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Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and
integral imaging Integral imaging is a three-dimensional imaging technique that captures and reproduces a light field by using a two-dimensional array of microlenses (or lenslets), sometimes called a fly's-eye lens, normally without the aid of a larger overall Obje ...
. Volumetric and
holographic Holography is a technique that allows a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interfe ...
displays are also autostereoscopic, as they produce a different image to each eye, although some do make a distinction between those types of displays that create a
vergence-accommodation conflict Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual rea ...
and those that do not. Autostereoscopic displays based on parallax barrier and lenticular methodologies have been known for about 100 years.


Technology

Many organizations have developed autostereoscopic 3D displays, ranging from experimental displays in university departments to commercial products, and using a range of different technologies. The method of creating autostereoscopic flat panel video displays using lenses was mainly developed in 1985 by Reinhard Boerner at the Heinrich Hertz Institute (HHI) in Berlin. Prototypes of single-viewer displays were already being presented in the 1990s, by Sega AM3 (Floating Image System) and the HHI. Nowadays, this technology has been developed further mainly by European and Japanese companies. One of the best-known 3D displays developed by HHI was the Free2C, a display with very high resolution and very good comfort achieved by an eye tracking system and a seamless mechanical adjustment of the lenses. Eye tracking has been used in a variety of systems in order to limit the number of displayed views to just two, or to enlarge the stereoscopic sweet spot. However, as this limits the display to a single viewer, it is not favored for consumer products. Currently, most flat-panel displays employ lenticular lenses or parallax barriers that redirect imagery to several viewing regions; however, this manipulation requires reduced image resolutions. When the viewer's head is in a certain position, a different image is seen with each eye, giving a convincing illusion of 3D. Such displays can have multiple viewing zones, thereby allowing multiple users to view the image at the same time, though they may also exhibit dead zones where only a non-stereoscopic or pseudoscopic image can be seen, if at all.


Parallax barrier

A parallax barrier is a device placed in front of an image source, such as a liquid crystal display, to allow it to show a stereoscopic image or multiscopic image without the need for the viewer to wear 3D glasses. The principle of the parallax barrier was independently invented by Auguste Berthier, who published first but produced no practical results, and by Frederic E. Ives, who made and exhibited the first known functional autostereoscopic image in 1901. About two years later, Ives began selling specimen images as novelties, the first known commercial use. In the early 2000s, Sharp developed the electronic flat-panel application of this old technology to commercialization, briefly selling two laptops with the world's only 3D LCD screens. These displays are no longer available from Sharp but are still being manufactured and further developed from other companies. Similarly, Hitachi has released the first 3D mobile phone for the Japanese market under distribution by KDDI. In 2009, Fujifilm released the FinePix Real 3D W1 digital camera, which features a built-in autostereoscopic LCD measuring diagonal. The Nintendo 3DS
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
family uses a parallax barrier for 3D imagery. On a newer revision, the
New Nintendo 3DS The is a clamshell design dual-screen handheld game console produced by Nintendo, originally released on October 11, 2014 in Japan and rolled out to all major global markets by September 25, 2015. It is the fourth system in the Nintendo 3DS fam ...
, this is combined with an eye tracking system to allow for wider viewing angles.


Integral photography and lenticular arrays

The principle of integral photography, which uses a two-dimensional (X–Y) array of many small lenses to capture a 3-D scene, was introduced by Gabriel Lippmann in 1908. Integral photography is capable of creating window-like autostereoscopic displays that reproduce objects and scenes life-size, with full parallax and perspective shift and even the depth cue of accommodation, but the full realization of this potential requires a very large number of very small high-quality optical systems and very high bandwidth. Only relatively crude photographic and video implementations have yet been produced. One-dimensional arrays of cylindrical lenses were patented by Walter Hess in 1912. By replacing the line and space pairs in a simple parallax barrier with tiny cylindrical lenses, Hess avoided the light loss that dimmed images viewed by transmitted light and that made prints on paper unacceptably dark. An additional benefit is that the position of the observer is less restricted, as the substitution of lenses is geometrically equivalent to narrowing the spaces in a line-and-space barrier. Philips solved a significant problem with electronic displays in the mid-1990s by slanting the cylindrical lenses with respect to the underlying pixel grid. Based on this idea,
Philips Koninklijke Philips N.V. (), simply branded Philips, is a Dutch multinational health technology company that was founded in Eindhoven in 1891. Since 1997, its world headquarters have been situated in Amsterdam, though the Benelux headquarter ...
produced its WOWvx line until 2009, running up to
2160p 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K UHD) with a 16:9 asp ...
(a resolution of 3840×2160 pixels) with 46 viewing angles. Lenny Lipton's company, StereoGraphics, produced displays based on the same idea, citing a much earlier patent for the slanted lenticulars. Magnetic3d and Zero Creative have also been involved.


