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''Awesome'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
action video game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
released by
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
for the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
in 1990. It features a variety of gameplay styles, from overhead shooting to ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
''-esque sequences, and a
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typi ...
ray-traced intro. The objective is to traverse the galaxy despite not having funds or fuel to do it.


Gameplay

Awesome is an action video game set in a fictional planetary system called Octaria. It can be divided into several sequences. The first sequence has the player's spaceship, the Elapidae, in hyperspace ''en route'' to a planet. However, the voyage is interrupted as space pirates and meteors threaten it. The player controls the forward and backward thrusts of the Elapidae and rotates it left or right while the action is viewed from a top-down perspective. The player must clear the area of enemies or meteors before their ship can jump back into hyperspace. The game begins with the Elapidae having a certain amount of energy used for its shields and firepower, and the player must complete their objectives while manoeuvring their ship so as to avoid accruing damage, which depletes the energy. Upon clearance of the area, the Elapidae returns to hyperspace, and the player has the option to allocate the ship's energy to its shields and firepower and select any of the weapons they have purchased before continuing its voyage. There may be more than one interruption between the ship's starting point and destination, and the player must be ready to clear more areas accordingly. Upon reaching the destination planet, the game transitions into sequence two as the landing-craft forward of the Elapidae detaches and the camera switches to a 3D perspective. In this sequence, the player battles a giant space serpentine creature. The player's landing craft can fire its weapons straight forward and dodge left or right and up or down. After defeating the creature, the ship arrives into the planet's atmosphere, moving the game into sequence three. The player must destroy a certain number of alien spacecraft and then find and dock their craft on a landing pad before exhausting their oxygen level. The fourth and final sequence begins with the remaining oxygen from the previous segment, in which the player controls their crew and must find the entrance to the location's underground complex. At the point, the player can fulfill contracts and commit to new contracts. For fulfilling the contracts, the player is rewarded with fuel for the ship, as well as disks and crystals, the game's currency. The disks and crystals can then exchanged for cargo, weapons, and boarding additional crew members. The player then views the Navcom Screen, where they position the orbiting planets in relation to the player's current location. They then spend their currency to pay a hotel rent as they wait for the two planets to come close enough to each other, saving the ship's fuel. The end goal of the game is to complete all contracts from each of the eight planets, acquiring enough fuel to escape Octaria.


Development

The theme music was composed by Tim Wright. The box art for ''Awesome'' was painted by science fiction artist John Harris. ''Awesome'' was first launched for Amiga in 1990. An Atari ST port followed in mid-1991. It was later published for
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
by
Fujitsu is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the la ...
on 27 March 1992.


Reception

The Amiga release of ''Awesome'' received generally favorable reviews. ''ACE'' wrote that the game was very visually attractive. ''The One'' felt the game lacked in originality, but that this was compensated by its long-term playability. ''Computer + Video Games'' deemed the title "a little disappointing" by Psygnosis standards. ''Zzap!64'' described the title as a "hotch-potch of game styles", with none of the subgames being particularly strong. Amiga Joker thought ''Awesome'' was a very mediocre game. Graphics and music from the game were featured in one of the "crossover" levels of the Amiga and some other versions of Psygnosis's later game '' Lemmings''.


References


Works cited

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External links


''Awesome''
at Lemon Amiga

at Atari Mania {{DEFAULTSORT:Awesome (Video Game) 1990 video games Action video games Amiga games Atari ST games Psygnosis games FM Towns games Science fiction video games Video games scored by Tim Wright (Welsh musician) Video games developed in the United Kingdom