Athar (Planescape)
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The Factions are
fiction Fiction is any creative work, chiefly any narrative work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent ...
al philosophically based power groups in the
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
.


Background

While the Lady of Pain is considered the ultimate ruler of the planar metropolis called
Sigil A sigil () is a type of symbol used in magic. The term usually refers to a pictorial signature of a spirit (such as an angel, demon, or deity). In modern usage, especially in the context of chaos magic, a sigil refers to a symbolic represen ...
, "the City of Doors", the Factions perform virtually all the actual administrative and practical functions of the city. They are the ones the people look to for authority; the Lady only gives edicts or appears personally under rare circumstances. Each of the Factions is based around one particular
belief system A belief is a subjective attitude that something is true or a state of affairs is the case. A subjective attitude is a mental state of having some stance, take, or opinion about something. In epistemology, philosophers use the term "belief" ...
; many of the Factions' beliefs make them enemies where their other goals and actions might have made them allies. All Factions hold many secrets from non-members and even their own members, for the fewer who know a secret, the more secret it is (and these are secrets of power, either wielded or potentially gained by the Faction's adversaries). There are fifteen Factions in total, per decree of the Lady of Pain; any additional factions emerging would be subject to her wrath (unless they destroy one of the current 15). At one point there were many more Factions, but after a war referred to as the Great Upheaval amongst the factions, the Lady of Pain decreed that they had two weeks to get the number down to 15 or she would kill them all. The Free League membership swelled to over a million, compared to the 20,000 or so members present day. Factions are led by a Factol. Other high-ranking faction members are called Factors, and mid-level faction members are called Factotums. The lowest-ranking members are called Namers because many of them have only a tenuous faith in their faction's philosophy and are thus members in name only.


Original factions


Athar

Also known as "the Defiers" or "the Lost", they deny not only the gods' right to pass judgment over mortals, but their very divinity. They claim that the gods (whom they call "powers") are powerful but have limits and do not deserve worship. Instead, Athar priests channel divine power from what they call the "Great Unknown", or what they believe to be the true divine force behind everything. Their headquarters in Sigil is the Shattered Temple, the former temple of the dead god
Aoskar Sigil ( ) is a fictional city and the center of the Planescape campaign setting, for the ''Dungeons & Dragons'' fantasy role-playing game. Publication history Development Sigil was originally created for Planescape as the setting's "home ba ...
. Following the faction war, and banned from Sigil, they moved their headquarters to the base of the infinite spire where divine magic does not function in protection of the many gods they have offended. The Athar are broadly derived from real-world
atheists Atheism, in the broadest sense, is an absence of belief in the existence of deities. Less broadly, atheism is a rejection of the belief that any deities exist. In an even narrower sense, atheism is specifically the position that there no ...
,
agnostics Agnosticism is the view or belief that the existence of God, the divine, or the supernatural is either unknowable in principle or unknown in fact. (page 56 in 1967 edition) It can also mean an apathy towards such religious belief and refer to ...
, and
Deist Deism ( or ; derived from the Latin term '' deus'', meaning "god") is the philosophical position and rationalistic theology that generally rejects revelation as a source of divine knowledge and asserts that empirical reason and observation ...
s.


Believers of the Source

Known as "Godsmen" they believe that each life is a test, and that every person has the potential to become a god. Their headquarters is the Great Foundry, symbolizing their belief that the multiverse constantly forges and refines all beings. Shares many parallels with
Hindu Hindus (; ; also known as Sanātanīs) are people who religiously adhere to Hinduism, also known by its endonym Sanātana Dharma. Jeffery D. Long (2007), A Vision for Hinduism, IB Tauris, , pp. 35–37 Historically, the term has also be ...
,
Buddhism Buddhism, also known as Buddhadharma and Dharmavinaya, is an Indian religion and List of philosophies, philosophical tradition based on Pre-sectarian Buddhism, teachings attributed to the Buddha, a wandering teacher who lived in the 6th or ...
, and most sects of
Mormonism Mormonism is the theology and religious tradition of the Latter Day Saint movement of Restorationism, Restorationist Christianity started by Joseph Smith in Western New York in the 1820s and 1830s. As a label, Mormonism has been applied to va ...
. However, the ultimate goal is not
Nirvana Nirvana, in the Indian religions (Jainism, Hinduism, Buddhism, and Sikhism), is the concept of an individual's passions being extinguished as the ultimate state of salvation, release, or liberation from suffering ('' duḥkha'') and from the ...
but
apotheosis Apotheosis (, ), also called divinization or deification (), is the glorification of a subject to divine levels and, commonly, the treatment of a human being, any other living thing, or an abstract idea in the likeness of a deity. The origina ...
.


