Ball Tree
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computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, a ball tree, balltree or metric tree, is a
space partitioning In geometry, space partitioning is the process of dividing an entire space (usually a Euclidean space) into two or more disjoint subsets (see also partition of a set). In other words, space partitioning divides a space into non-overlapping regio ...
data structure In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships amo ...
for organizing points in a multi-dimensional space. A ball tree partitions data points into a nested set of balls. The resulting data structure has characteristics that make it useful for a number of applications, most notably
nearest neighbor search Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: ...
.


Informal description

A ball tree is a
binary tree In computer science, a binary tree is a tree data structure in which each node has at most two children, referred to as the ''left child'' and the ''right child''. That is, it is a ''k''-ary tree with . A recursive definition using set theor ...
in which every node defines a D-dimensional ball containing a subset of the points to be searched. Each internal node of the tree partitions the data points into two
disjoint sets In set theory in mathematics and Logic#Formal logic, formal logic, two Set (mathematics), sets are said to be disjoint sets if they have no element (mathematics), element in common. Equivalently, two disjoint sets are sets whose intersection (se ...
which are associated with different balls. While the balls themselves may intersect, each point is assigned to one or the other ball in the partition according to its distance from the ball's center. Each leaf node in the tree defines a ball and enumerates all data points inside that ball. Each node in the tree defines the smallest ball that contains all data points in its subtree. This gives rise to the useful property that, for a given test point outside the ball, the distance to any point in a ball in the tree is greater than or equal to the distance from to the surface of the ball. Formally: : D^(t) = \begin \max(, t - \textit, - \textit, D^\textit), & \textB \neq Root \\ \max(, t - \textit, - \textit, 0), & \textB = Root \\ \end Where D^(t) is the minimum possible distance from any point in the ball to some point . Ball-trees are related to the M-tree, but only support binary splits, whereas in the M-tree each level splits m to 2m fold, thus leading to a shallower tree structure, therefore need fewer distance computations, which usually yields faster queries. Furthermore, M-trees can better be stored on disk, which is organized in pages. The M-tree also keeps the distances from the parent node precomputed to speed up queries. Vantage-point trees are also similar, but they binary split into one ball, and the remaining data, instead of using two balls.


Construction

A number of ball tree construction algorithms are available.Omohundro, Stephen M. (1989
"Five Balltree Construction Algorithms"
/ref> The goal of such an algorithm is to produce a tree that will efficiently support queries of the desired type (e.g. nearest-neighbor) in the average case. The specific criteria of an ideal tree will depend on the type of question being answered and the distribution of the underlying data. However, a generally applicable measure of an efficient tree is one that minimizes the total volume of its internal nodes. Given the varied distributions of real-world data sets, this is a difficult task, but there are several heuristics that partition the data well in practice. In general, there is a tradeoff between the cost of constructing a tree and the efficiency achieved by this metric. This section briefly describes the simplest of these algorithms. A more in-depth discussion of five algorithms was given by Stephen Omohundro.


''k''-d construction algorithm

The simplest such procedure is termed the "''k''-d Construction Algorithm", by analogy with the process used to construct ''k''-d trees. This is an
offline algorithm In computer science, an online algorithm is one that can process its input piece-by-piece in a serial fashion, i.e., in the order that the input is fed to the algorithm, without having the entire input available from the start. In contrast, an of ...
, that is, an algorithm that operates on the entire data set at once. The tree is built top-down by recursively splitting the data points into two sets. Splits are chosen along the single dimension with the greatest spread of points, with the sets partitioned by the median value of all points along that dimension. Finding the split for each internal node requires linear time in the number of samples contained in that node, yielding an algorithm with
time complexity In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations ...
O(n\, \log\, n), where ''n'' is the number of data points.


Pseudocode

function construct_balltree is input: ''D'', an array of data points. output: ''B'', the root of a constructed ball tree. if a single point remains then create a leaf ''B'' containing the single point in ''D'' return ''B'' else let ''c'' be the dimension of greatest spread let ''p'' be the central point selected considering c let ''L'', ''R'' be the sets of points lying to the left and right of the median along dimension ''c'' create ''B'' with two children: ''B''.pivot := ''p'' ''B''.child1 := construct_balltree(L), ''B''.child2 := construct_balltree(R), let ''B''.radius be maximum distance from ''p'' among children return ''B'' end if end function


Nearest-neighbor search

An important application of ball trees is expediting
nearest neighbor search Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: ...
queries, in which the objective is to find the k points in the tree that are closest to a given test point by some distance metric (e.g.
Euclidean distance In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is o ...
). A simple search algorithm, sometimes called KNS1, exploits the distance property of the ball tree. In particular, if the algorithm is searching the data structure with a test point ''t'', and has already seen some point ''p'' that is closest to ''t'' among the points encountered so far, then any subtree whose ball is further from ''t'' than ''p'' can be ignored for the rest of the search.


Description

The ball tree nearest-neighbor algorithm examines nodes in depth-first order, starting at the root. During the search, the algorithm maintains a max-first
priority queue In computer science, a priority queue is an abstract data type similar to a regular queue (abstract data type), queue or stack (abstract data type), stack abstract data type. In a priority queue, each element has an associated ''priority'', which ...
(often implemented with a heap), denoted ''Q'' here, of the k nearest points encountered so far. At each node ''B'', it may perform one of three operations, before finally returning an updated version of the priority queue: # If the distance from the test point ''t'' to the current node ''B'' is greater than the furthest point in ''Q'', ignore ''B'' and return ''Q''. # If ''B'' is a leaf node, scan through every point enumerated in ''B'' and update the nearest-neighbor queue appropriately. Return the updated queue. # If ''B'' is an internal node, call the algorithm recursively on ''Bs two children, searching the child whose center is closer to ''t'' first. Return the queue after each of these calls has updated it in turn. Performing the recursive search in the order described in point 3 above increases likelihood that the further child will be pruned entirely during the search.


Pseudocode

function knn_search is input: t, the target point for the query k, the number of nearest neighbors of t to search for Q, max-first priority queue containing at most k points B, a node, or ball, in the tree output: Q, containing the k nearest neighbors from within B if distance(t, B.pivot) - B.radius ≥ distance(t, Q.first) then return Q unchanged else if B is a leaf node then for each point p in B do if distance(t, p) < distance(t, Q.first) then add p to Q if size(Q) > k then remove the furthest neighbor from Q end if end if repeat else let child1 be the child node closest to t let child2 be the child node furthest from t knn_search(t, k, Q, child1) knn_search(t, k, Q, child2) end if return Q end function


Performance

In comparison with several other data structures, ball trees have been shown to perform fairly well on the nearest-neighbor search problem, particularly as their number of dimensions grows. However, the best nearest-neighbor data structure for a given application will depend on the dimensionality, number of data points, and underlying structure of the data.


References

{{CS trees Trees (data structures) Machine learning Articles with example pseudocode