Description
Baroque chess is usually played on a standard 8×8Establishing the degree of symmetry
Center counter symmetry allows either player to decide whether to switch his king and Withdrawer ("queen") around, and then corner counter symmetry requires each player to decide which of his "rooks" will be turned upside down. (The one that remains upright is the Coordinator, and the one that is turned upside down is the Immobilizer.) After these two kinds of symmetries are determined, White moves first. For purposes of recording the moves that are played in the game, it is sufficient to employ an algebraic form of notation, as inMoving
In Baroque, the king is the one piece alone that is limited to moving exactly one square at a time; it moves and takes just like theCapturing
All the pieces except for the king capture differently from their counterparts in chess, and all but the king and pawn have different names. The king is the only piece that captures, as chess pieces do, by moving into a square that is occupied by an enemy piece. All the other pieces capture enemy pieces in more complex ways. Friendly pieces are never allowed to capture other friendly pieces.Pieces
The names of the pieces and rules for movement are as follows: *The king moves and captures like a standard chessKing
The white king moves Kc4-d5 delivering checkmate. Normally it would not be possible for the two kings to be adjacent, but here the black king is unable to move due to the white immobilizer on f4, thus the d5 square is not under attack by black, and the white king is not moving into check. Note that White could not play Kc4-d4, as that would place his own king in check from the black Withdrawer. Capturing the Withdrawer with Kc4xd3 would result in stalemate, as black would then have no legal moves.Pawn/Pincer
The white pawn (or ''Pincer'') moves Pg4-d4, capturing the black Immobilizer and black pawn. The ''Pincer'' moves as the pawn in Hasami shogi. The black Withdrawer on e5 is not captured because pawns capture only vertically and horizontally, not diagonally. The black Imitator (Chameleon) on d3 is not captured, because there is no white piece on d2. Finally, the black Long-leaper on g3 was safe because it moved between the two white pawns, rather than a white pawn moving to complete the custodial capture.Withdrawer
The white Withdrawer moves Wg6-d3, capturing the black pawn on h7. The pawn on g7 and the Imitator (Chameleon) on h6 are unaffected because the Withdrawer did not move in their respective lines, but the Withdrawer could have captured either by a move in the g-file or sixth rank respectively. Note that the Withdrawer also gives check to the black king by threatening to move away on the d-file.Long-Leaper
The white Long-Leaper moves Ld2-d4-d6-d8, capturing three black pieces. It might instead have captured the black Withdrawer with either Ld2-g5 or Ld2-h6. On the other hand, the black pawn on b2 and the black Chameleon on d1 are safe from the Long Leaper because there is no square on the opposite side on which the Long Leaper could land. Also the black pawns on f2 and g2 cannot be captured by Ld2-h2, because there is no space in between the two pawns which would allow the Long Leaper to make two separate jumps. A move of Ld2-b4 would be illegal because long leapers may not jump over friendly pieces. Some variations of Baroque forbid multi-leaping, if only because it is felt that the game is more playable if the Leaper is less powerful. By requiring the Leaper to stop its movement immediately after capturing the first piece, that objective is met.Coordinator
The white Coordinator moves Cd4-f6, capturing black's Leaper on c6 and Immobilizer on f2. If White had played Cd4-d6 instead, he would have captured black's Leaper and pawn. The Coordinator threatens only pieces on the same rank or file as the friendly king. This kind of capture can be visualized by imagining an invisible cross emanating from the square the king is sitting on, and another invisible cross emanating from the square the Coordinator arrives at. The points where these two crosses intersect are the places where captures are possible.Immobilizer
The white Immobilizer moves If3-d5, immobilizing five black pieces. The black Leaper on g4, which had been immobilized, is now free to move again. An Immobilizer can never be captured by an Immobilizer, or Imitator (Chameleon). An Immobilizer can never be captured by a king or Withdrawer unless the variation popular inChameleon/Imitator
On the adjacent diagram, the white Chameleon moves Xg6-e6-c6, capturing all seven black pieces except the king in one move and delivering check. *It captures the black withdrawer by moving away from it. *It captures the black long-leapers by jumping over them. *It captures three black pawns by surrounding them. (A chameleon can only capture pawns on a horizontal move or vertical move, not on a diagonal move.) *It captures the black coordinator by rank/file coordination with the white king. *It delivers check by moving adjacent to the black king. In the Cambridge rules, this capture is not possible. The move is legal, but it captures only the two leapers, because the move is not a legal move for any of the other target pieces. In the absence of the two black leapers, the same move would capture the other five pieces.Variants
Maxima
