The Avatar is the main
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
and
protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
in the ''
Ultima'' series of video games by
Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games ...
. The character was first introduced as "The Stranger" in the 1981
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
''
Ultima I: The First Age of Darkness''.
Appearances
The Avatar was first known as the ''Stranger'' (or ''Stranger from another world'') in ''Ultima I'', when he rid the world of the evil wizard Mondain, later returning to bring an end to the wicked sorceress Minax in ''
Ultima II: The Revenge of the Enchantress'' and to dispatch their legacy in ''
Ultima III: Exodus''. ''
Ultima IV: Quest of the Avatar'' included ''The History of Britannia'', which did not state whether the heroes from the first three games or the current one were the same person or not, leaving it rather vague. Later games imply that the Stranger and the Avatar are the same person.
While in later games the player character follows a set of ethic guidelines called the Virtues, in the first three games the player is not bound by any moral guidelines, leaving the future Avatar free to steal and murder, with only the easily avoided town guards to stop them. The first three games were much easier if the player chose to steal food in order to survive, rather than purchase it. The fourth time the Stranger returns, his quest focuses on a different task. Instead of defeating an enemy, his goal is to follow the path of the Virtues, and retrieve the Codex of Ultimate Wisdom from the Great Stygian Abyss. In the fifth episode, the Avatar defeats a repressive regime in Britannia, and in the sixth, he brings peace between men and gargoyles. Beginning with ''
Ultima VII
''Ultima VII: The Black Gate'' is the seventh installment of the ''Ultima series'' of role-playing video games, released on April 16, 1992. In it the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and ...
'', the Avatar battles the Guardian, finally destroying both himself and his foe in ''
Ultima IX: Ascension''.
In all of the ''Ultima'' games except for ''
Ultima IX: Ascension'', the player can choose the Avatar's name. As the first three Ultima games had many Tolkien-inspired elements, the Stranger could be a non-human race, such as an elf or a dwarf. Until ''
Ultima VIII: Pagan'', the gender could be chosen as well; Ultima III even allowed for a
non-binary gender
Non-binary and genderqueer are umbrella terms for gender identities that are not solely male or femaleidentities that are outside the gender binary. Non-binary identities fall under the transgender umbrella, since non-binary people typica ...
. In most later games, several different character portraits with different skin and hair colors are available. The Avatar
sprite is determined by class in early games, and always the same in ''
Ultima V: Warriors of Destiny'' and ''
Ultima VI: The False Prophet''. ''Ultima VII'' and ''
Ultima: Worlds of Adventure 2: Martian Dreams'' have two different sprites, one for each gender. In ''Ultima VIII: Pagan'' and ''IX'', there is no choice in gender, portrait or sprite/3D model – the character is male with blond hair and blue eyes.
The Avatar's clothing generally includes a
chain mail
Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
hauberk
A hauberk or byrnie is a shirt of mail. The term is usually used to describe a shirt reaching at least to mid-thigh and including sleeves. Haubergeon ("little hauberk") generally refers to the quilted undergarment used with a hauberk, but the term ...
, with a white, red, or orange
tunic
A tunic is a garment for the body, usually simple in style, reaching from the shoulders to a length somewhere between the hips and the knees. The name derives from the Latin ''tunica'', the basic garment worn by both men and women in Ancient Rom ...
(with a golden
Ankh
Progressive ankylosis protein homolog (ANK ilosis H omolog) is a protein that in humans is encoded by the ''ANKH'' gene.
This gene encodes a multipass transmembrane protein that is expressed in joints and other tissues and controls pyrophosphate ...
symbol on the chest and back) over it, and a red cape. Typically, he or she is shown wielding a sword. His or her appearance varies from game to game and version to version, but usually follows this schema. In ''Ultima VIII'', the Avatar's face is obscured by a large helmet.
In ''Ultima I'' to ''III'', no speech by the Stranger was ever shown. In ''Ultima IV'' and onward, the player must choose keywords to engage in conversations. Thus, the other characters discuss things with the Avatar, but apart from the topic, the player never sees what the Avatar actually says. The dialogue choices available in conversation with every character are "name" (asking the character to introduce themselves), "job" (asking the character to describe their position in the community), and "bye" (ending the conversation). This is parodied in ''Ultima VII'', where an actor playing the Avatar in a play boasts about how he has hundreds of lines to memorize, only to reveal that every line literally consists of "Name!", "Job!", or "Bye!". The first time the Avatar actually speaks directly is in ''Ultima VII'', but full lines are very rare and only appear in one or two instances. ''
Ultima Underworld
''Ultima Underworld: The Stygian Abyss'' is a first-person role-playing video game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of ...
'' broke this tradition by being the first ''Ultima'' to give the Avatar full dialogue throughout the game; ''Ultima IX'' would later follow this tradition, adding digitized speech to accompany the text.
