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A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
featuring
hand-to-hand combat Hand-to-hand combat is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of ranged weapons.Hunsicker, A., ''Advanced Skills in ...
against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open
three-dimensional In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position (geometry), position of a point (geometry), poi ...
(3D) environments with yet larger numbers of enemies. The
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's '' Kung-Fu Master'', which was based on Hong Kong martial arts films. 1986's '' Nekketsu Kōha Kunio-kun'' introduced the belt scroll format employed extensively by later games, while also popularizing contemporary urban settings, while its Western localized version ''Renegade'' further introduced underworld revenge themes. The genre then saw a period of high popularity between the release of '' Double Dragon'' in 1987, which defined the two-player cooperative mode and continuous belt scroll format central to classic beat 'em ups, and 1991's '' Street Fighter II'', which drew gamers towards one-on-one fighting games. Games such as '' Streets of Rage'', '' Final Fight'', '' Golden Axe'' and ''
Teenage Mutant Ninja Turtles ''Teenage Mutant Ninja Turtles'' (''TMNT'') is an American media franchise created by comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Donatello (Teenage Mutant Ninja Turtles), D ...
'' are other classics to emerge from this period. In the late 1990s, the genre lost popularity with the emergence of 3D-polygon technology. In the 2000s, a sub-genre of 3D hack-and-slash games emerged (also known as "character action games"), adapting the beat 'em up formula to utilize large-scale 3D environments, with popular franchises including '' God Hand'', ''
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
'', '' Dynasty Warriors'', '' God of War'' and '' Bayonetta''. Since the 2010s, traditional 2D beat 'em ups have seen a resurgence, with popular titles such as ''
Dungeon Fighter Online ''Dungeon Fighter Online'', known in South Korea as ''Dungeon & Fighter'', is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally publi ...
'', '' Dragon's Crown'', '' Streets of Rage 4'' and '' Teenage Mutant Ninja Turtles: Shredder's Revenge''.


Definition

A beat 'em up (also called a "brawler") is a type of
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
where the player character must fight a large number of enemies in unarmed combat or with melee weapons. Gameplay consists of walking through a
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
, one section at a time, defeating a group of enemies before advancing to the next section; a boss fight normally occurs at the end of each level. Arcade versions of these games are often quite difficult to win, causing players to spend more money. Beat 'em ups are related to but distinct from fighting games, which are based around one-on-one matches rather than scrolling levels and multiple enemies. Such terminology is loosely applied, however, as some commentators prefer to conflate the two terms. At times, both one-on-one fighting games and scrolling beat 'em ups have influenced each other in terms of graphics and style and can appeal to fans of either genre. Occasionally, a game will feature both kinds of gameplay. In the United Kingdom, video game magazines during the 1980s to 1990s, such as '' Mean Machines'' and '' Computer & Video Games'' (C+VG) for example, referred to all games which had a combat motif as beat 'em ups, including fighting games. However, they were differentiated by a specific prefix; games like ''Double Dragon'' or ''Final Fight'' were called "scrolling beat 'em ups" and games such as ''Street Fighter II'' or ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' were referred to as "one on one beat 'em ups". Fighting games were still being called "beat 'em up" games in the UK gaming press up until the end of the 1990s.


Game design

Beat 'em up games usually employ vigilante crime fighting and revenge plots with the action taking place on city streets, though historical and fantasy themed games also exist.Fitch, Andy
Dynasty Warriors 6 (Xbox 360)
''1UP'', Mar 7, 2008, Accessed Mar 19, 2009
Players must walk from one end of the game world to the other, and thus each game level will usually scroll horizontally. Some later beat 'em ups dispense with 2D-based scrolling levels, instead allowing the player to roam around larger 3D environments, though they retain the same simple-to-learn gameplay and control systems.Sato, Ike
Dynasty Warriors 2 Review
''GameSpot'', Aug 17, 2000, Accessed Mar 19, 2009
Throughout the level, players may acquire weapons that they can use as well as
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s that replenish the player's
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
. As players walk through the level, they are stopped by groups of enemies who must be defeated before they're able to continue. The level ends when all the enemies are defeated. Each level contains many identical groups of enemies,Cassidy, William
Hall of Fame: Golden Axe
, ''GameSpy'', June 8, 2003. Retrieved March 24, 2009.
making these games notable for their repetition.McGarvery, Sterling

