In
data communications
Data transmission and data reception or, more broadly, data communication or digital communications is the transfer and reception of data in the form of a digital bitstream or a digitized analog signal transmitted over a point-to-point or ...
, the bandwidth-delay product is the
product of a
data link
A data link is the means of connecting one location to another for the purpose of transmitting and receiving digital information ( data communication). It can also refer to a set of electronics assemblies, consisting of a transmitter and a rece ...
's capacity (in
bits per second) and its
round-trip delay time
In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes p ...
(in seconds). The result, an amount of data measured in bits (or
byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit ...
s), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged. The bandwidth-delay product was originally proposed as a rule of thumb for sizing router buffers in conjunction with congestion avoidance algorithm
Random Early Detection (RED).
A network with a large bandwidth-delay product is commonly known as a long fat network (shortened to LFN). As defined in , a network is considered an LFN if its bandwidth-delay product is significantly larger than 10
5 bits (12,500 bytes).
Ultra-high speed
local area networks
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
(LANs) may fall into this category, where protocol tuning is critical for achieving peak throughput, on account of their extremely high bandwidth, even though their delay is not great. While a connection with 1 Gbit/s and a round-trip time below 100 μs is no LFN, a connection with 100 Gbit/s would need to stay below 1 μs RTT to not be considered an LFN.
An important example of a system where the bandwidth-delay product is large is that of
geostationary satellite connections, where end-to-end delivery time is very high and link throughput may also be high. The high end-to-end delivery time makes life difficult for stop-and-wait protocols and applications that assume rapid end-to-end response.
A high bandwidth-delay product is an important problem case in the design of protocols such as
Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is common ...
(TCP) in respect of
TCP tuning, because the protocol can only achieve optimum throughput if a sender sends a sufficiently large quantity of data before being required to stop and wait until a confirming message is received from the receiver, acknowledging successful receipt of that data. If the quantity of data sent is insufficient compared with the bandwidth-delay product, then the link is not being kept busy and the protocol is operating below peak efficiency for the link. Protocols that hope to succeed in this respect need carefully designed self-monitoring, self-tuning algorithms.
The
TCP window scale option may be used to solve this problem caused by insufficient window size, which is limited to 65,535 bytes without scaling.
Examples
* Moderate speed satellite network: 512 kbit/s, 900 ms
round-trip time (RTT)
* Residential
DSL: 2 Mbit/s, 50 ms RTT
* Mobile broadband (
HSDPA
High Speed Packet Access (HSPA) is an amalgamation of two mobile protocols—High Speed Downlink Packet Access (HSDPA) and High Speed Uplink Packet Access (HSUPA)—that extends and improves the performance of existing 3G mobile telecommunica ...
): 6 Mbit/s, 100 ms RTT
* Residential
ADSL2+
G.992.5 (also referred to as ADSL2+, G.dmt.bis+, and G.adslplus) is an ITU-T standard for asymmetric digital subscriber line (ADSL) broadband Internet access. The standard has a maximum theoretical downstream sync speed of 24 megabits per secon ...
: 20 Mbit/s (from
DSLAM
A digital subscriber line access multiplexer (DSLAM, often pronounced ''DEE-slam'') is a network device, often located in telephone exchanges, that connects multiple customer digital subscriber line (DSL) interfaces to a high-speed digital co ...
to residential modem), 50 ms RTT
* Residential Cable internet (
DOCSIS
Data Over Cable Service Interface Specification (DOCSIS) is an international telecommunications standard that permits the addition of high-bandwidth data transfer to an existing cable television (CATV) system. It is used by many cable televisio ...
): 200 Mbit/s, 20 ms RTT
* High-speed terrestrial network: 1 Gbit/s, 1 ms RTT
* Ultra-high speed LAN: 100 Gbit/s, 30 μs RTT
* International research & education network: 100 Gbit/s, 200 ms RTT
References
See also
*
Protocol spoofing
*
Satellite internet
*
Internet2
Internet2 is a not-for-profit United States computer networking consortium led by members from the research and education communities, industry, and government. The Internet2 consortium administrative headquarters are located in Ann Arbor, M ...
*
Bufferbloat
* Many TCP variants have been customized for large bandwidth-delay products
**
HSTCP,
FAST TCP,
BIC TCP,
CUBIC TCP
CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks.
In 2006, t ...
,
H-TCP,
Compound TCP,
Agile-SD
**
TCP window scale option
* For KiB vs KB see:
Kibibyte
The byte is a units of information, unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character (computing), character of text in a computer and for this ...
{{DEFAULTSORT:Bandwidth-Delay Product
Network performance
Computer network analysis