Battle Arena Nitoshinden
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''Battle Arena NiToshinden'' is a 1996
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
developed by Japan Vistec and published by
Takara was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy, Tomy Company, Ltd. to form Tomy, Takara Tomy. The Takara motto was("playing is culture"). The company focused on traditional toys and board games. They cr ...
for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. It is a spin-off from the ''
Battle Arena Toshinden ''Battle Arena Toshinden'', released as in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. It was one of the first fighting games, after ''Virtua Fighter'' on arcade and console, to boas ...
'' series. It was only released in Japan; it was planned for the US under the name of ''Toshinden Kids'' but was canceled. ''Nitoshinden'' features
super deformed ''Chibi'', also known as ''super deformation'' (''SD''), is an art style originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and ...
characters, similar to those in ''
Virtua Fighter Kids is a 1996 installment in the ''Virtua Fighter (series), Virtua Fighter'' Fighting game, fighting video game series, and a super deformed version of ''Virtua Fighter 2''. It was developed by Sega AM2 on the ST-V arcade board, unlike ''Virtua Fight ...
''. The title is a combination of the franchise's name with the Japanese term .


Gameplay

The gameplay of ''Nitoshinden'' is different from the main series. Each characters' move list has been reduced to 6 attacks; 4 standard attacks, a special attack and a desperation attack. The normal attacks roughly correspond to standard ''Toshinden'' attacks. There is a hard attack, light attack, low attack and either a medium or 360 degree attack (depending on the character). There is no real combo ability but some attacks can be chained together. The game features a different defense system to standard ''Toshinden'' games. The side step moves still exist, however blocking of other attacks is now done with a parry button that repels an opponent's attack, stunning them for a short time. Areas in ''Nitoshinden'' are all
school A school is the educational institution (and, in the case of in-person learning, the Educational architecture, building) designed to provide learning environments for the teaching of students, usually under the direction of teachers. Most co ...
-based locations and feature walled-in arenas, similar to ''
Battle Arena Toshinden 3 ''Battle Arena Toshinden 3'' is a 1996 fighting game developed by Tamsoft and published by Takara for the PlayStation. Released in December 1996 and globally in March 1997, it serves as the sequel to ''Battle Arena Toshinden 2''. There were chang ...
''.


Characters

Existing characters from the ''Toshinden'' series in this game are: *Eiji *Ellis *Sho *Sofia *Tracy *Vermilion Unique characters that only appear in this game are: *Baifu *Ryuji * Rika (guest character)


Reception


References

1996 video games 3D fighting games Battle Arena Toshinden Japan-exclusive video games Multiplayer and single-player video games PlayStation (console) games PlayStation (console)-only games Takara video games Video games developed in Japan {{fighting-videogame-stub