, ''GameSpy'', Mar 10, 2009, Accessed Mar 24, 2009
In beat 'em up games, players often fight a boss—an enemy much stronger than the other enemies—at the end of each level.Ramachandran, Ryan
Gamasutra Opinion: Boss Design – Trial & Punishment
, ''GamaSutra'', June 17, 2008. Retrieved March 24, 2009.
Beat 'em ups often allow the player to choose between a selection of protagonists—each with their own strengths, weaknesses, and set of moves.Perry, Douglass C.

, ''IGN'', Mar 14, 2007, Accessed Mar 22, 2009
The combat system typically tends to be more highly developed than other side-scrolling action games. Attacks can include rapid combinations of basic attacks ( combos) as well as jumping and grappling attacks. Characters often have their own special attacks, which leads to different strategies depending on which character the player selects. The control system is usually simple to learn, often comprising just two attack buttons. These buttons can be combined to pull off combos, as well as jumping and grappling attacks. Since the release of '' Double Dragon'', many beat 'em ups have allowed two players to play the game cooperatively—a central aspect to the appeal of these games.Staff
Game Help Editors' Picks Co-Op Games
, ''IGN'', June 13, 2005. Retrieved March 24, 2009.
Beat 'em ups are more likely to feature cooperative play than other game genres.


Sub-genres

The beat 'em up or brawler genre includes several sub-genres: * Scrolling beat 'em up – Beat 'em up games which employ a 2D scrolling format. ** Single-plane beat 'em up or side-scrolling beat 'em up – Scrolling beat 'em ups that move along a single side-scrolling plane of motion. This was the earliest style of beat 'em up, with the format established by Irem's '' Kung-Fu Master'' (1984), designed by Takashi Nishiyama. Other titles that followed in the sub-genre include
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' My Hero'' and '' Flashgal'' (1985),
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's '' The Ninja Warriors'' (1987),
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's '' Bad Dudes Vs. DragonNinja'' (1988) and Namco's '' Splatterhouse'' (1988). This early style of beat 'em up is part of a broader genre of side-scrolling character action games, including 2D fighting games, scrolling
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
s, and run and gun video games. A later example of this style is
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's '' Viewtiful Joe'' (2003). ** Belt-scroll action game or belt-scroll beat 'em up – The most popular type of scrolling beat 'em up, these games use a belt scroll format, a side-scrolling format with a downward camera angle where players can move both vertically and horizontally along a horizontally scrolling environment. The term "belt scroll action game" was coined in Japan, where it was named as such due to the scrolling style resembling conveyor belt motion. This format was introduced by Technos Japan's '' Nekketsu Kōha Kunio-kun'' (1986), known as ''Renegade'' in the West, and further developed and popularized by its follow-up '' Double Dragon'' (1987). Later popular examples including titles such as the Sega's ''Streets of Rage'' series and
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's '' Final Fight'' series. * Hack and slash – Beat 'em ups or brawlers that are centered around combat with melee-based weapons, such as swords or blades, rather than fist-fighting. ** 2D hack & slash or slash 'em up – 2D scrolling beat 'em ups centered around melee-based weapons. Examples include Sega's arcade series '' Shinobi'' (1987 debut) and '' Golden Axe'' (1989 debut), Data East's '' Captain Silver'' (1987), Taito's '' Rastan'' (1987) and '' Saint Sword'' (1991),
Tecmo was a Japanese video game company founded in 1967. It had its headquarters in the Kudankita district of Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Prior to 1986, Tecmo was formerly known as Tehkan. Tecmo is known for ...
's early '' Ninja Gaiden'' (''Shadow Warriors'') 2D games (1988 debut), Capcom's '' Strider'' (1989), the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
game '' Danan: The Jungle Fighter'' (1990), and Vanillaware's ''Dragon's Crown'' (2013). ** 3D hack & slash or character action game – These are third-person action games centered around weapon-based melee combat in three-dimensional environments. The sub-genre was largely defined by Capcom's ''
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
'' (2001), designed by Hideki Kamiya, with other examples including Koei Tecmo's '' Dynasty Warriors'' and 3D ''Ninja Gaiden'' games, later ''Devil May Cry'' games,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's ''God of War'' and '' Genji: Dawn of the Samurai'', '' No More Heroes'', Kamiya's '' Bayonetta'', '' Darksiders'' and '' Dante's Inferno''.Is Dante's Inferno Divine or a Comedy of Errors?
UGO Networks, February 9, 2010
Heavenly Sword Review
, VideoGamer.com, 04/09/2007
* 3D beat 'em up – 3D brawlers that are closer to traditional beat 'em ups, with fist-fighting, but take place in larger 3D environments. Examples include Sega's '' Die Hard Arcade'' (1996) and '' Yakuza'' series (2005 debut), Eidos Interactive's '' Fighting Force'' (1997), Squaresoft's '' The Bouncer'' (2000), and Capcom's '' God Hand'' (2006). This sub-genre of beat 'em up is generally not as popular as 3D hack & slash games. * Crowd combat fighting games – 3D brawlers which feature a person fighting a crowd of enemies