Bleak Cabal

"Bleakers" or "Madmen" deny that any belief system has any merit; as they see it, the universe has physical rules, but no metaphysical or philosophical ones, therefore any meaning in life must come from within. Their headquarters is the
insane asylum The lunatic asylum, insane asylum or mental asylum was an institution where people with mental illness were confined. It was an early precursor of the modern psychiatric hospital. Modern psychiatric hospitals evolved from and eventually replace ...
of Sigil, called the Gatehouse. They are derived from real-life
existentialists Existentialism is a family of philosophy, philosophical views and inquiry that explore the human individual's struggle to lead an Authenticity (philosophy), authentic life despite the apparent Absurdity#The Absurd, absurdity or incomprehensibili ...
and the philosophy of
Friedrich Nietzsche Friedrich Wilhelm Nietzsche (15 October 1844 – 25 August 1900) was a German philosopher. He began his career as a classical philology, classical philologist, turning to philosophy early in his academic career. In 1869, aged 24, Nietzsche bec ...
.


Doomguard

The "Sinkers" believe in the sanctity and inevitability of entropy, particularly the inevitable destruction of all things. The core of their belief is that everything ends. Their headquarters is Sigil's Armory, where they forge weapons as tools of destruction.


Dustmen

Also known as "the Dead", they believe that the life people live in now is a false state of existence, that there is a state of "True Death" which can only be accomplished by denying one's emotions, physical wants and needs (a conception similar to
eternal oblivion Eternal oblivion (also referred to as non-existence or nothingness) is the philosophical, religious, or scientific concept of one's consciousness forever ceasing upon death. Pamela Heath and Jon Klimo write that this concept is mostly associated ...
, but also conceivably to
Nirvana Nirvana, in the Indian religions (Jainism, Hinduism, Buddhism, and Sikhism), is the concept of an individual's passions being extinguished as the ultimate state of salvation, release, or liberation from suffering ('' duḥkha'') and from the ...
). Their headquarters is the Mortuary, where Sigil's dead are interred or cremated. Their philosophy is closely related to that of
Arthur Schopenhauer Arthur Schopenhauer ( ; ; 22 February 1788 – 21 September 1860) was a German philosopher. He is known for his 1818 work ''The World as Will and Representation'' (expanded in 1844), which characterizes the Phenomenon, phenomenal world as ...
, along with some shared similarities with Buddhism,
Stoicism Stoicism is a school of Hellenistic philosophy that flourished in ancient Greece and Rome. The Stoics believed that the universe operated according to reason, ''i.e.'' by a God which is immersed in nature itself. Of all the schools of ancient ...
and acosmism.


Fated

"Takers" or "The Heartless" believe that those with power and ability have the right to own what they control and to take what they can from those who are unable to keep it, and that it is their right to exploit any situation to their advantage, regardless of how it affects anyone else (a position akin to " might makes right", and achievement through work). Their headquarters is the Hall of Records, where they serve as the tax collectors of Sigil. They are derived from real-life
Social Darwinists Charles Darwin, after whom social Darwinism is named Social Darwinism is a body of pseudoscientific theories and societal practices that purport to apply biological concepts of natural selection and survival of the fittest to sociology, economic ...
and the philosophies of
Max Stirner Johann Kaspar Schmidt (; 25 October 1806 – 26 June 1856), known professionally as Max Stirner (; ), was a German post-Hegelian philosopher, dealing mainly with the Hegelian notion of social alienation and self-consciousness. Stirner is oft ...
and
Ayn Rand Alice O'Connor (born Alisa Zinovyevna Rosenbaum; , 1905March 6, 1982), better known by her pen name Ayn Rand (), was a Russian-born American writer and philosopher. She is known for her fiction and for developing a philosophical system which s ...
.


Fraternity of Order

These "Guvners" believe that knowledge is power; they learn and exploit both the natural laws of the universe and the laws of society. Their headquarters is the City Court, where they serve as judges and legal advocates. They recall the
Sophists A sophist () was a teacher in ancient Greece in the fifth and fourth centuries BCE. Sophists specialized in one or more subject areas, such as philosophy, rhetoric, music, athletics and mathematics. They taught ''arete'', "virtue" or "excellen ...
of Classical Athens.


Free League

As "Indeps", they reject the other factions and their bureaucratic, hierarchical dogmatism and do not consider themselves a faction at all. For this reason, they don't have a factol or an official headquarters, though Sigil's Great Bazaar serves as an unofficial one. They believe in individual freedom as the highest good.


Harmonium

"Hardheads" believe that peace and stability can only be established under one rule — theirs. The planar faction known as the Harmonium is actually just a small part of a much larger political entity which rules over the entirety of the Prime Material world of Ortho. In Sigil, they serve as the city's police force, and their headquarters is the City Barracks. They are related to present day
authoritarianism Authoritarianism is a political system characterized by the rejection of political plurality, the use of strong central power to preserve the political ''status quo'', and reductions in democracy, separation of powers, civil liberties, and ...
. They take offense to the term "Hardhead".