Development
''Ultima'' creator
Richard Garriott
Richard Allen Garriott de Cayeux ('' né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth ...
stated that after ''Ultima III'' he received hate mail from parents, bringing his attention to the fact that in his first three ''Ultima'' games immoral actions like stealing and murder of peaceful citizens had been tacitly condoned. There was also criticism about supposed
Satanic
Satanic may refer to:
* Satan
* Satanism
* ''Satanic'' (2006 film), a 2006 American horror film
* ''Satanic'' (2016 film), a 2016 American horror film
* Operation Satanic, when the DGSE bombed the Rainbow Warrior in Auckland Harbour
See also
* ...
content in media at that time, making the demonic nature of the antagonist of ''Ultima III'' and its picture on the box art an easy target. The official biographer of Richard Garriott, Shay Addams, wrote: "He decided that if people were going to look for hidden meaning in his work when they didn't even exist, he would introduce ideas and symbols with meaning and significance he deemed worthwhile, to give them something they could really think about." Watching a television show on
Hinduism
Hinduism () is an Indian religion or ''dharma'', a religious and universal order or way of life by which followers abide. As a religion, it is the world's third-largest, with over 1.2–1.35 billion followers, or 15–16% of the global po ...
, and the 16 virtues necessary to lead one to the state of Avatar-hood, he decided to adopt these elements into the game, creating the eight virtue system and borrowing the title for the protagonist, the Avatar.
By the time of ''Ultima VII'', Richard Garriott noted that he had grown tired of the moral concept seen in the previous three games, and the Avatar returned to a more traditional role for the player where the moral code was not as strictly enforced. The Avatar in ''Ultima VIII'' was designed to be male, taking away the choice of gender, but still having some of the moral flexibility seen in prior titles. ''
Ultima X: Odyssey'' promised to return to the character development of achieving Avatar status, but the project was ultimately cancelled.
Reception
In 1996, ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' ranked the Avatar as sixth on the list of the most memorable game heroes, adding that "the anonymous hero of most of the ''Ultima'' sagas was particularly interesting when trying to balance the virtues."
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
listed Avatar among the ten best heroes in video gaming, commenting: "In the minds of many longtime Ultima fans, identifying this timeless character by a face – and removing your ability to imagine his visage, or project yourself into the role – was a careless mistake on Origin's behalf. In ''Ultima V'', the Avatar was more than a hero, he was a projection of yourself. Sadly, now he has become someone else – just another hero out to rid the land of evil." In 2008,
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
included him on the list of characters they would like to see in an ultimate fighting game, adding: "The Avatar may not be the first
RPG RPG may refer to:
Military
* Rocket-propelled grenade, a shoulder-launched anti-tank weapon
**''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
adventure hero, but he's certainly the most memorable of the early gaming era."
Cultural impact
The use of the word "
avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
" in this manner is the first time that the word represented a concept defined by
its modern virtual context. It is not an embodiment of a
god
In monotheistic thought, God is usually viewed as the supreme being, creator, and principal object of faith. Swinburne, R.G. "God" in Honderich, Ted. (ed)''The Oxford Companion to Philosophy'', Oxford University Press, 1995. God is typically ...
but of the virtues inherent to the game's paradigm. From ''Ultima IV'' onward, the player must consider and reflect upon the Avatar's actions, bringing them in line with such Virtues. Since the games in the series focus on spiritual growth and seek to share virtuous ideas with the players as well, the implication behind the Avatar character is that it is representative of the actual player in the "real world". As part of this focus, players for the first time in the history of the medium were able to choose the gender and race of their characters.
[Sheri Graner Ray, ''Gender Inclusive Game Design: Expanding the Market'', p.27] The Avatar concept also pioneered a role-playing game (RPG) video game design where the player has control over a single character and subsequently builds a party of followers from pre-existing
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s.
[Rowan Kaiser]
"Ultima: Most. Important. Game Series. Ever."
, Joystiq, January 26, 2012
The Avatar character makes a cameo appearance as the last heroic adversary in ''
Dungeon Keeper
''Dungeon Keeper'' is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In ''Dungeon Keeper'', the player builds and manages a dungeon, protecting it from invading ' ...
'' (also released by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
but developed by a different subsidiary,
Bullfrog Productions
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, '' Populous'', and is also well know ...
) and is humorously included in the last cutscene as being locked in a wall for knife-throwing target practice for a Horned Reaper. The ''Ultima'' series' spiritual successor game was named ''
Shroud of the Avatar: Forsaken Virtues''.
References
External links
Avataran
the Strangerat the Codex of Ultima Wisdom, a wiki for ''Ultima''
{{Ultima
Fantasy video game characters
Role-playing video game characters
Science fantasy video game characters
Ultima characters
Video game characters introduced in 1981
Video game characters of selectable gender
Video game protagonists