History

Beat 'em up games have origins in martial arts films, particularly
Bruce Lee Bruce Lee (born Lee Jun-fan; November 27, 1940 – July 20, 1973) was an American-born Hong Kong martial artist, actor, filmmaker, and philosopher. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy which was formed from ...
's Hong Kong martial arts films. Lee's '' Game of Death'' (1972) inspired the basic structure of a beat 'em up, with Lee ascending five levels of a pagoda while fighting numerous enemies and several boss battles along the way, while another Lee film '' Enter the Dragon'' (1973) also influenced the genre. The first video game to feature fist fighting was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade boxing game '' Heavyweight Champ'' (1976), which is viewed from a side-view perspective like later fighting games. However, it was
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's fighting game '' Karate Champ'' (1984) which popularized martial arts themed games.Spencer, Spanner
The Tao of Beat-'em-ups
, ''Eurogamer'', Feb 6, 2008, Accessed Mar 18, 2009


Earliest beat 'em ups (mid-1980s)

'' Kung-Fu Master'' (known as ''Spartan X'' in Japan), designed by Takashi Nishiyama and released by Irem in 1984, laid the foundations for side-scrolling beat 'em ups. It simplified the combat system of ''Karate Champ'', while adding numerous enemies along a side-scrolling playfield. The game was based on two Hong Kong martial arts films: Jackie Chan's '' Wheels on Meals'' (1984), known as ''Spartan X'' in Japan (where the game was a tie-in), and Bruce Lee's ''Game of Death'',Kunkel, Bill; Worley, Joyce; Katz, Arnie
"The Furious Fists of Sega!"
, ''Computer Gaming World'', Oct 1988, pp. 48-49
the latter inspiring the five end-of-level boss fights and the plot structure, variations of which were used in subsequent scrolling beat 'em ups. Nishiyama, who had previously created the side-scrolling shooter '' Moon Patrol'' (1982), combined a shoot 'em up gameplay rhythm with fighting elements when he designed ''Kung-Fu Master''. The game was also distinctive for its use of health meters, for both the player character and each boss. Another 1984 release, ''
Bruce Lee Bruce Lee (born Lee Jun-fan; November 27, 1940 – July 20, 1973) was an American-born Hong Kong martial artist, actor, filmmaker, and philosopher. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy which was formed from ...
'', combined multi-player, multi-character combat with traditional collecting, platform and puzzle gameplay. Later that year, '' Karateka'' combined the one-on-one fight sequences of ''Karate Champ'' with the freedom of movement in ''Kung-Fu Master'', and it successfully experimented with adding plot to its fighting action. It was also among the first martial arts games to be successfully developed for and ported across different home systems.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' My Hero'' (1985) adopted the gameplay format of ''Kung-Fu Master'', but changing the more traditional martial arts setting to a more contemporary urban city environment with street gangs. '' Nekketsu Kōha Kunio-kun'', developed by Technōs Japan and released in 1986 in Japan, introduced the belt scroll format, allowing both vertical and horizontal movement along a side-scrolling environment, while also popularizing street brawling in the genre.Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
, ''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009
Created by Yoshihisa Kishimoto, game was inspired by his own teenage
high school A secondary school, high school, or senior school, is an institution that provides secondary education. Some secondary schools provide both ''lower secondary education'' (ages 11 to 14) and ''upper secondary education'' (ages 14 to 18), i.e., ...
years getting into daily fights, along with Bruce Lee's martial arts film ''Enter the Dragon''. The Western adaptation ''Renegade'' (released the same year) added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other martial arts games. ''Renegade'' set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically. It also introduced the use of combo attacks; in contrast to earlier games, the opponents in ''Renegade'' and ''Double Dragon'' could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches. Rather than one-hit kills, the player needed to hit enemies multiple times, "beating them up," in order to defeat them. Compared to earlier side-scrollers, the environment was expanded to a scrolling arena-like space, while the combat system was more highly developed, with the player able to punch, kick, grab, charge, throw and stomp enemies.