Mercykillers

"The Red Death" believe in justice and
retribution Retribution may refer to: * Punishment * Retributive justice, a theory of justice ** Divine retribution, retributive justice in a religious context * Revenge, a harmful action against a person or group in response to a grievance Film and televis ...
at the expense of all else. Their name does not come from "killing out of mercy," but rather "killing mercy." Their credo that mercy is for the weak, and the merciful should be punished. Their headquarters is Sigil's Prison, where they carry out the sentences of convicted criminals.


Revolutionary League

"
Anarchists Anarchism is a political philosophy and movement that seeks to abolish all institutions that perpetuate authority, coercion, or hierarchy, primarily targeting the state and capitalism. Anarchism advocates for the replacement of the state w ...
" who believe that social order and man-made laws are inherently corrupt and must be destroyed—though none of their members can agree on what, if anything, should replace them. Like the Indeps, they have no headquarters and gather in many safe houses and secret meeting places.


Sign of One

"Signers" believe that everyone is the center of their own reality, and that reality can be reshaped by the power of imagination. Their headquarters is the Hall of Speakers, which houses Sigil's legislature. Some of them are
solipsists Solipsism ( ; ) is the philosophical idea that only one's mind is sure to exist. As an epistemological position, solipsism holds that knowledge of anything outside one's own mind is unsure; the external world and other minds cannot be known a ...
, though most are not so extreme.


Society of Sensation

"Sensates" believe that accumulating
experiential knowledge Experiential knowledge is knowledge gained through experience, as opposed to a priori (before experience) knowledge: it can also be contrasted both with propositional (textbook) knowledge, and with practical knowledge. Experiential knowledge is c ...
through the senses is the only way to achieve enlightenment. Their headquarters is the Civic Festhall, which features an endless series of entertainments and a library of magically stored experiences. They are reminiscent of ancient
Epicurianism Epicureanism is a system of philosophy founded 307 BCE based upon the teachings of Epicurus, an ancient Greek philosopher. Epicurus was an atomist and materialist, following in the steps of Democritus. His materialism led him to religious skep ...
(if not
hedonism Hedonism is a family of Philosophy, philosophical views that prioritize pleasure. Psychological hedonism is the theory that all human behavior is Motivation, motivated by the desire to maximize pleasure and minimize pain. As a form of Psycholo ...
more generally), as well as the more modern
empiricism In philosophy, empiricism is an epistemological view which holds that true knowledge or justification comes only or primarily from sensory experience and empirical evidence. It is one of several competing views within epistemology, along ...
.


Transcendent Order

The "Ciphers" believe that by tapping into the 'cadence' of the planes and acting through pure instinct they can achieve a higher state of being. Their headquarters is the Great Gymnasium, where members can train to improve their bodies and minds. Their philosophy could be considered similar to
Taoism Taoism or Daoism (, ) is a diverse philosophical and religious tradition indigenous to China, emphasizing harmony with the Tao ( zh, p=dào, w=tao4). With a range of meaning in Chinese philosophy, translations of Tao include 'way', 'road', ' ...
and
Zen Zen (; from Chinese: ''Chán''; in Korean: ''Sŏn'', and Vietnamese: ''Thiền'') is a Mahayana Buddhist tradition that developed in China during the Tang dynasty by blending Indian Mahayana Buddhism, particularly Yogacara and Madhyamaka phil ...
Buddhism.


Xaositects

"Chaosmen" who believe that the only truth is revealed in chaos. The Xaositects have been quite accurately described as being "totally off their rockers, every one of 'em." Their headquarters is the Hive, the most disorganized part of the Sigil ward of the same name. Compare with real life
discordianism Discordianism is a belief system based around Eris, the Greek goddess of strife and discord, and variously defined as a religion, new religious movement, virtual religion, or act of social commentary; though prior to 2005, some sources categoriz ...
.


