Apparitions (Chill)
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''Apparitions'', published in 1991 by
Mayfair Games Mayfair Games was an American publisher of board, card, and roleplaying games that also licensed Euro-style board games to publish them in English. The company licensed worldwide English-language publishing rights to ''The Settlers of Catan'' se ...
, is a supplement for the horror role-playing game ''
Chill In computing, CHILL (an acronym for CCITT High Level Language) is a procedural programming language designed for use in telecommunication switches (the hardware used inside telephone exchanges). The language is still used for legacy systems ...
''.


Plot summary

''Apparitions'' is a 128-page softcover sourcebook for players and referees of ''Chill'' that contains information about malevolent spirits, haunts and hauntings, and also presents creatures, additional profession templates, disciplines and an adventure scenario. The book sorts the entries into three broad categories: * Departed Spirits (ghosts) * Projections (benign spirits that only manifest to inform or warn) * Independent Creatures of the Unknown (dangerous spirits that seek to harm or torment humans) The book was designed by Philip Athans and edited by Jeff Leason, with graphic design by Mari Paz Cabardo, and illustrations and cover art by Joe DeVelasco.


Reception

In the October 1992 edition of '' Dragon'' (Issue #186),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pr ...
found the book "consistently entertaining and filled with interesting material that is intelligently presented." He liked the graphic design, calling it "a sort of cross between a ransom note and an impressionist painting... as much fun to look at as to read." He thought the collection of more than two dozen creatures "a delightfully nasty bunch", and he enjoyed the "vivid descriptions", but was disappointed by the lack of illustrations. Swan also wanted "stronger scenarios and a few more adventure hooks," but concluded that "the fastidous research, evocative writing, and enthusiasm for the material makes for a winning combination."


References

{{reflist Chill (role-playing game) supplements Role-playing game supplements introduced in 1991