Azeroth is a
fictional planet that is the primary setting of the ''
Warcraft
''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' franchise of fantasy video games, books and other media. While introduced as an overarching setting in 1994 with ''
Warcraft: Orcs & Humans'', its physical presence was more heavily developed in the 2004
MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
spin-off, ''
World of Warcraft
''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'', which introduced players to microcosms of numerous locations on the planet. Azeroth is a
terrestrial planet
A terrestrial planet, tellurian planet, telluric planet, or rocky planet, is a planet that is composed primarily of silicate, rocks or metals. Within the Solar System, the terrestrial planets accepted by the IAU are the inner planets closest to ...
populated by numerous intelligent races, both humanoid and non-humanoid, of varying origins. In ''Warcraft''
's fictional mythos, Azeroth was initially created by godlike cosmic beings known as Titans, who also formed some of Azeroth's races in the ensuing eons, such as humans and dwarves, while other races, like the
tauren and trolls, arose naturally. 10,000 years before the events of ''World of Warcraft'', a catastrophic event known as the Sundering collapsed a reservoir of magic known as the Well of Eternity, shattering Azeroth's sole continent, Kalimdor, into numerous smaller continents. In the era ''World of Warcraft'' is set, there are two main competing factions on Azeroth, the Alliance and Horde.
Events in ''
World of Warcraft: The War Within'' reveal that Azeroth also contains a female World Soul, or nascent Titan, at its core. Unable to defend herself, she relies on the inhabitants of Azeroth for protection, as many outside threats, including the malevolent Titan Sargeras, tried and failed to corrupt or kill her.
The world of Azeroth was praised for its expansive backstory and memorable locations and races, although its depiction in ''World of Warcraft'' drew criticism for its small size and
theme park
An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often fea ...
-like simplified design that is optimized for player fun at the expense of immersion in storytelling. The fact that players are forced into heroic roles and pitted against each other in opposing factions has been called indicative of a lack of player freedom, especially as the factions have ceased to have obvious distinctions in their roles.
Setting

The world of Azeroth is divided into three main continents; Northrend, Kalimdor and the Eastern Kingdoms. In the center is the Maelstrom, a magic whirlpool created during the Sundering.
Reception
In ''Digital Culture, Play, and Identity'', Espen Aarseth describes Azeroth in ''World of Warcraft'' as "small, static, and quite phony" compared to the real world and even other massively-multiplayer games like ''
Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
Set in the '' Ultima'' universe, it is known for its extensive player versus player combat syste ...
'', saying that the population of any one
server
Server may refer to:
Computing
*Server (computing), a computer program or a device that provides requested information for other programs or devices, called clients.
Role
* Waiting staff, those who work at a restaurant or a bar attending custome ...
"realm" is only in the thousands, and describing its "sharply distinguished zones" as more resembling a "quilt" than a realistic world. Other aspects were noted as undermining Azeroth's realism for the sake of gameplay, such as ingame
chat
Chat or chats may refer to:
Communication
* Conversation, particularly casual
* Online chat, text message communication over the Internet in real-time
* Synchronous conferencing, a formal term for online chat
* SMS chat, a form of text messagi ...
, electronic auction houses, "mechanically accurate" beast mounts, and
respawning enemies and NPCs. However, he also noted that these cartoonish aspects were part of the game's broad intercultural appeal. Characterizing Azeroth's design as "all about playability", he compares the ideal design for such places to real-world theme parks such as
Disney World
The Walt Disney World Resort is an entertainment resort complex located about southwest of Orlando, Florida, United States. Opened on October 1, 1971, the resort is operated by Disney Experiences, a division of the Walt Disney Company. ...
and Universal Studios, describing it as merely a virtual theme park version of the more in-depth and ever-changing mythos described in ''Warcraft I-III'' and the franchise's novels. Other aspects, such as the inclusion of meeting places for players, more resemble "planned urban spaces" than a living, breathing natural world.
In ''Battlefields of Negotiation'', Rene Glas describes Azeroth in a similar fashion, saying its depiction in ''World of Warcraft'' was far removed from Azeroth as depicted in lore. As a model of the "real" Azeroth, it can be simplified and stylized with play in mind. One element of this simplification is forcing players to choose a player who is a heroic warrior and lacks physical defects, with non-heroic characters being limited to NPCs. While the
quest
A quest is a journey toward a specific mission or a goal. It serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nat ...
system is rigid, with quests having only one story outcome, the order of quests performed can still create individualized stories for characters. They describe the faction division between Alliance and Horde as one of the most impactful simplifications of the lore, noting that while the game is clearly designed for inter-faction struggle between "good" and "evil" sides, the two sides have become increasingly equal in their actions over time to the point that neither has moral superiority, with the Alliance being seen as warmongering
colonizers, while the Horde lives in harmony with nature. Responding to Aarseth's statement about the world resembling a theme park, he argues that the "real" Azeroth is as large as the world of Tolkien, but the Azeroth portrayed ingame is only a simplification by design. Glas criticizes the lack of player impact on the world as creating "situations that affect fictional coherency".
References
{{Warcraft universe
Warcraft
Fantasy worlds
Fictional elements introduced in 1994
Fictional planets