Image morphing is a technique to synthesize a fluid transformation from one image (source image) to another (destination image). Source image can be one or more than one images. There are two parts in the image morphing implementation. The first part is warping and the second part is cross-dissolving.
The algorithm of Beier and Neely is a method to compute a mapping of coordinates between 2 images from a set of lines; i.e., the
warp is specified by a set of line pairs where the start-points and end-points are given for both images. The algorithm is widely used within
morphing
Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Si ...
software.
Also noteworthy, this
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
only discussed about the situation with at most 2 source images as there are other algorithms
introducing multiple source images.
See also
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Morphing
Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Si ...
*
Image warping
Image warping is the process of digitally manipulating an image such that any shapes portrayed in the image have been significantly distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphing) ...
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Image processing
An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a pr ...
References
External links
Description of the algorithm by Evan Wallace of Brown University
Computer graphics algorithms
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