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is a 1996
tactical role-playing game Tactical role-playing game (abbreviated TRPG), also known as strategy role-playing game or (both abbreviated SRPG), is a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-b ...
developed and published by
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. ''Bahamut Lagoon'' was released on the
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
in Japan on September 29, 2009 for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and on February 5, 2014 for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
.


Gameplay

''Bahamut Lagoon'' is a
tactical role-playing game Tactical role-playing game (abbreviated TRPG), also known as strategy role-playing game or (both abbreviated SRPG), is a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-b ...
in which players take on the role of Byuu, a soldier of the kingdom of Kahna who leads a campaign against Granbelos Empire across the floating lands of Orelus. The gameplay blends 2D RPG grid-based combat with
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
combat. Players have the ability to raise and battle dragons to fight alongside a player's other characters. A player has a squadron of four characters in combat, and players have six different squadron leaders they can choose from. Each squad leader has a dragon which can be evolved into different types by feeding it weapons, armor, accessories, and items. Feeding dragons foods they like will increase their loyalty, and food they don't like will decrease loyalty, but players can still use foods dragons do not like to make a dragon more powerful. Dragons are not controlled by the player, but are given general guidelines such as "Go!" or "Wait!".


Plot

In the world of Orelus, continents called "lagoons" float in the sky, and war is threatened when the kingdom of Kahna is invaded by the Granbelos Empire. This leads Captain Byuu of the Dragon Squad to fight to repel this invasion, but after the initial victory, Kahna is overrun, and Byuu, the game's
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
, leads a continued campaign against the Granbelos Empire.


Development

The concept for ''Bahamut Lagoon'' was created by Hitoshi Sasaki, known for his graphic design work on ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'', with him describing it as a game he had wanted to make for a long time. Programmer Hiroshi Ono approached
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
with the proposal of a team of new
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
developers creating their own project. Beginning development around the concept of a traditional RPG with random encounters, it shifted to its current tactical design. Sakaguchi, who was a fan of the tactical RPG genre, approved the project; it was originally titled "''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation. It was released in Japan in June 1997 and in North America in January 1998 by Sony Computer Enterta ...
''". Production began in 1994 at Square's Development Department 6 and lasted for two years. Sasaki acted as lead designer and lead artist. The game was directed by
Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's ''Final Fantasy'' franchise—namely ''Final Fantasy VII'' and its spin-offs '' Advent Children'' and '' Crisis Core'', ''Final Fantasy VIII'', ...
, who joined the company in 1994 from
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
after working as writer for the '' Glory of Heracles'' series. The producer was Tadashi Nomura. The scenario was written by
Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in ''Bahamut Lagoon'' and ''Final Fantasy VII'' before serving as one of the three directors on ''Final Fantasy X ...
, who also joined in 1994 and took up the role as no-one had. The game's setting was inspired by Sasaki's memory of flying over the
Izu Peninsula The is a mountainous peninsula with a deeply indented coastline to the west of Tokyo on the Pacific Ocean, Pacific coast of the island of Honshu, Japan, the largest of the four main islands of Japan. Formerly known as Izu Province, Izu peninsu ...
, wanting to evoke a similar feeling of a "floating lagoon". The scenario, which featured complex relationships and betrayals, was directly influenced by events in Toriyama's life. Toriyama attributed his leading role in the scenario to the team's nature as a group of newcomers. The battle system was designed by Takatsuga Nakazawa, who wanted to make the game challenging yet balanced for players, with Sasaki calling Nakazawa "brutal" with some of his trap placements. Dragon breeding was implemented during the later half of development, which influenced its design transition into a tactical RPG. Ono wanted the dragons to exist as their own creatures outside player control, hence being driven by the game's AI. An abandoned idea was dragons fighting and eating each other during battles. Sasaki also wanted the dragons not to act like party members, comparing them to pets that acted on their own. Space limitations forced a reduction in the planned character behaviour pattern.


Music

The music was composed and arranged by Noriko Matsueda. Teruaki Sugawara acted as sound engineer, and the sound programmer was Hidenori Suzuki. ''Bahamut Lagoon'' was Matsueda's second major video game, having first co-composed the score of ''
Front Mission is a collection of video games and related media produced by Square (video game company), Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed withi ...
'' with
Yoko Shimomura is a Japanese composer and pianist primarily known for her work in video games. She graduated from the Osaka College of Music in 1988 and began working in the video game industry by joining Capcom the same year. Shimomura wrote music for severa ...
. Matsueda wanted to create a score close to orchestral music, working within the platform's limited sound environment to create that impression through "reverb, spatiality, and balance". She also wanted music that would get players emotionally invested in the narrative, thinking of that before matching songs to in-game areas. An official soundtrack album was published by
NTT Publishing NTT Publishing Co., Ltd. (エヌ・ティ・ティ出版株式会社 ''Enu Ti Ti Shuppan Kabushiki gaisha'') is a Japanese publishing and record label company, which is an affiliate company of NTT. The company has published many albums, including ...
on February 25, 1996.


