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''Apidya'' (titled in Japanese characters below the title) is a horizontally scrolling shoot 'em up video game developed by German studio Kaiko and released by Play Byte in 1992 for the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
. It was Kaiko's second game developed. Despite being labelled II in the title it is not a sequel to any game, but has the digits placed there simply for a gag.


Gameplay

The game is a horizontally scrolling shooter, with some elements similar to early, classic shoot 'em ups. The story revolves around Ikuro, whose wife Yuri has been poisoned by Hexaae, an evil lord of black magic. Ikuro uses magic to transform into a deadly
bee Bees are winged insects closely related to wasps and ants, known for their roles in pollination and, in the case of the best-known bee species, the western honey bee, for producing honey. Bees are a monophyletic lineage within the superfamil ...
and vows to find an antidote for Yuri and wreak revenge on Hexaae. The player controls a bee capable of launching a number of projectiles which can damage or destroy enemy targets. The game uses the power-up bar system pioneered by ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *'' Sc ...
''. Destroyed enemies sometimes leave a power-up in the form of a red-and-yellow flower. The player may collect these flowers and activate new weapons and enhancements. A 'build-up' weapon, similar to the 'beam' weapon in ''
R-Type is a scrolling shooter, horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the List of R-Type video games, ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in ...
'', also features. If the fire button is held down for a second or two, the bee produces a hissing noise and releasing the fire button will then cause the bee to fire a large, organic projectile (a giant bee stinger) which can wipe out waves of small enemies, or damage larger ones. If the player's bee is hit by enemy fire or crashes into the terrain, a life will be lost and the current stage is restarted except for the end bosses of the first 3 stages, that will continue till all lives are lost. Once all lives are lost the game ends. A co-operative two-player mode is possible, in which the second player controls a smaller companion drone, which can launch small projectiles and shield the first player. The drone can sustain 5 small projectiles per life but won't survive large projectiles or collisions and the stage doesn't reset if it dies, the large bee is the alpha which must survive to advance. The alpha bee dying resets the stage as with normal play minus end stage bosses for the first 3 stages. An alternating two player mode is also possible. The game consists of five themed levels: a meadow, a pond, a sewer filled with mutated enemies, a bio-technological machine and a final level where the player must battle five final bosses. The final level offers plenty of points for slain enemies, offering a semi status quo for players as they will recover some lost lives from restarting the level. Each level is divided up into a number of stages (usually three where the last is the end boss, that doesn't reset upon losing a life only on credit). There is also a number of hidden bonus levels. In the first two levels, nearly all the enemies are real creatures which may be found in a meadow or pond. The later levels feature mutant and inorganic creations. During "Techno Party", the bee morphs into a more mechanized form for the duration of that level. The first boss is unique, it cannot be harmed so the player must survive till it vacates the game. There are four difficulty settings. When the difficulty is set to "easy", it is not possible to play the last level, the ending sequence is skipped and the player is directed straight to the end credits.


Music

The musical soundtrack to the game was composed by game musician
Chris Huelsbeck Christopher Hülsbeck (born 2 March 1968), known internationally as Chris Huelsbeck, is a German video game music composer. He gained popularity for his work on game soundtracks for '' The Great Giana Sisters'' and the '' Turrican'' series. Car ...
. A high-quality arrangement of the soundtrack was released as a CD album in 1992. The soundtrack of level 4 features several samples from
L.A. Style L.A. Style was a Dutch electronic dance music group, consisting of founder, producer and radio DJ Wessel van Diepen (who later also created Nakatomi and the successful Vengaboys), composer Denzil Slemming (a.k.a. Michiel Van Der Kuy of Lase ...
's ''
James Brown Is Dead "James Brown Is Dead" is a song by Dutch electronic dance music duo L.A. Style, produced by Wessel van Diepen and Denzil Slemming. It was released in August 1991 as the lead single from their debut album, ''L.A. Style'' (1993). The song was a ma ...
''. There have also been live performances of the game's music: * An Apidya suite was performed live by a full symphonic orchestra in 2003 at the
Symphonic Game Music Concert The ''Symphonic Game Music Concerts (''shortened to: ''Game Concerts'') are a series of award-winning orchestral video game music concerts first performed in 2003 at the Gewandhaus in Leipzig, Germany, notable for being the longest running and the ...
series in Leipzig, Germany. * Music from Apidya was part of the 2006 PLAY!, a Video Game Symphony concert in Stockholm, Sweden. * Music from Apidya (as well as many of Hülsbeck's other works) was played by a symphonic orchestra at the Symphonic Shades concert in 2008. * Music from Apidya was featured on the Amiga Power; Album with Attitude. * Music from Apidya as a tribute do the Amiga, featured on albu
Project Paula - Amiga
performed and mixed by Volkor X in 2017.


Reception

The game was largely praised as a fine example of the shoot 'em up genre.
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comp ...
magazine described the game as offering "more playability than any other shoot 'em up" and awarded the game 89% in 1992.
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling '' ACE'' to EMAP, Future split the dual-format ...
magazine awarded the game 90%.


Legacy

An unofficial GBA Apidya technical demo followed years later, and an unofficial Windows
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sa ...
of the first level was released in 2002Apidya 2002
/ref> but neither was ever completed.


References

{{reflist 1992 video games Amiga games Amiga-only games Horizontally scrolling shooters Japan in non-Japanese culture Multiplayer and single-player video games Video games about insects Video games about shapeshifting Video games scored by Chris Huelsbeck Video games developed in Germany Fictional bees