible, design the system so the user cannot make a serious error ... # Permit easy reversal of actions. This feature relieves anxiety, since the user knows that errors can be undone ... # Support internal locus of control. Experienced operators strongly desire the sense that they are in charge of the system and that the system responds to their actions. Design the system to make users the initiators of actions rather than the responders. # Reduce short-term memory load. The limitation of human information processing in short-term memory requires that displays be kept simple, multiple page displays be consolidated, window-motion frequency be reduced, and sufficient training time be allotted for codes, mnemonics, and sequences of actions.
These guidelines are frequently taught in courses on Human-Computer Interaction.


''The Craft of Information Visualization: Readings and Reflections,'' 2003

In 2003, Ben Bederson and Shneiderman coauthored the book "The Craft of Information Visualization: Readings and Reflections". Included in Chapter 8: Theories for Understanding Information Visualization in this book are five goals of theories for HCI practitioners and researchers, which read:
The typical goals of theories are to enable practitioners and researchers to: # Describe objects and actions in a consistent and clear manner to enable cooperation # Explain processes to support education and training # Predict performance in normal and novel situations so as to increase the chances of success # Prescribe guidelines, recommend best practices, and caution about dangers # Generate novel ideas to improve research and practice.
These goals are frequently taught in courses on Human-Computer Interaction and cited in works by authors such as Yvonne Rogers, Victor Kaptelinin, and Bonnie Nardi.


Direct manipulation interface

Shneiderman's cognitive analysis of user needs led to principles of direct manipulation interface design in 1982: (1) continuous representation of the objects and actions, (2) rapid, incremental, and reversible actions, and (3) physical actions and gestures to replace typed commands, which enabled designers to craft more effective graphical user interfaces. He applied those principles to design innovative user interfaces such as the highlighted selectable phrases in text, that were used in the commercially successful Hyperties. Hyperties was used to author the world's first electronic scientific journal issue, which was the July 1988 issue of the ''
Communications of the ACM ''Communications of the ACM'' (''CACM'') is the monthly journal of the Association for Computing Machinery (ACM). History It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are i ...
'' with seven papers from the 1987 Hypertext conference. It was made available as a floppy disk accompanying the printed journal.
Tim Berners-Lee Sir Timothy John Berners-Lee (born 8 June 1955), also known as TimBL, is an English computer scientist best known as the inventor of the World Wide Web, the HTML markup language, the URL system, and HTTP. He is a professorial research fellow a ...
cited this disk as the source for his "hot spots" in his Spring 1989 manifesto for the
World Wide Web The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
. Hyperties was also used to create the world's first commercial electronic book, ''Hypertext Hands-On!'' in 1988. Direct manipulation concepts led to
touchscreen A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
interfaces for home controls, finger-painting, and the now ubiquitous small touchscreen keyboards. The development of the "Lift-off strategy" by University of Maryland Human–Computer Interaction Lab (HCIL) researchers enabled users to touch the screen, getting feedback as to what will be selected, adjust their finger position, and complete the selection by lifting the finger off the screen. The HCIL team applied direct manipulation principles for touchscreen
home automation Home automation or domotics is building automation for a home. A home automation system will monitor and/or control home attributes such as lighting, climate, entertainment systems, and appliances. It may also include home security such ...
systems, finger-painting programs, and the double-box range sliders that gained prominence by their inclusion in Spotfire. The visual presentation inherent in direct manipulation emphasized the opportunity for information visualization. In 1997,
Pattie Maes Pattie Maes (born 1961) is a Belgian scientist. She is a professor in MIT's program in Media Arts and Sciences. She founded and directed the MIT Media Lab's Fluid Interfaces Group. Previously, she founded and ran the Software Agents group. She ...
and Shneiderman had a public debate on Direct Manipulation vs. Interface Agents at CHI'97 and IUI 1997 (with the IUI Proceedings showing two separate papers but no remaining internet trace of the panel.) Those events helped define the two current dominant themes in human-computer interaction: direct human control of computer operations via visual user interfaces vs delegation of control to interface agents that know the users desires and act on their behalf, thereby requiring less human attention. Their debate continues to be highly cited (with 479 citations in January 2022 for the original CHI debate), especially in user interface design communities where return debates took place at the ACM CHI 2017 and ACM CHI 2021 conferences.