Mainstream success (late 1980s to early 1990s)

In 1987, the release of '' Double Dragon'', designed as Technōs Japan's spiritual successor to ''Kunio-kun'' (''Renegade''), ushered in a "golden age" for the beat 'em up genre that took it to new heights with its detailed set of martial arts attacks and its outstanding two-player cooperative gameplay.Cassidy, William
Hall of Fame: Double Dragon
, ''Gamespy'', Jan 5, 2003, Accessed, March 24, 2009
It also had a continuous side-scrolling world, in contrast to the bounded scrolling arenas of ''Kunio-kun'', giving ''Double Dragon'' a sense of progression, along with the use of cut scenes to give it a cinematic look and feel. Like ''Kunio-kun'', the game's combat system drew inspiration from the Bruce Lee film ''Enter the Dragon'', while ''Double Dragon'' added a new disaster-ridden city setting inspired by the '' Mad Max'' films and '' Fist of the North Star''
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
and
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
series. ''Double Dragon'' became Japan's third highest-grossing table arcade game of 1987,alternate url
before becoming America's overall highest-grossing dedicated arcade game for two years in a row, in 1988 and 1989. ''Double Dragon'' success resulted in a flood of beat 'em ups in the late 1980s, where acclaimed titles such as '' Golden Axe'' and '' Final Fight'' (both 1989) distinguished themselves from the others. ''Final Fight'' was
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's intended sequel to '' Street Fighter'' (provisionally titled ''Street Fighter '89''), but the company ultimately gave it a new title. In contrast to the simple combo attacks in ''Renegade'' and ''Double Dragon'', the combo attacks in ''Final Fight'' were much more dynamic, and the sprites were much larger. Acclaimed as the best game in the genre,Navarro, Alex
Final Fight Review
, ''GameSpot'', May 10, 2007, Accessed Mar 21 2009
''Final Fight'' spawned two home sequels and was later ported to other systems.Kalata, Kurt

, ''Hardcore Gaming 101'', Accessed Feb 04, 2010
''Golden Axe'' was acclaimed for its visceral hack and slash action and cooperative mode and was influential through its selection of multiple protagonists with distinct fighting styles.Kasavin, Greg
Golden Axe Review
, ''GameSpot'', Dec 1, 2006, Accessed Mar 19, 2009
It is considered one of the strongest beat 'em up titles for its fantasy elements, distinguishing it from the urban settings seen in other beat 'em ups. '' Bad Dudes Vs. DragonNinja'' featured platform elements, while '' P.O.W.: Prisoners of War'' took the weapon aspect a stage further, allowing the players to pick up guns. Another beat 'em up—'' River City Ransom'' (1989), named ''Street Gangs'' in Europe—featured
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
elements with which the player's character could be upgraded, using money stolen from defeated enemies."Rated Wii Shop", ''Nintendo: The Official Magazine'', September 2008 (issue 33), p. 129 The '' Streets of Rage'' series was launched in the early 1990s and borrowed heavily from ''Final Fight''.Cassidy, William
Hall of Fame: Streets of Rage
, ''GameSpy'', Sept 23, 2003, Accessed Mar 24, 2009
'' Streets of Rage 2'' (1992) for Sega's Mega Drive/Genesis was one of the first console games to match the acclaim of arcade beat 'em ups. Its level design was praised for taking traditional beat 'em up settings and stringing them together in novel ways, and its success led to it being ported to arcades. The beat 'em up was also a popular genre for video games based on television series and movies, with ''
Teenage Mutant Ninja Turtles ''Teenage Mutant Ninja Turtles'' (''TMNT'') is an American media franchise created by comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Donatello (Teenage Mutant Ninja Turtles), D ...
'' and '' Batman Returns'' a surprise success, and encouraged many more beat 'em up games based on the characters.
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade game ''Riding Fight'' (1992) combined beat 'em up gameplay with a pseudo-3D chase view and hoverboard
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
play. The "golden age" of the genre eventually came to an end during the early 1990s, following the success of Capcom's '' Street Fighter II'' (1991) which drew gamers back towards one-on-one fighting games, while the subsequent emerging popularity of 3D video games in the late 1990s diminished the popularity of 2D-based pugilistic games in general. Another notable game from this era is Gang Wars, released in 1989.


