Asset Flip
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An asset flip is a type of shovelware in which a
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
purchases pre-made assets and is perceived to use them to create numerous permutations of generic games to sell at low prices. Such games tend to be viewed by gamers as uncreative, and as diverting attention from less popular high-quality titles. Asset flips have been noted to be a problem on many online distribution platforms, especially
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. The
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has also been accused of allowing the sale of asset flips. As
mobile gaming A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game conso ...
became popular during the 2010s, app stores such as the
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have predominantly featured games which utilize " knockoffs" of popular IPs in a similar format. As the required investments are lower for users and publishers alike, mobile asset flips derive profits from
free-to-play "Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models tha ...
downloads with frequent in-game
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and/or a
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model.


Definition

The term ''asset flip'' was coined by games journalist James Stephanie Sterling around 2015. The term is largely applied in a pejorative sense, referring to low quality games produced using pre-made assets. ''Vice'' referred to such titles as "cobbled together, barely-functioning games". The meaning of the term received considerable debate after the launch of ''PUBG'' in 2017, as while the game made use of pre-made assets, it was successful and influential in the development of battle royale as a genre.


History

The asset flip game rose to prominence in the 2010s with the advent of pre-made royalty-free assets. The Unity store launched in 2010. Unity acknowledged the problem of "flips" in a 2015 blog post, and Sterling's initial coining of the term took place around this time. In February 2017, developers Digital Homicide Studios were accused of creating asset flips by Sterling, who reviewed one of their games, ''The Slaughtering Grounds''. In response, they sued Sterling for US$10 million, as well as anonymous Steam users for US$18 million. These lawsuits were dismissed, and the developer's games were removed from Steam for violating their terms of service. In September 2017, Steam removed 173 asset flip titles released by the studio Silicon Echo and associated accounts. 86 of those titles had been launched in the two months before the crackdown, accounting for approximately 10% of all games added to Steam in the period. The games were constructed out of assets from the Unity store, and were released in bulk after the studio had found a means of circumventing the $100 listing fee using a bundle mechanic. Valve released a statement addressing the move, stating: "this person was mass-shipping nearly-identical products on Steam that were impacting the store’s functionality and making it harder for players interested in finding fun games to play". In 2018, Steam declared, after pulling the
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game ''
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'', that it would "allow everything" on its platform regardless of quality. Valve engineer Erik Johnson later clarified that Steam would only remove "obvious troll" games, despite the contention of critics and gamers that asset flips are harmful to players, developers and Steam itself. The steadily increasing amount of asset flips on Steam, due to a loosening of inclusion criteria, led to what commentators called the "Steampocalypse", in which
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for most indie developers dropped precipitously regardless of game quality. 2018 also saw the release of ''Asset Flip Simulator'' on Steam on May 4 of that year, a game designed to criticise the practice.


Criticism of the term

Developer
Bennett Foddy Bennett Foddy is an Australian video game designer based in New York. Raised in Australia and trained as a moral philosopher on topics of drug addiction, Foddy was a bassist in the electronic music group Cut Copy and a hobbyist game designer wh ...
has lamented the inconsistent use of the term ''asset flip'' as a pejorative, saying that some well-regarded games feature a large number of bought assets, including his own game '' Getting Over It'' which he felt could "reasonably be described" as an asset flip.


See also

*
Video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...


References

{{Reflist Video game terminology Video game development