Information visualization

His major work in recent years has been on
information visualization Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating Graphics, graphic or visual Representation (arts), representations of a large amount of complex quantitative and qualitative data and i ...
, originating the
treemap In information visualization and computing, treemapping is a method for displaying hierarchical data using Nesting (computing), nested figures, usually rectangles. Treemaps display hierarchical (Tree (data structure), tree-structured) data as a ...
concept for hierarchical data. Treemaps are implemented in most information visualization tools including Spotfire, Tableau Software, QlikView, SAS, JMP, and
Microsoft Excel Microsoft Excel is a spreadsheet editor developed by Microsoft for Microsoft Windows, Windows, macOS, Android (operating system), Android, iOS and iPadOS. It features calculation or computation capabilities, graphing tools, pivot tables, and a ...
. Treemaps are included in hard drive exploration tools, stock market data analysis, census systems, election data, gene expression, and data journalism. The artistic side of treemaps are on view in the Treemap Art Project. He also developed dynamic queries sliders with multiple coordinated displays that are a key component of Spotfire, which was acquired by TIBCO in 2007. His work continued on visual analysis tools for time series data, TimeSearcher, high dimensional data, Hierarchical Clustering Explorer, and social network data, SocialAction. Shneiderman contributed to the widely used social network analysis and visualization tool NodeXL. Current work deals with visualization of temporal event sequences, such as found in Electronic Health Records, in systems such as LifeLines2 and EventFlow. These tools visualize the categorical data that make up a single patient history and they present an aggregated view that enables analysts to find patterns in large patient history databases.


Taxonomy of interactive dynamics for visual analysis, 2012

In 2012, Jeffrey Heer and Shneiderman coauthored the article "Interactive Dynamics for Visual Analysis" in
Association for Computing Machinery The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membe ...
Queue vol. 10, no. 2. Included in this article is a taxonomy of interactive dynamics to assist researchers, designers, analysts, educators, and students in evaluating and creating visual analysis tools. The taxonomy consists of 12 task types grouped into three high-level categories, as shown below.


Universal usability

He also defined the research area of universal usability to encourage greater attention to diverse users, languages, cultures, screen sizes, network speeds, and technology platforms.


Human-Centered AI

The current topic of Shneiderman's Scholarship is Human-Centered Artificial Intelligence Shneiderman proposes an alternative vision of AI which focuses on the need for reliable, safe and trustworthy systems that enable people to benefit from the power of AI while remaining in control. Shneiderman emphasizes the need for technologies that "augment, amplify, empower, and enhance humans rather than replace them".


Publications

List of articles: * Shneiderman, Ben, ''Human-Centered AI'', Oxford University Press, 2022 * Shneiderman, Ben. ''The New ABCs of Research: Achieving Breakthrough Collaborations''; Oxford University Press, 2016.https://global.oup.com/academic/product/the-new-abcs-of-research-9780198758839 The New ABCs of Research * * Shneiderman, Ben. ''Software Psychology: Human Factors in Computer and Information Systems''; Little, Brown and Co, 1980. * Shneiderman, Ben. ''Designing the User Interface: Strategies for Effective Human–Computer Interaction, 1st edition''. Addison-Wesley, 1986; 2nd ed. 1992; 3rd ed. 1998; 4th ed. 2005
5th ed. 2010
* Card, Stuart K., Jock D. Mackinlay, and Ben Shneiderman, eds. ''Readings in Information Visualization: Using Vision to Think''. Morgan Kaufmann, 1999. * Shneiderman, Ben.
Leonardo's Laptop: Human Needs and the New Computing Technologies
'; MIT Press, 2002. * Hansen, Derek, Ben Shneiderman, and Marc A. Smith. ''Analyzing social media networks with NodeXL: Insights from a connected world.'' Morgan Kaufmann, 2010. * Johnson, Brian, and Ben Shneiderman.
Tree-maps: A space-filling approach to the visualization of hierarchical information structures
" ''Visualization, 1991. Visualization'91, Proceedings.'', IEEE Conference on. IEEE, 1991. * Shneiderman, Ben.
Tree visualization with tree-maps: 2-d space-filling approach
" ACM Transactions on Graphics 11.1 (1992): 92–99. * Ahlberg, Christopher, and Ben Shneiderman.
Visual information seeking: tight coupling of dynamic query filters with starfield displays
" Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 1994. * Shneiderman, Ben.
The eyes have it: A task by data type taxonomy for information visualizations
" Visual Languages, 1996. Proceedings., IEEE Symposium on. IEEE, 1996. * Bederson, B., Shneiderman, B. 2003. ''The Craft of Information Visualization: Readings and Reflections''. Morgan Kaufmann. * Heer, J., Shneiderman, B. 2012. ''Interactive Dynamics for Visual Analysis''. ''ACM Queue'', 10(2), Issue 2. *Shneiderman, B. (2020). Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy. International Journal of Human–Computer Interaction, 1–10.


References


External links


Ben Shneiderman's home page
* Ben Shneiderman papers at the
University of Maryland Libraries The University of Maryland Libraries is the largest university library system in the Washington D.C.–Baltimore area. The system includes eight libraries: six are located on the University of Maryland, College Park, College Park campus, while ...
*
Treemap Art Project

Interviewed by Alan Macfarlane 7 August 2009 (video)
{{DEFAULTSORT:Shneiderman, Ben 1947 births Living people American computer scientists Human–computer interaction Human–computer interaction researchers Data and information visualization experts The Bronx High School of Science alumni City College of New York alumni 1997 fellows of the Association for Computing Machinery Fellows of the IEEE University of Maryland, College Park faculty Fellows of the American Association for the Advancement of Science Members of the United States National Academy of Engineering Stony Brook University alumni Scientists from New York City