Transition to 3D (late 1990s to early 2000s)

Sega's '' Die Hard Arcade'' (1996) was the first beat 'em up to use texture-mapped 3D polygon graphics, and it used a sophisticated move set likened to a fighting game. It updated the ''Streets of Rage'' formula to 3D, while implementing moves and combos from the fighting game '' Virtua Fighter 2'' (1994), the ability to combine weapons to create more powerful weapons, and in two-player mode the ability to perform combined special moves and combos. It also had cut scenes, with quick time events interspersed between scenes. The game achieved a certain degree of success, and entered the Japanese arcade earnings charts at number-two in August 1996.
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
's '' Fighting Force'' (1997) was anticipated to redefine the genre for 32-bit consoles through its use of a 3D environment. However, it was met with a lukewarm reception.Gerstmann, Jeff
Fighting Force Review
''GameSpot'', Dec 1, 1997, Accessed Mar 19, 2009
The beat 'em up genre declined in the late 1990s, largely disappearing from arcades by the end of the decade. In 2000, Squaresoft published '' The Bouncer'' (2000), developed by DreamFactory and designed by former '' Virtua Fighter'' designer
Seiichi Ishii Seiichi Ishii (石井 精一 ''Ishii Seiichi'', born August 18, 1967) is a Japanese game designer. He is best known for the development of fighting games. Ishii was born in Ichinomiya, Aichi, Ichinomiya City, Aichi Prefecture, Japan. He was a d ...
, for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
console. It was an ambitious project that attempted to deliver a cinematic, story-driven beat 'em up, combining 3D beat 'em up gameplay with action role-playing game elements, cinematic cutscenes, high production values and an "Active Character Selection" system where choices alter the storyline. It was highly anticipated due to Squaresoft's reputation with Japanese role-playing games such as ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'', but was met with a mixed reception upon release. The same year, Italian studio NAPS team released '' Gekido: Urban Fighters'' for the PlayStation console, which uses a fast-paced beat 'em up system, with many bosses and a colorful design in terms of graphics. In the early 2000s, game reviewers started to pronounce that the genre had died off. By 2002, there were virtually no new beat 'em ups being released in arcades.


3D hack-and-slash games (early 2000s to present)

After 2000, the beat 'em up genre began seeing a revival in the form of popular 3D hack and slash games in the style of ''
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
'' (2001 onwards), including '' Onimusha'', '' Ninja Gaiden'' (2004 onwards), '' God of War'' (2005 onwards), '' God Hand'' (2006), '' Heavenly Sword'' (2007), '' Afro Samurai'' (2009), and '' Bayonetta'' (2009). Featuring a more fantasy themed approach, with longer campaigns and the variety seen before in multiple characters now being present in the one and only main character. Giving the player multiple weapons and movesets based on a variety of martial arts and different weapons. These games are also known as "character action" games, which represent an evolution of traditional arcade action games. The subgenre was largely defined by Hideki Kamiya, creator of ''Devil May Cry'' and ''Bayonetta''. A best-selling Japanese series is the '' Dynasty Warriors'' series, which beginning with '' Dynasty Warriors 2'' (2000) offered beat 'em up action on large 3D battlefields with war strategy game elements, displaying dozens of characters on the screen at a time. The series to date spans 14 games (including expansions) which players in the West view as overly similar, although the games' creators claim their large audience in Japan appreciates the subtle differences between the titles. While critics saw ''Dynasty Warriors 2'' as innovative and technically impressive, they held a mixed opinion of later titles. These later games received praise for simple, enjoyable gameplay but were simultaneously derided as overly simplistic and repetitive.


