Battlecorps
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''Battlecorps'' is a
shooter Shooter may refer to: People * Rod Beck (1968–2007), American baseball pitcher nicknamed "Shooter" * Shooter Jennings (born 1979), country music singer * Evan McPherson (born 1999), American football placekicker nicknamed "Shooter" * Adrian Sh ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
for the
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
in 1994.


Gameplay

''Battlecorps'' involves a walking robot in a variety of terrain, armed with a large number of different weapons. Player characters include kickboxing specialist Becky Ojo, cyborg Dika "A" Jang, and special forces soldier Jack Cutter. The game is set in the year 2085 on the mining planet Mandelbrot's World.


Development and release

''Battlecorps'' was developed by British studio
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
. The game's staff consisted of
programmer A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming. The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
and lead designer Jonathan Hilliard;
graphic artist A graphic designer is a practitioner who follows the discipline of graphic design, either within companies or organizations or independently. They are professionals in design and visual communication, with their primary focus on transforming l ...
Jason Gee; product manager Guy Miller; and producer Jeremy Heath-Smith. Gee and Miller also contributed to the design and story. The music was composed by Martin Iveson with live guitar solos provided by Anthony Wheeldon. Miller lent his recorded voice to the start of the game's missions. ''Battlecorps'' was created simultaneously with Core Design's '' Soulstar'', both being
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
projects built off the custom technology from the company's previous title '' AH-3 Thunderstrike''. The project began as a series of pencil sketches. Once the mech shooter concept was established, the game's initial environment was crafted using the ''AH-3 Thunderstrike'' engine. Every aspect of ''Battlecorps'' was then drawn out on paper. Hilliard claimed that development only took around six months. The team carefully planned out ''Battlecorps'' around the Sega CD's competent graphics chip as well as its limitations such as a relatively small amount of video
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. Like ''Soulstar'', the game utilizes depth
shading Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's ...
for distant objects and increases the number of
texture-mapped Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
landscape colors found in ''AH-3 Thunderstrike'' from 16 to 64, compensating by making the display window smaller. For the terrains, Core Design heavily applied the console's sprite-scaling capability. Hilliard wrote a mere ten lines of code to the graphics sizing chip so that the ground is "effectively a huge sprite that scales and rotates beneath you." He further recalled, "I figured out that you could trick the flat floor drawing system into drawing textured (fake) perspective walls. It took a bit of work, you get a bit of wasted render overhead for each wall drawn, and the perspective on the walls is a bit wonky, but in the end it looked great, and no one else had done it yet." ''Battlecorps'' makes limited use of
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
but team members were not fans of the feature and opted to take advantage of the Sega CD's other hardware traits to prioritize playability. It was reported early in production that the game would take place on six different planets. This was later changed to three moons and was then further reduced to a single planet consisting of six distinct terrain types. When questioned about the lack of a save or password feature, Hilliard could not recall the reason but speculated it could have been time-related, a management decision, or simply forgotten. Weapon
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s that could be picked up during missions were planned at one point but were cut as testers preferred having pre-mounted weapons in limited-quantities. Core Design self-published ''Battlecorps'' in Europe in August 1994 while
Time Warner Interactive Time Warner Interactive (TWI) was a video game developing and publishing division within WarnerMedia, Time Warner. It was formed in 1993 after Time Warner acquired a controlling interest in Atari Games, which was already partly held by Time Warne ...
was the game's distributor for the North American release that same month.
Victor Entertainment is a subsidiary of JVCKenwood that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan. It is known as JVC Entertainment in countries where Sony Music Entertainment operates the RC ...
published the game in Japan on September 30, 1994.


Reception

''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the game, rating it three stars out of five. The reviewer called it a "Big mistake" to trade the flying machines of ''Thunderstrike'' for the walking robot, as "the net effect is the slowing down of action". He did find that the game offered "a relatively exciting challenge" but criticized the "bitmaps that look fine if you fly by them look blocky walking up to them" and quipped that "we'll keep waiting for ''Thunderstrike II''." The game was reviewed in French magazine ''Supersonic'' #23 (Jul, 1994), which gave the game a rating of 94%, saying that Core Design knows how to make good games for the Mega CD.https://www.backoldgaming.com/data/medias/files/supersonic-n23/Supersonic_numero23.pdf#page=52 The game was reviewed in French magazine ''Consoles Plus'' #34 (Aug, 1994), which gave the game a rating of 89% and found that its visuals were innovative, but that the game becomes repetitive over time.https://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero034/Consoles%2B%20034%20-%20Page%20147%20(1994-08).jpg Martin Hughes reviewed ''Battlecorps'' for the website ''Sega-16.com'' (Aug 01, 2011) and stated that "Whether you want to see the game though, or just blow up some stuff, Battlecorps caters for all."


Previews

* ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' #15 (Vol 2, Issue 3) February 1994 * '' Mega'',
Future Publishing Future plc is a British publishing company. It was started in 1985 by Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson a ...
, issue 23, page 50, August 1994


Reviews

* ''
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'' #11 * ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' (Aug, 1994) * ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' (Sep, 1994) *
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
- Aug, 1994 *
Game Players ''Game Players'' was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the ...
- Oct, 1994 *
Video Games & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, Video game console, home consoles and Arcade game, arcades. It was published by Larry Flynt Publication ...
- Nov, 1994


References

{{Core Design 1994 video games Core Design games Sega CD games Sega CD-only games Single-player video games Time Warner Interactive games Video games about mecha Video games developed in the United Kingdom