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In
video gaming Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted. In the
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
industry, the term ''conversion'' has a different usage, in reference to game conversion kits for arcade cabinets.


Types of conversions


Direct conversions

Direct conversions, also referred to as "straight conversions", are conversions in which the source code of the original game is used with relatively few modifications. Direct conversions were fairly rare until the second half of the 1990s. In the case of arcade conversions, this was because arcade systems were usually much more advanced than their contemporary home-based systems, which thus could not accurately recreate the speed, graphics, audio, and in some cases even the gameplay algorithms of arcade games. In the case of personal computer conversions, most games pre-1995 were produced in assembly language, and source-based conversions could not be reproduced on systems with other processors, rendering the original source code useless. Also, while most third-party developers had access to the original graphics and audio, they could not be faithfully reproduced on older home computers such as the ZX Spectrum and developers were forced to recreate the graphics and audio from scratch. In the early 2000s, source-based conversions of games became more feasible and one-to-one pixel perfect conversions became commonplace.


Imitations/clones

Imitations of popular arcade games were common, particularly in the early days of video gaming when copyright violations were treated less severely. While the game was fundamentally the same, the title, names, graphics and audio were usually changed to avoid legal challenges. Developers have created "clones" of their own games. Escape (now Westone) produced a clone of '' Wonder Boy'' for the NES by the name of '' Adventure Island'' to circumnavigate a number of legal issues surrounding the ''Wonder Boy'' name and character.


Remakes

Developers have
remade Bas-Lag is the fictional world in which several of English author China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as "thaumaturgy") and steampunk technology exist, and is home to many intelligent races. It is inf ...
older video games with modern technology. This was a particular phenomenon during the late 1990s with numerous 3D updates of games such as ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous ri ...
'', '' Missile Command'', ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' and ''Space Invaders''.


Retro/emulation

Advances in technology and a rising interest in
retrogaming Retrogaming, also known as classic gaming and old school gaming, is the current playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, alt ...
have incited a trend whereby collections of "classic" games, usually arcade games, are re-released on modern gaming systems in their original forms. This is usually carried out by means of custom
emulator In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peri ...
s, which reproduce the activity of the original arcade ROMs. In other words, instead of rewriting the code for the game itself onto the new hardware system, the programmers write code which imitates the original hardware system and transfer the game code without alteration. Nintendo's
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
has had hundreds of conversions of older games, including games originally written for the SNES, the hardware of which forms the basis of the Game Boy Advance.


Conversion kit

A conversion kit, also known as a software kit, is special equipment that can be installed into an arcade machine that changes the current
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
it plays into another one. For example, a conversion kit can be used to reconfigure an arcade machine designed to play one game so that it would play its sequel or update instead, such as from '' Street Fighter II: Champion Edition'' to ''
Street Fighter II Turbo ''Street Fighter II Turbo: Hyper Fighting'' is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of '' Street Fighter II'', part of the '' Street Fighter'' franchise, following '' Street Fighte ...
''. A conversion kit can be sold in the form of a
printed circuit board A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a laminated sandwich str ...
(PCB) for a compatible arcade system (such as the Sega Model systems), or a
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
for a multi-game arcade system (such as the
Neo Geo Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. The Neo Geo MVS was ...
).


History

The earliest video game conversions were almost exclusively home versions of popular arcade games. The first examples were conversions of Atari's ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' in the form of consoles with this one game built-in, as well as consoles that included a number of variations on the game. Atari produced their own "official" conversion of the game for home use, but a number of other imitators such as
Sears Sears, Roebuck and Co. ( ), commonly known as Sears, is an American chain of department stores founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began ...
' Telegames Pong IV were also on the market. With the beginning of the video game era, Atari released their
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
console for which they licensed and produced a number of home conversions of popular arcade titles, including ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
'' by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
, ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and ...
'' and '' Defender.'' Later, other third-party developers and publishers such as
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
and
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consol ...
produced games like ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong and his clan of other apes and monkeys. The franchise primarily consists of platform games—originally s ...
'' for the Atari 2600.
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The A ...
introduced the concept of a convertible
arcade system board An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
, or arcade conversion system, with the
DECO Cassette System 240px, DECO Cassette System loading screen The DECO Cassette System was introduced by Data East in October 1980. It was the first standardised arcade system that allowed arcade owners to change games. Developed in 1979, it was released in Japan i ...
. It was the first interchangeable arcade system, developed in 1979 before it was released in 1980. It inspired Sega's Convert-a-Game system, which released in 1981. '' Mr. Do!'' (1982) by Universal was the first hit arcade game sold as a conversion kit. After the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
came to an end ''circa'' 1983, the
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
industry began recovering ''circa'' 1985 with the arrival of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the
Nintendo VS. System The is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversio ...
, the latter being the Western world's introduction to the Famicom (NES) hardware in 1984, prior to the official release of the NES console; the success of the VS. System in arcades was instrumental to the release and success of the NES in North America. The mid-1980s and the mid-1990s saw a flurry of conversions of popular arcade games to home computers such as the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
, Commodore 64,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the S ...
,
Commodore Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved grap ...
and Atari ST. These games were mostly developed and published by groups who were not involved with the original developers, but who had bought the rights to create reproductions of these games. Console versions of these arcade games, however, were often produced by the original developers of the arcade title.


References


GameSpot's A History of Video GamesPetri Kuittinen's A History of Video GamesThe Dot Eaters
{{DEFAULTSORT:Video Game Conversion Video game development