Compressive light field displays

With rapid advances in optical fabrication, digital processing power, and computational models for human perception, a new generation of display technology is emerging: compressive
light field A light field, or lightfield, is a vector-valued function, vector function that describes the amount of light flowing in every direction through every point in a space. The space of all possible ''light rays'' is given by the Five-dimensional space ...
displays. These architectures explore the co-design of optical elements and compressive computation while taking particular characteristics of the human visual system into account. Compressive display designs include dual and multilayer devices that are driven by algorithms such as
computed tomography A computed tomography scan (CT scan), formerly called computed axial tomography scan (CAT scan), is a medical imaging technique used to obtain detailed internal images of the body. The personnel that perform CT scans are called radiographers or ...
and
non-negative matrix factorization Non-negative matrix factorization (NMF or NNMF), also non-negative matrix approximation is a group of algorithms in multivariate analysis and linear algebra where a matrix is factorized into (usually) two matrices and , with the property th ...
and non-negative
tensor In mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects associated with a vector space. Tensors may map between different objects such as vectors, scalars, and even other ...
factorization.


Autostereoscopic content creation and conversion

Tools for the instant conversion of existing 3D movies to autostereoscopic were demonstrated by Dolby, Stereolabs and Viva3D.


Other

Dimension Technologies released a range of commercially available 2D/3D switchable LCDs in 2002 using a combination of parallax barriers and lenticular lenses. SeeReal Technologies has developed a
holographic Holography is a technique that allows a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interfe ...
display based on eye tracking. CubicVue exhibited a color filter pattern autostereoscopic display at the Consumer Electronics Association's i-Stage competition in 2009. There are a variety of other autostereo systems as well, such as volumetric display, in which the reconstructed light field occupies a true volume of space, and
integral imaging Integral imaging is a three-dimensional imaging technique that captures and reproduces a light field by using a two-dimensional array of microlenses (or lenslets), sometimes called a fly's-eye lens, normally without the aid of a larger overall Obje ...
, which uses a fly's-eye lens array. The term '' automultiscopic display'' has been introduced as a shorter synonym for the lengthy "multi-view autostereoscopic 3D display", as well as for the earlier, more specific "parallax panoramagram". The latter term originally indicated a continuous sampling along a horizontal line of viewpoints, e.g., image capture using a very large lens or a moving camera and a shifting barrier screen, but it later came to include synthesis from a relatively large number of discrete views. Sunny Ocean Studios, located in Singapore, has been credited with developing an automultiscopic screen that can display autostereo 3D images from 64 different reference points. A fundamentally new approach to autostereoscopy called HR3D has been developed by researchers from MIT's Media Lab. It would consume half as much power, doubling the battery life if used with devices like the Nintendo 3DS, without compromising screen brightness or resolution; other advantages include a larger viewing angle and maintaining the 3D effect when the screen is rotated.


Movement parallax: single view vs. multi-view systems

Movement parallax refers to the fact that the view of a scene changes with movement of the head. Thus, different images of the scene are seen as the head is moved from left to right, and from up to down. Many autostereoscopic displays are single-view displays and are thus not capable of reproducing the sense of movement parallax, except for a single viewer in systems capable of eye tracking. Some autostereoscopic displays, however, are multi-view displays, and are thus capable of providing the perception of left–right movement parallax. Eight and sixteen views are typical for such displays. While it is theoretically possible to simulate the perception of up–down movement parallax, no current display systems are known to do so, and the up–down effect is widely seen as less important than left–right movement parallax. One consequence of not including parallax about both axes becomes more evident as objects increasingly distant from the plane of the display are presented: as the viewer moves closer to or farther away from the display, such objects will more obviously exhibit the effects of perspective shift about one axis but not the other, appearing variously stretched or squashed to a viewer not positioned at the optimal distance from the display.


Vergence-accommodation conflict

Autostereoscopic displays display stereoscopic content without matching focal depth, thereby exhibiting
vergence-accommodation conflict Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual rea ...
.


References


External links


Tridelity

Viva3D

VisuMotion

Explanation of 3D Autostereoscopic Monitors



''Rendering for an Interactive 360° Light Field Display'', a demonstration of Autostereoscopy using a spinning mirror, a holographic diffuser, and a high speed video projector
demonstrated at
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ...
2007
Behind-the-scenes video about production for autostereoscopic displays



Diffraction Influence on the Field of View and Resolution of Three-Dimensional Integral Imaging
{{Display technology Stereoscopy 3D imaging Display technology Photographic techniques