Barbarossa (board Game)
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''Barbarossa'' is a
clay Clay is a type of fine-grained natural soil material containing clay minerals (hydrous aluminium phyllosilicates, e.g. kaolinite, ). Most pure clay minerals are white or light-coloured, but natural clays show a variety of colours from impuriti ...
-shaping
German-style board game A Eurogame, also called a German-style board game, German game, or Euro-style game (generally just referred to as board games in Europe), is a class of tabletop games that generally feature indirect player interaction, lack player elimination, ...
for 3 to 6 players, designed by
Klaus Teuber Klaus Wilhelm Heinrich Teuber (25 June 1952 – 1 April 2023) was a German board game designer best known as the creator of ''Catan''. Originally working as a dental technician, he began designing games first as a hobby then as a full-time care ...
who based it off The Riddle-Master trilogy by
Patricia A. McKillip Patricia Anne McKillip (February 29, 1948 – May 6, 2022) was an American author of fantasy and science fiction. She wrote predominantly standalone fantasy novels and has been called "one of the most accomplished prose stylists in the fantasy ge ...
, it was published in
1988 1988 was a crucial year in the early history of the Internet—it was the year of the first well-known computer virus, the Morris worm, 1988 Internet worm. The first permanent intercontinental Internet link was made between the United State ...
by Kosmos in German and by
Rio Grande Games Rio Grande Games is a board game publisher based in Placitas, New Mexico. The company primarily imports and localizes foreign language German-style board games. History In 1995, Jay Tummelson began working for Mayfair Games. At that time, ...
in English. ''Barbarossa'' won the 1988
Spiel des Jahres The Spiel des Jahres (, 'Game of the Year') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence an ...
award.


Gameplay

The game is played on a circular board, with three tracks running around it. Around the outside are the scoring track and the elfstone (
money Money is any item or verifiable record that is generally accepted as payment for goods and services and repayment of debts, such as taxes, in a particular country or socio-economic context. The primary functions which distinguish money are: m ...
) track. Further in there is a circular track with twelve marked spaces on it, and in the center there is a space for sculptures. Later editions of the game change the shape of the board but not its contents. At the start of the game, each player chooses two objects from a list provided and creates clay sculptures of each, and places them in the middle of the board. Each player places on the board three tokens: a magician, a witches' hat and an Elfstone. The hats are placed on the scoring track; the elfstones are placed on the elfstone track, and the magicians are placed on the space marked "A". Each player receives three ''curse tokens''. Players then take turns as follows: They may begin either by rolling a six-sided die and moving their magician that many spaces, or by forfeiting their roll and instead spending elfstones to move. After they roll or spend elfstones, what happens next depends on the space they land on: ;Elfstone (4) :The player gains one elfstone - this is recorded by moving their elfstone token one space forward along the elfstone track. Players may not gain more than 13 elfstones. ;
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
(3) :Each other player gains one point - this is recorded by moving their hat token one space forward along the scoring track ;
Ghost In folklore, a ghost is the soul or Spirit (supernatural entity), spirit of a dead Human, person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from a ...
(1) :Each other player gains two points. ;
Dwarf Dwarf, dwarfs or dwarves may refer to: Common uses *Dwarf (folklore), a supernatural being from Germanic folklore * Dwarf, a human or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a sh ...
(2) :The player may ask an opponent for a letter from the name of their object. The player can specify which letter - e.g. "first", "second" or "last". The opponent writes down the letter and passes it to the player. If the player asks for a letter which is not in the name of the object, they are given an empty sheet of paper. ;
Question mark The question mark (also known as interrogation point, query, or eroteme in journalism) is a punctuation, punctuation mark that indicates a question or interrogative clause or phrase in many languages. History The history of the question mark is ...
(2) :The player may ask two sets of questions about the opponents' objects. The player asks (out loud) one opponent a
yes–no question In linguistics, a yes–no question, also known as a binary question, a polar question, or a general question, is a closed-ended question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus ...
. The opponent must (truthfully) answer "Yes", "No", "Possibly", or "I Don't Know". The player may continue to ask questions until the answer is "No". The player then asks a second set of questions, again until they get the answer "No". The two sets of questions do not have to be about the same object, or to the same opponent. The player then has an opportunity to guess any object, by writing down their guess and passing it to the opponent. If the guess is wrong, the opponent says "No". If it is correct, they say "Yes" and the player sticks a flag into the object's sculpture. : :The first player to correctly guess an object gets 5 points, and the second gets 3. The opponent whose object is guessed either gains or loses points, depending on how many players are playing and how many objects have already been correctly guessed. At any point, a player may spend a curse token to either ask a player for a letter (as if they had landed on a dwarf) or to guess an object (as if they had landed on a question mark, but without the questions). Once a player has spent their first three curse tokens, and five curse tokens have been spent, they may take three more tokens - so any given player may spend six tokens during the course of the game. When a player reaches the end of the scoring track, or when 13 (3-4 players) or 17 (5-6 players) flags have been placed, the game ends. Each player loses two points for each of their objects which only got one flag, and five points for each of their objects which did not get any flags. The player with the highest score wins.


Reception

The game won the 1988 ''Spiel des Jahres'' award. The jury was critical of the components, but praised the engagement and puzzle mechanisms, stating that " fcourse, ancient guessing game traditions hover over the game idea. But Klaus Teuber gives it all a completely new, unique appeal with the guessing tasks to be modeled out of modeling clay and with the thoroughly successful linking to a board game".


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #39 (Aug 1987)


References


External links


Klaus Teuber's page
about the game. *Kosmos
''Barbarossa'' homepage
* {{Spiel des Jahres Board games introduced in 1988 Fantasy board games German games Spiel des Jahres winners Klaus Teuber games Kosmos (publisher) games Rio Grande Games games