Traditional beat 'em ups (early 2000s to present)

On the urban-themed side of the genre was the '' Yakuza'' series (2005 debut), which combined elaborate crime thriller plots and detailed interactive environments with street brawling action. Rockstar Games' '' The Warriors'' (based on the 1979 movie of the same name), released in 2005, featured large scale brawling in 3D environments interspersed with other activities such as chase sequences.Navarro, Alex
The Warriors Review
, ''GameSpot'', Oct 21, 2005, Accessed Mar 22, 2009
The game also featured a more traditional side-scrolling beat 'em up ''Armies of the Night'' as bonus content, which was acclaimed along with the main game and was later released on the PlayStation Portable. Capcom's '' Viewtiful Joe'' (2003), directed by ''Devil May Cry'' creator Hideki Kamiya, used cel-shaded graphics and innovative gameplay features (such as the protagonist's special powers) to "reinvigorate" its traditional 2D scrolling formula. Releases such as '' God Hand'' in 2006 and '' MadWorld'' in 2009 were seen as parodies of violence in popular culture, earning both games praise for not taking themselves as seriously as early beat 'em up games. Classic beat 'em ups have been re-released on services such as the
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
and Xbox Live Arcade; critics reaffirmed the appeal of some, while the appeal of others has been deemed to have diminished with time. Although the genre lacks the same presence it did in the late 1980s, some titles such as ''Viewtiful Joe'' and ''God Hand'' kept the traditional beat 'em up genre alive. The traditional 2D beat 'em up genre has seen a resurgence in Asia, where the South Korean online beat 'em up ''
Dungeon Fighter Online ''Dungeon Fighter Online'', known in South Korea as ''Dungeon & Fighter'', is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally publi ...
'' (2004) is very popular. ''Dungeon Fighter Online'' has become one of the most-played and highest-grossing games of all time, having grossed over $10 billion. Other traditional 2D scrolling beat 'em ups were released on Xbox Live Arcade and PlayStation Network including The Behemoth's '' Castle Crashers'' (2008), featuring cartoon graphics, quirky humor, and acclaimed cooperative gameplay, '' The Dishwasher: Vampire Smile'' (2011), '' Double Dragon Neon'' (2012) and '' Scott Pilgrim vs. the World: The Game'' (2010). '' Fable Heroes'' (2012) is an Xbox Live Arcade only title released in 2012. '' Saints Row IV'' (2013) featured a parody of ''Streets of Rage'' entitled "Saints of Rage", where the player rescues Johnny Gat from a virtual prison. '' Dragon's Crown'' (2013) is a 2D fantasy game with a mix of beat 'em up and ARPG elements that were specifically inspired by '' Golden Axe'' and '' Dungeons & Dragons: Tower of Doom''. '' Streets of Rage 4'' (2020) was also released to critical acclaim and has renewed interested in both the series and genre. ''Dragon's Crown'' sold over a million copies by 2017, while ''Streets of Rage 4'' has sold over copies . Also other well known classic franchises gained new titles such as ''Battletoads'' (2020) and ''The Ninja Saviors: Return of the Warriors'' (2019) and '' River City Girls'' (2019). The beat 'em up genre has also seen a resurgence within indie game development, resulting in unique titles such as DrinkBox Studios' 2013 indie title '' Guacamelee!'' and its 2018 sequel, which are both noted for their hybrid 2D Metroidvania-style platform brawler gameplay. Other indie titles are ''The Takeover'' (2019), ''Ninjin: Clash of Carrots'' (2018), and the critically acclaimed ''Fight'N Rage'' (2017).


See also

* List of beat 'em ups * Shoot 'em up * Hack and slash


References


External links


Genre: Beat 'em up / Brawler
at MobyGames {{Martial arts Beat 'em ups, Video game genres