''Batman Forever'' is a
beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
based on the
movie of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from ''
Batman Forever: The Arcade Game''. The game was followed by ''
Batman & Robin'' in 1998, itself based on the
movie of the same name.
Gameplay
The player plays as either
Batman
Batman is a superhero appearing in American comic books published by DC Comics. The character was created by artist Bob Kane and writer Bill Finger, and debuted in the 27th issue of the comic book '' Detective Comics'' on March 30, 1939 ...
or
Robin. There is also a
fighting game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.
The controls are largely based on move lists and key sequences. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button.
The gadget list is selected by the player at each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden "blueprint" gadgets.
There are two kinds of co-op modes in ''Batman Forever''. Players chose between Batman or Robin. In one mode, Batman and Robin work together and cannot harm each other, although they share credits. In another mode, however, Batman and Robin can attack each other, but still, need to look out for enemies and have separate credit counts. The co-op mode is not included in the Game Boy and Game Gear versions.
The Super NES and Genesis/Mega Drive versions of the game are very similar. The PC version is the same as the SNES and Genesis versions, though Batman and Robin appear in their movie attire. However, the PC version also has loading delays. The Game Boy and Game Gear versions do away with a majority of the puzzle-solving of the SNES, PC, and Genesis versions and opt for a more traditional platform fighting game.
Development
Acclaim used
motion capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
technology to animate the digitized
sprites. Warner Bros acquired Acclaim's motion capture technology for the film, before Acclaim used it for the game.
Reception
The four reviewers of ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The ...
'' praised the Game Gear version as having graphics that are virtually identical to those of the Genesis and Super NES version, but overall dismissed the game due to poor controls, explaining that "Punching enemies is nothing more than a delayed sequence that continues well after the enemy is dead." They gave it a 1.25 out of 10.
''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' also gave it a negative review. They remarked that the graphics are technically impressive but dull due to their lack of onscreen objects and interesting backgrounds, and concluded that "the sluggish gameplay, mediocre graphics, and weak sounds really kick this cart to the bat curb."
''GamePro'' panned the Super NES version as the worst of the Super NES Batman games. They dismissed the training mode as lacking the winning elements of a decent fighting game. Commenting on the normal mode, they criticized the frustrating difficulty, particularly the lack of continues and the time limit in the third stage, and stated that the digitized sprites were done well but clash with the "washed-out" background graphics. A reviewer for ''
Next Generation'' praised the look of the digitized sprites but gave the game one out of five stars, citing boring gameplay and a poor control configuration.
Frank Snyder of ''
Computer Game Review
''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and C ...
'' wrote that "the actual experience of playing ''Batman™ Forever'' isn't much better than that of watching the movie."
References
External links
MobyGames (Game Boy/Game Gear version)MobyGames (PC/SNES/Genesis version)
{{DEFAULTSORT:Batman Forever (Video Game)
1995 video games
Action video games
Video games based on Batman films
Batman (1989 film series)
Beat 'em ups
Cooperative video games
Game Boy games
Game Gear games
Sega Genesis games
Super Nintendo Entertainment System games
Superhero video games
Video games based on films
Video games based on adaptations
Video games developed in the United Kingdom
Video games scored by Tim Follin
Video games set in psychiatric hospitals
Video games with digitized sprites
Video games set in the United States