Maxima was invented by Roberto Lavieri in 2003. It is Baroque played on a somewhat larger board that is mostly rectangular and 8×9 (a2–h10) but for a couple of extra squares that are outside the board, located at d1 and e1 just behind the king and queen's squares. A matching pair of squares are also on the other side of the board, just beyond the black king and queen (d11 and e11). Although one objective of the game is to checkmate the king, an alternative objective allows depositing pieces in both of the pair of squares on the other side of the board. Bare king is also a win. Unlike Baroque, the king in Maxima moves like the knight in chess, and moreover treats the board as a cylinder (e.g. Kb2–h3 is a legal move), making for a game with much more fluid movement of pieces. There are two extra pieces: Mage and Guard. The Mage moves one square diagonally, then may continue its move orthogonally away from where it started (i.e. the move of the ''aanca'' from Grant Acedrex). It captures by displacement and is immune to the Immobiliser. The Guard moves and captures like the king in chess (''not'' like the king in Maxima). The order of White's pieces is: *First rank: blank, Mage, blank, King, Withdrawer, blank, Mage, blank *Second rank: Chameleon, Long-leaper, Coordinator, Immobiliser, Long-leaper, Chameleon *Third rank: Guard, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Guard Black's setup is mirrored from White's, so the kings are on d2 and e10.Optima
Baroque that is similar to Maxima with additional pieces and rules.Renaissance
As shogi is to chess, Renaissance is to Baroque—pieces may be revived and reborn. It was invented by Matthew Monchalin in 1975. It is played on a 9×9 board; the arrangement of pieces on White's first rank is: Immobiliser, Long-leaper, Chameleon, Withdrawer, King, Bomb, Resurrector, Pusher, Coordinator. (The arrangement of the pieces on Black's first rank is backwards, so Immobilisers are on a1 and i9.) As in Ultima, White and Black may choose to swap Immobiliser and Coordinator. Captured pieces change sides and can be dropped back into play. The new pieces transform when captured: Pusher becomes Puller and vice versa, while Resurrector becomes Bomb and vice versa. Players may agree to have extra pieces in a queue, awaiting to enter the board. The pieces from Baroque are the same in Renaissance, except that in Renaissance the Long-leaper can only capture one man a turn. The Resurrector (or Swapper or Ankh) moves like a queen for all ordinary purposes, but for swapping actions must move like a king, trading places with any adjacent piece (both friend or foe), never capturing it. Consistent with the concept of the Resurrector being a piece wholly incapable of killing, it can also step into any adjacent empty square, and leave behind a previously captured piece ''resurrected'' by placing it in the square just vacated. Although, seen in that light, though the Resurrector is like a piece of ''life,'' it can be transformed into a 1 square bomb when captured and readmitted to the board - but capable only of ''death''. Instead of moving, a bomb need merely explode to effect the destruction of both friendly pieces and enemy pieces adjacent to itself, and suiciding in the process. The destruction of pieces in this way causes all affected to be unrevivable. There are also two more pieces that, like the ''Coordinator,'' are not capable of unassisted capture: the Pusher and the Puller. They can move like queens for ordinary purposes, but for the purpose of exercising their special powers, they must be adjacent to the affected piece at the start of the turn. If they begin adjacent to a piece (regardless if friendly or foe), they can push or pull it by 1 square. For a Pusher, the empty square on the other side must be ''open'' (except for the unusual circumstance of driving a king into an enemy piece, or an Imitator into a king.) Although the Pushers and Pullers are not capable of capture, their pushing and pulling maneuvers can result in other pieces being forced to make captures, regardless of the captured one being a friendly or enemy piece. (If a Puller pulls an enemy Puller, then that enemy Puller also pulls a piece along with it.)Rococo
Rococo was invented by Peter Aronson and David Howe in 2002. It is a species of Baroque that is played on a 10×10 board for the purposes of captures, but on the inner 8×8 square just inside it for the purpose of movement. To put it another way, the outer perimeter of squares can only be entered as a result of a capturing maneuver. In addition to the traditional Baroque pieces, Rococo has an Advancer piece that moves like a queen, but captures the enemy piece it has run up next to, stopping just short of the piece taken. As is usual for most pieces of the Baroque family, the Advancer will not enter into the space vacated by the captured piece, it merely runs up to it, and stops short by 1 square. Unlike the game of Renaissance described above, Rococo has a similarly named Swapper piece that moves like a queen, but trades places with the enemy it runs up to, a full queen's move away. The Rococo Swapper has the unusual property of self-destructing at will, in lieu of moving, provided it is not at the same time immobilized, with the effect of taking one enemy piece alongside it. What sets Rococo apart from Baroque the most is the way the pawns work; they are called cannonball pawns and move like a king, stepping 1 square in all directions, or leap over any adjacent piece (friend or foe). The only way that they can effect capture is by leaping, and ''landing'' on the enemy piece. They cannot capture like a king does. Cannonball pawns can be promoted into other pieces when they reach the other side of the board. The pawn formations unique to the parent game, Baroque, already significantly different from traditional chess, are not seen in Rococo. Instead, Rococo's cannonball pawns seem to hang away from enemy pieces by two or three squares, rarely coming into contact with each other without advance preparation. In both chess and Baroque, however, fine nuances in maneuvering are made possible by locking positions together, made concrete by the establishment of well-defined pawn structures. This sort of thing is lacking in Rococo.See also
* PenultimaReferences
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