Release

''Bahamut Lagoon'' was released for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
on February 9, 1996. It was one of Square's last Super Famicom releases before they broke with
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
to develop for Sony's
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. As with other of Square's Super Famicom titles of the time, copies were priced high due to the growing expense of cartridge production. It was re-released in the Japanese
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
for
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
on September 29, 2009, and for
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
on February 5, 2014. The Wii version was taken down with the console's Virtual Console store in 2019. The game has never been officially released outside Japan. A
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet availabl ...
patch was created by a three-person team including Clyde Mandelin and released in 2002, noted as sharing many issues of translations of that era. A second notably-polished fan translation was created by
Near NEAR or Near may refer to: People * Thomas J. Near, US evolutionary ichthyologist * Near, a developer who created the higan emulator Science, mathematics, technology, biology, and medicine * National Emergency Alarm Repeater (NEAR), a form ...
, known for their work on Super Famicom emulators who had been working on and off on the project for over twenty years. The translation was released in 2021. The updated ''Bahamut Lagoon'' translation was the last project completed by Near before their tragical suicide in June of that year following an online harassment campaign.


Reception

During 1996, ''Bahamut Lagoon'' sold over 474,600 copies, making it the 17th best-selling game of the year and Square's third best-selling title after ''
Super Mario RPG ''Super Mario RPG: Legend of the Seven Stars'' is a 1996 role-playing video game developed by Square (video game company), Square and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was the final ''Mario (franchise) ...
'' and '' Tobal No. 1''. Japanese gaming magazine ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' gave the game a score of 29 points out of 40. ''
VideoGames A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
'', as part of a feature on upcoming RPGs, described the game as looking "phenomenal", highlighting its graphics and gameplay design. The narrative saw mixed reactions. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' praised the narrative as moving away from its initial premise, and lauding the cast as a blending of strengths between ''
Chrono Trigger is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'' and ''Final Fantasy VI''. French website '' Jeuxvideo.com'' noted that the storyline evolved beyond its opening tropes due to how the characters acted and the plot secrets revealed during the last chapters. ''RPGamer''s Seán Michael Peters noted the use of multiple overused genre tropes, but also praised the story twists and character evolution. Nick Rox of ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' did not mention the story, but was dismissive of the premise. The graphics and music were generally praised. ''Edge'' described the graphics and sprite work as some of the best on the system. ''Jeuxvideo.com'' gave praise to the graphics and highlighted the constant use of filters and effects, but faulted a lack of variety in the soundtrack. Peters praised the graphics despite not matching other Super Famicom titles such as ''
Star Ocean is a franchise of science fantasy Action role-playing video game, Action role-playing video games developed by the Japanese company tri-Ace and published by Square Enix (formerly Enix). Development History ''Star Ocean'' is known as one of the ...
'', and generally enjoyed the music despite some repetition. Rox called the visuals and effects "excellent" despite finding them lacking compared to some earlier Square titles on the platform and positively noting the added character movement graphics, additionally praising Matsueda's score. The gameplay also met with praise from Western reviewers. Speaking about the gameplay, ''Edge'' lauded the amount of customization options given to the player and the depth of combat, comparing it favorably to later RPGs. ''Jeuxvideo.com'' positively noted the gameplay depth and gave extensive commentary and praise to the dragon raising and commanding mechanics. Peters enjoyed the gameplay mechanics, but described the difficulty as unexpectedly high. Rox was mixed on the gameplay, finding it too easy, inferior to that of ''Front Mission'' and referring to the title as "basically ''
Shining Force ''Shining Force'' is a 1992 turn-based tactical role-playing game for the Sega Genesis console. It is the second entry of the '' Shining'' series of video games, following '' Shining in the Darkness''. While primarily a traditional fantasy-them ...
'' with dragons". Retrospective opinions on ''Bahamut Lagoon'' have been positive. Alex Kwan of ''Game On USA'' praised its mechanics as innovative within the genre, but considered its difficulty to be fairly low. Kurt Kalata, writing for ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more boo ...
'' positively noted the story's focus on clashing personalities and its depth of tactical mechanics. Reviewing the Wii U Virtual Console release, ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
''s Kerry Brunskill noted that it stood out from other tactical RPGs due to its blend of gameplay elements and dragon raising mechanics. Rolando Orcha of ''
Siliconera The GAMURS Group, simply known as Gamurs, is an esports media and entertainment publisher. Established in 2014, the group operates multiple brands focusing on the esports and entertainment news markets, including the websites: ''Dot Esports'', '' ...
'' praised its blending of tactical and standard RPG elements, hoping for its eventual appearance on other platforms and a localized release. As part of an interview with Sakaguchi, Simon Parkin of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' noted ''Bahamut Lagoon'' as one of several "fascinating curios" produced by Square during the early to mid 1990s. In an article on six Super Famicom imports, ''
1Up.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
''s Bob Mackey called it a "fantastic game" and a notable title from Square's final year with Nintendo.


References


External links


''Bahamut Lagoon''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...

Box, cartridge and manual scans
at
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...

RPGClassics.com's ''Bahamut Lagoon'' Shrine
{{Authority control 1996 video games Fantasy video games Japan-exclusive video games Single-player video games Square (video game company) games Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Tactical role-playing video games Video games about dragons Video games developed in Japan Video games scored by Noriko Matsueda Virtual Console games for Wii U Virtual Console games