Wwise (Wave Works Interactive Sound Engine) is
Audiokinetic's
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
for interactive media and
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform
sound engine.
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows
sound designer
In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid.
In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
s to:
* Import audio files for use in video games
* Apply audio plug-in effects
* Mix in real-time
* Define game states
* Simulate audio environments
* Manage sound integration
*Apply the Windows Spatial Audio API, or
Dolby Atmos
Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels as well as free-moving sound objects, interpreted as three-dimensional objects with neither horiz ...
.
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
* Cross-platform sound engine (Wwise Authoring)
* Multichannel Creator (allows creation of multichannel audio)
* Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
* SoundFrame API
*Wave Viewer (allows for sampling of WAV audio files)
Supported operating systems
Wwise supports the following platforms:
Adoption by video games
Titles
which have used Audiokinetic include:
Commercial game engine integration
Wwise is intended to be compatible with proprietary and commercial engines.
*
Unreal Engine 3
Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The ...
*
Unreal Engine 4
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically ...
*
Unity
*
Cocos2d-x
*
CryEngine
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in ''Far Cry (video game), Far Cry'', and continues to be updated to sup ...
*
Orochi 3
*
Gamebryo
*
Fox Engine
*
Autodesk Stingray
*
Open 3D Engine
Open 3D Engine is a free and open-source 3D game engine developed by Open 3D Foundation, a subsidiary of the Linux Foundation, and distributed under the Apache 2.0 open source license. The initial version of the engine is an updated version ...
(which superseded
Amazon Lumberyard
Amazon Lumberyard is a now-superseded freeware cross-platform game engine developed by Amazon and based on CryEngine (initially released in 2002), which was licensed from Crytek in 2015.
In July 2021, Amazon and the Linux Foundation announced tha ...
)
Theatre
One play has used Wwise and its
Interactive Music
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but ...
capabilities for live performance:
* Dom Duardos by
Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de MÃmica e Teatro Oficina Versus, with music by
Pedro Macedo Camacho
Pedro Macedo Camacho is a Portuguese composer of classical music as well as film and video game scores. He is best known for his scores to ''Star Citizen'' and '' World of Warcraft: Shadowlands''.
Biography
Camacho was born in Funchal, a city in ...
[
]
See also
*
FMOD
*
OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those o ...
*
Sound design
Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking ...
*
Video game development
Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more speci ...
References
{{reflist
External links
*
Alexander Brandon"Audio Middleware, Part 2: More Contenders in the Emerging Field"''Mix Magazine'', 04-01-2007. Retrieved on 04-13-2007.
Audio libraries
Middleware
Video game development software
Video game development software for Linux
Video game music technology