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''Armor Command'' is a
military science fiction Military science fiction is a subgenre of science fiction that features the use of science fiction technology, mainly weapons, for military purposes and usually principal characters who are members of a military organization involved in military a ...
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by American studio Ronin Entertainment and published by
Ripcord Games Ripcord Games was a video game publisher and an entertainment software label of Panasonic Interactive Media based in Santa Clara, California. Games published by Ripcord Games *'' Armor Command'' *''Enemy Infestation'' *'' Forced Alliance'' *''Re ...
for
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in 1998. Set in the early 30th century, the game revolves around two factions, the United Terran Federation led by humanity, and the Vrass, a feudal slaver empire led by aliens. Armor Command was designed by Edward Kilham, known as the co-designer of Star Wars: TIE Fighter. Armor Command released to generally positive and lukewarm reviews, although seen as obscure in comparison to more notable games in the genre.


Gameplay

''Armor Command'' is a
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
game set in the distant future, using a 3D display view. The two races are humans under banner of the United Terran Federation, and a slaver alien race called the Vrass, but nicknamed as Slavers. Both are somewhat homogeneous gameplay-wise, their main differences being aesthetic. A close-up view is available that allows players to focus on units, along with a less focused in one, though a top-down, eagle's eye view is present. Mechanics involve an unseen and unplayable orbiting fleet, which beam units and supplies to the surface using pad buildings -- the town halls of the game. Ore and metal are the two resources of the game, which may be mined using specialized worker units. Ore is used as a more general resource and metal is more specialized, used for purposes such as upgrades. Radar towers may be constructed to bypass the fog of war. Aerial and ground units are available. The only units available in game are mechanical, no infantry exists. Most units may attack when moving. The singleplayer campaign involves 22 missions on each side, as well as five training missions. Multiplayer is available up to four players, with LAN and modem options available.


Plot

The Vrass in the game are a contingent of their species that have entered human space from a wormhole, starting the events of the game in 2910. Though some space-conflict occurs, most of the fighting between the two races occurs on terrestrial settings, caused by the interference of a nebula. Friendly to Terran indigenous alien races are hinted at throughout the game. The game contains two mutually exclusive campaigns, both of which have different results. The Terran campaign culminates after several interstellar battles, when the aliens are pushed back to the wormhole, and are destroyed. The human forces resolve to study the wormhole and develop technology to defeat the rest of the aliens. The alien campaign concludes with an invasion of the Earth, resulting in the enslavement of the population.


Reception

''Armor Command'' received mixed reviews according to the
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website
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. Themes raised included the game's lack of innovation and criticism over the control and camera designs. The control and cameras were seen as the primary flaws of the game, overshadowing anything else. However, the game was praised for the fidelity of its 3D graphics, seen as a rarity at the time among the RTS genre. Alan Dunkin of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' said, "''Armor Command'' in many ways is no different from a generic real-time strategy game: direct troops, destroy the enemy, develop your base of operations, exploit resources, and move on to the next scenario. If you're new to the real-time genre or you're just completely addicted to them, it might be a nice distraction from the standard fare. But veteran real-time strategy players will not find much to impress them." However, he noted that if the control and camera system was improved, then "''Armor Command'' would have been tremendously better," and also praised its graphics. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' said, "After all is said and done, ''Armor Command'' is a competent ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game '' Dune ...
'' clone with a good gimmick and quite a bit of gameplay for your dollar." ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' said, "Mix in excellent multiplayer action, and ''Armor Command'' comes up as a solid game glutted with a lot of crap. It doesn't push the genre to a whole new level, but it doesn't insult it either."


References


External links

* {{moby game, id=/windows/armor-command 1998 video games Multiplayer and single-player video games Real-time strategy video games Red Ant Enterprises games Ripcord Games games Ronin Entertainment games Video games developed in the United States Windows games Windows-only games