After the Faction War

In The Faction War, many Factions were destroyed or merged. * Athar :who have fled to the base of the Spire, the region of the Outlands where all magic (including that of the gods) fails, to escape the wrath of the deities whom they defied. Their membership has declined due to the isolation of their new base. * Doomguard :who now rarely leave their citadels, making forays outside only when some great act of creation (such as the formation of a new
demiplane The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offi ...
) demands a retributive act of destruction. * Fated :who suffered a great loss of face because it was their factol, Duke Darkwood, who started the Faction War in the first place. They've moved their base of operations to Ysgard, but have otherwise changed little in their methods. * Fraternity of Order :who relocated to the plane of Mechanus, where they already had several strongholds. The Guvners continue to delve into the laws of the planes and plot their eventual return to Sigil, which they still believe to be the fulcrum around which all worlds turn. * Harmonium :who relocated to the plane of Arcadia. They have become less of a police force and more of a diplomatic body. The Harmonium now believes that the best way to spread order is to peacefully unite the Upper Planes under the banner of law rather than forced conversion to their ideals. * Mind's Eye :merged from the survivors of the Believers of the Source and the Sign of One. * Revolutionary League :which retreated to the plane of Carceri, where most of its cells fell into disarray. Most of the remaining Anarchists seek to return to Sigil in force to become its new rulers. Other members of the League are appalled at the thought of ruling anything and have formed a splinter group, the Second Wave; these "Wavers" take the dissolution of the factions as proof that any political structure can fall and have spread to numerous planar metropolises to stir up rebellion. * Ring Givers :who believe that everything you give (and sometimes even more) will be given back to you one day. * Sodkillers :who believe in exterminating crime with any force necessary, and one of the two factions that long ago joined to make the Mercykillers and divided in the wake of the Faction War. * Sons of Mercy :who are concerned with redeeming and rehabilitating criminals, and one of the two factions that long ago joined to make the Mercykillers and divided in the wake of the Faction War. * Transcendent Order :who have been barely touched by the Faction War and still run the Great Gymnasium, unofficially spreading their ideals through the Cage and the Planes. Former Factol Rhys is now a member of Sigil's city council.


Planescape: Adventures in the Multiverse

Fifth edition’s ‘Planescape: Adventures in the Multiverse’ partially returned the factions to the status quo from before the Faction War while retaining some of the aftermath and adding new changes besides. The factions themselves retain their official status and role in Sigil’s governance, and most are led by their original factols. This boxed set introduces the idea of ascendant factions, of which there are currently twelve, which are widely recognized and involved in the daily life of Sigil’s residents, and minor factions, of which six are named but many more are purported to exist. Ten of the original factions are listed among the ascendant and are relatively unchanged from previous incarnations: the Athar, the Bleak Cabal, the Doomguard, the Fated, the Fraternity of Order, the Harmonium, the Heralds of Dust (the Dustmen renamed), the Mercykilllers, the Society of Sensation, and the Transcendent Order. The other two ascendant factions are the Mind’s Eye, a union of the Believers in the Source and Sign of One from the post-Faction War period, and the new Hands of Havoc. The Hands of Havoc are a group composed of anarchists and artists with no single leader or headquarters who believe in tearing down oppressive institutions by force. They mostly fill the role of the Revolutionary League from the original Planescape boxed set, with some influences from the Free League and Xaositects. What would have been sects in the original Planescape are now called minor factions, a mix of fallen ascendant factions and up-and-coming factions that haven’t yet reached a critical mass. The Free League are listed as a minor faction, but otherwise are little changed from the 2nd edition incarnation. The Revolutionary League is also considered a minor faction, whose fractured membership have now retreated to Undersigil below the city streets. The Xaositects are not mentioned as an ascendant or a minor faction, so their role in the current incarnation of Sigil, if any, is unknown. The Ring Givers, first introduced in the post-Faction War period, reappear as a minor faction, as does the historic faction known as the Incanterium. First mentioned in the Monstrous Compendium Planescape Appendix II, the Incantifers absorb magic from spells and items to gain power and prolong their lifespans. Their headquarters, the shimmering Tower Sorcerous, mysteriously reappeared in the Clerk’s Ward overnight.


Reception

Scott Haring Scott D. Haring is an American game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the compa ...
, in his review of the ''
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. The set was designed by David Cook (game designer), David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was ...
'' for ''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
'', notes that designer Zeb Cook's three-word summary of the Planescape experience is, "Philosophers With Clubs." Haring commented, "And what a batch of philosophers!", noting that "Sigil is rife with philosophical factions, all with their own take on how the universe works and what it's all about. ..Each faction is continuously struggling to gain converts from other factions and to hang on to what they've got. Because the more people who believe the basic laws of the universe work a certain way, the more the universe tends to work in just that way. Alignment and philosophy are more than roleplaying tools -- they're the main point." Haring described the Fraternity of Order "that believes that there is a law governing absolutely everything in the universe, and that all you have to do is learn them and you'll rule everything"; the Society of Sensation "that believes that the only way to comprehend the meaning of the universe is to personally experience every facet of it"; the Dustmen "who believe that everybody on all the planes is already dead, and that everybody came here to this depressing afterlife from somewhere else"; and the Doomguard "that believes that entropy is the ultimate destination of the universe and that they should do whatever they can to help it along". Haring notes that "there's more, all colorful and unique".


Further reading

*


References


Sources

* * * *


External links


Planewalker.com, the official Planescape fansite
Planescape product list {{Planescape Fictional elements introduced in 1994 Fictional organizations Planescape