Video game art is a form of
computer art
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditio ...
employing
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s as the
artistic medium
Media, or mediums, are the core types of material (or related other tools) used by an artist, composer, designer, etc. to create a work of art. For example, a visual artist may broadly use the media of painting or sculpting, which themselves have ...
. Video game art often involves the use of
patched
Patched (Ptc) is a conserved 12-pass transmembrane protein receptor that plays an obligate negative regulatory role in the Hedgehog signaling pathway in insects and vertebrates. Patched is an essential gene in embryogenesis for proper segme ...
or
modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than
artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of
art game
An art game (or arthouse game) is a work of Interactive art, interactive new media art, new media digital art, digital software art as well as a member of the "art game" subgenre of the serious game, serious video game. The term "art game" was ...
s either from scratch or by modifying existing games.
Notable examples of video game art include
Cory Arcangel
Cory Arcangel (born May 25, 1978) is an American post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is best known.
Arcangel often uses th ...
's ''
Super Mario Clouds'' and ''
I Shot Andy Warhol
''I Shot Andy Warhol'' is a 1996 biographical drama film about Valerie Solanas' life and her relationship with Andy Warhol. The film marked the feature film directorial debut of the Canadian director Mary Harron. The film stars Lili Taylor as ...
'',
[Andy Clarke and Grethe Mitchell (eds.),''Videogames and Art'' (Intellect Books, 2006).] Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games,"
Paolo Pedercini's
Molleindustria
Paolo Pedercini (born 1981) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and queer theory, in explicit opposition with ...
games such as "Unmanned" and "
Every Day the Same Dream", and
Ian Bogost
Ian Bogost is an American academic and video game designer, most known for the game '' Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences a ...
's "
Cowclicker."
Artistic modifications are frequently made possible through the use of
level editor
A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels ...
s, though other techniques exist. Some artists make use of
machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications. Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods.
Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.
Techniques
Machinima
Machinima is the use of real-time
three-dimensional
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position (geometry), position of a point (geometry), poi ...
(3-D) graphics
rendering engines to generate
computer animation
Computer animation is the process used for digitally generating Film, moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Virtu ...
. The term also refers to works that incorporate this animation technique.
In-game intervention and performance
Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include
Anne Marie Schleiner
Anne-Marie Schleiner (born 1970) is a theorist, an educator, a new media and performance artist, a hacktivist, a scholar, a gamer, and a curator. Her work is focused on gender construction, ludic activism, situationist theory, political power ...
's ''Velvet-Strike'' (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement) and ''Dead in Iraq'' (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War).
Site-specific installations and site-relative mods
Site-specific installations and site-relative
gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds. An example is ''What It Is Without the Hand That Wields It'', where blood from kills in Counterstrike manifests and spills into a real life gallery.
Real-time performance instruments
Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as
electronic keyboards
An electronic keyboard, portable keyboard, or digital keyboard is an electronic musical instrument based on keyboard instruments. Electronic keyboards include synthesizers, digital pianos, stage pianos, electronic organs and digital audio wor ...
embedded with music chips. See also
chiptune
Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
and the
Fijuu project.
Generative art mods
Generative art
Generative art is post-conceptual art that has been created (in whole or in part) with the use of an autonomous system. An ''autonomous system'' in this context is generally one that is non-human and can independently determine features of an ...
mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks. Examples include
Julian Oliver's ''
ioq3apaint'', a generative painting system that uses the actions of software agents in combat to drive the painting process,
Alison Mealy's ''
UnrealArt'' which takes the movements of game entities and uses them to control a drawing process in an external program,
Kent Sheely's "Cities in Flux," a ''
Grand Theft Auto: San Andreas'' mod that glitches and distorts the game's world in real-time, and
RetroYou's ''
R/C Racer'' a modification of the graphic elements of a racing game which results in rich fields of colour and shape.
See also
* Art game
An art game (or arthouse game) is a work of Interactive art, interactive new media art, new media digital art, digital software art as well as a member of the "art game" subgenre of the serious game, serious video game. The term "art game" was ...
* Adaptive music
Adaptation, in biology, is the process or trait by which organisms or population better match their environment
Adaptation may also refer to:
Arts
* Adaptation (arts), a transfer of a work of art from one medium to another
** Film adaptation, ...
* Demoscene
The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
* Digital art
Digital art, or the digital arts, is artistic work that uses Digital electronics, digital technology as part of the creative or presentational process. It can also refer to computational art that uses and engages with digital media. Since the 1960 ...
* Electronic art
Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electr ...
* Electronic Language International Festival
The Festival Internacional de Linguagem Eletrônica (FILE; English: Electronic Language International Festival) is a new media arts festival that usually takes place in three cities of Brazil: São Paulo, Rio de Janeiro and Porto Alegre. It has a ...
* Game Masters
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
* Game studies
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
* Interactive art
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
* Internet art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden
Internet art (also known as net art or web art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance o ...
* In-game photography
Virtual photography is a form of new media art where Image, images are created by taking Screenshot, screenshots of Video game, video games or other Virtual world, virtual worlds. Virtual photography has been featured in physical art galleries a ...
* Mod (video gaming)
Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general ''modding''. A set of modifications, commonly c ...
* Software art
Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software ...
* Virtual art
Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and ...
Notes
Sources
''GameScenes: Art in the Age of Videogames''.
(Johan & Levi, 2006). Edited by Matteo Bittanti and Domenico Quaranta.
*
''Videogames and Art''
by Andy Clarke and Grethe Mitchell (eds.)
Journal of Media Practice vol 7, no. 1
(special edition on videogames and art) by Andy Clarke and Grethe Mitchell (eds.)
, online magazine of the CADRE Laboratory for New Media
The CADRE (Computer in Art, Design, Research, and Education) Laboratory for New Media is an American academic entity at San José State University focused on digital media arts research and creation. It is the second oldest education and art me ...
, San Jose State University
San José State University (San Jose State or SJSU) is a Public university, public research university in San Jose, California. Established in 1857, SJSU is the List of oldest schools in California, oldest public university on the West Coast of ...
From "First-Person Shooter" to Multi-User Knowledge Spaces
Mathias Fuchs and Sylvia Eckermann
Konsum Art-Server nTRACKER
Margarete Jahrmann and Max Moswitzer
Messages For A First Person Perspective
Maia Engeli
*
External links
* ttp://maia.enge.li/gamezone/taxonomy.html Art games archive with examples of artistic modifications
{{DEFAULTSORT:Video Game Art
Visual arts genres
Digital art
Works based on video games
Modern art