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''Attack!'' is a
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
created by Glenn Drover and published by Eagle Games in
2003 2003 was designated by the United Nations as the International Year of Fresh water, Freshwater. In 2003, a Multi-National Force – Iraq, United States-led coalition 2003 invasion of Iraq, invaded Iraq, starting the Iraq War. Demographic ...
. It is a light war game that is midway between ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
'' and '' Axis and Allies'' in complexity. The game is loosely set in the 1930s and includes plastic pieces featuring tanks, planes, infantry, and artillery. ''Attack!'' won the
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
for ''Best Historical Game 2003''.


Overview

Like ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
'', ''Attack!'' allows the players to create their own military states on a board showing a map of the Earth divided into territories and attack other players in an attempt to conquer the world, although the victory conditions for ''Attack!'' are a bit different from world domination. In the original game the victor is determined by how many territories each player has. When a player is knocked out by losing all of his or her territories or a pre-determined time limit is reached, each players' territories are then tallied and the player with the most is the victor. In the expansion to the board game, victory points are added. Whichever player has the most victory points by the end of the game wins. Victory points are tallied differently depending on what government type one has. The game is supposed to be set in the pre-
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
era. Players start with 12
infantry Infantry, or infantryman are a type of soldier who specialize in ground combat, typically fighting dismounted. Historically the term was used to describe foot soldiers, i.e. those who march and fight on foot. In modern usage, the term broadl ...
, six
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
s, four
artillery Artillery consists of ranged weapons that launch Ammunition, munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and l ...
, and two planes. They also start with one
battleship A battleship is a large, heavily naval armour, armored warship with a main battery consisting of large naval gun, guns, designed to serve as a capital ship. From their advent in the late 1880s, battleships were among the largest and most form ...
, two
destroyer In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort larger vessels in a fleet, convoy, or carrier battle group and defend them against a wide range of general threats. They were conceived i ...
s, and two subs. Each player chooses 4 territories of their liking, and sets their capital on 1 of the four territories. Three attacks are possible each turn: a move, a
Blitzkrieg ''Blitzkrieg'(Lightning/Flash Warfare)'' is a word used to describe a combined arms surprise attack, using a rapid, overwhelming force concentration that may consist of armored and motorized or mechanized infantry formations, together with ...
move, an attack, a
diplomacy Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
, or spend on units. In one turn, player is able to do three actions. Each player does their turn in a circle, the person with the highest die roll going first. Minor powers can be attacked by drawing an economic card, which shows the number of the minor nation's units, and are successfully annexed if the player defeats it. Nevertheless, the game also allows for peaceful annexation of minor nations.


Expansion

The Expansion added technology cards, trade route cards, and Production Points as well as the Eastern side of the world which can be added onto the western map board to make a gigantic map of the world Earth circa 1935. Production Points (P.P.) is the game currency that can be expended for units such as battleships and infantry. They are gained at the end of the round when economic cards' money value are totalled up. Technology cards are gained by a player if one successfully rolls a 10 or higher with the blue dice. Every time 5 P.P are expended, the dice roll number needed to win a technology card is subtracted by one. Technology cards give players certain advantages such as tanks that require three hits to destroy or planes get one extra die roll in battles. Another vital factor in the expansion is political cards, which are gained every time a successful diplomatic blitz or at the end of the round is conducted. Trade Route cards are auctioned cards starting at 20 Production Points, which every player attempts to gain by bidding higher. The highest bid wins. The trade route card is then placed on the sea zone listed in bold print on the card. Subs can attempt to torpedo the precious trade route card until it's gone. Two hits sink the trade route cards. This can be prevented by guarding trade routes with carriers and destroyers. Trade and movement can be halted altogether if one player controls the oceans.


References


External links

* {{bgg, 6752, ''Attack!'' Board games introduced in 2003 Board wargames Origins Award winners Eagle Games games World conquest board games