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Antics3D was a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
3D animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
program published by Antics Technologies. It is used by amateurs and professionals to create 3-dimensional, animated visualisations of events in a variety of industries.
Filmmakers Filmmaking (film production) is the process by which a motion picture is produced. Filmmaking involves a number of complex and discrete stages, starting with an initial story, idea, or commission. It then continues through screenwriting, casting ...
form the largest userbase, who use the software for pre-vizualisation,
storyboard A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in th ...
ing and
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
. However, the software is also used in
forensic animation Computational criminology is an interdisciplinary field which uses computing science methods to formally define criminology concepts, improve our understanding of complex phenomena, and generate solutions for related problems. Methods Computing sci ...
,
education Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. ...
,
training Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. I ...
and many other areas which benefit from animated visualisations. The
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
in Antics3D, which is significantly easier than in traditional
animation software Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refer ...
, has in large part contributed to its uptake in these sectors that lack animation expertise. The software applies the
drag and drop In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, it can be used ...
and
point and click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and c ...
paradigms to animation, allowing users to create virtual sets, import props and
characters Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
,
direct Direct may refer to: Mathematics * Directed set, in order theory * Direct limit of (pre), sheaves * Direct sum of modules, a construction in abstract algebra which combines several vector spaces Computing * Direct access (disambiguation), ...
the characters to perform actions, and use virtual
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
s to record scenes which can be edited on a
timeline A timeline is a display of a list of events in chronological order. It is typically a graphic design showing a long bar labelled with dates paralleling it, and usually contemporaneous events. Timelines can use any suitable scale represen ...
. Unlike traditional animation software, the possibilities for a user are limited - scenes will always utilise (at most) characters, cars, rooms and other common objects. However, this allows for much more intuitive
user interaction Ancient Egyptian roles * User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty * Useramen, an ancient Egyptian vizier also called "User" Other uses * User (computing), a person (or software) using an ...
, where "intelligent" props respond in obvious ways without the user needing to define the desired response. For instance, a character can be commanded to walk across a room by simply selecting the destination - the user does not need to directly animate the character's legs, arms, etc. On November 28, 2008, the company's website a
www.antics3d.com
reported that the software was no longer available and no future versions were planned. The reason given was that the cost to develop and support the software had outstripped revenues. A community discussion board has sprouted up a
http://previz.yourbb.eu
and there is a community blog a
http://antics3d.blogspot.com
The last files—which require a now unattainable serial number to work—may be downloaded fro
http://antics3dprofessional.fileburst.com
Recent update showed antics3d homepage as well as above link non-working.


History


Antics Pre-Viz (V1)

After showing a beta version of Antics at
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
in 2004, Kelseus officially launched Antics Pre-Viz in April, 2005 at NAB (
National Association of Broadcasters The National Association of Broadcasters (NAB) is a trade association and lobby group representing the interests of commercial and non-commercial over-the-air radio and television broadcasters in the United States. The NAB represents more tha ...
) in Las Vegas, Nevada. The initial version of the program was aimed at non-specialist users such as art-directors and editors who wished to create pre-visualizations or storyboards of scenes in a screenplay. When the company changed their name to Antics Technologies later that year, they also changed the program's name to just "Antics", dropping the "Pre-Viz" at the end.


Antics V2

At
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2005, Antics Technologies launched an upgrade, Antics3D V2, which introduced a fully integrated timeline and improved animation workflow and the user interface. At this time the
BBC #REDIRECT BBC Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
began using Antics V2 as part of their training program in film production.


Antics3D V3

In December 2007, Antics first released a free version of its software. Antics3D V3 had a free BasePack version and a paid ProPack version. This change in marketing was an effort to expand the user base of the program to include
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
, crime scene re-creation, marketing and the amateur animation filmmaker. Among the improvements in V3 were the ability to scale content up or down in size, a new content viewer, improved camera controls and import capability of BVH animations and FBX and 3DS models. With the release of V3 in December, 2007, Antics Technologies began to distribute two different versions of its program: the free BasePack and the paid ProPack versions. The free version of Antics3D is known as the BasePack. It includes basic core content for scene creation along with the ability to download additional free content from th
Antics Content Warehouse
online. Premium content packs, released in bi-monthly intervals, are also available for purchase by BasePack users. Assets include 3D characters, buildings, props, sets, terrains, audio files, animations and character poses. The ProPack is the paid version of Antics3D, currently priced at $595. In addition to all features of the BasePack, ProPack users also receive full customer support and a license to activate Antics V3.1 on up to two computers. Paid ProPack users have free-of-charge access to all content add-ons, including premium content packs until Dec 3, 2008.Antics Product Packages, ''Antics3d.com''
/ref> The ProPack also comes with a
3ds Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics software, 3D computer graphics program for making 3D animations, 3D models, models, 3D computer game, games and 3D rendering, images. It is developed ...
Exporter Plugin which allows the user to export into Antics3D: geometry, textures, skinned/rigged characters,
kinematic Kinematics is a subfield of physics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a fiel ...
or vertex animations, morph targets and their animations, object hierarchies, keyframes as poses and geometry as bounded floors.


Antics3D V3.1

V3.1 was released in April 2008. It expanded import capability to include SKP models from Google
SketchUp SketchUp is a suite of subscription products that include SketchUp Pro Desktop, a 3D modeling Computer-Aided Design (CAD) program for a broad range of drawing and design applications — including architectural, interior design, industrial an ...
and a built-in browser to import content from th
Google 3D Warehouse
.


Antics3D V4

Antics3D V4 was released in August 2008 and improved several facets of the program, from the user interface to the smoothness of animations. The biggest addition to V4 was shadows and lighting, which now allows users to dynamically light their scene in dramatic ways.


Antics3D V5

Antics3D V5 was released in October 2008. Among other improvements, it features character
emotions Emotions are mental states brought on by neurophysiology, neurophysiological changes, variously associated with thoughts, feelings, behavioral responses, and a degree of pleasure or suffering, displeasure. There is currently no scientific ...
and expressions. When V5 was released, Antics Technologies stopped offering a free version of Antics3D. V5.1 (containing some minor updates) was released to users in March 2009.


Reviews

# ''StudioDaily.com'' (Film and Video Magazine), February, 2005, pp. 14–22. Reviews Antics-PreVi

# ''Digit Magazine'', November, 2006, Page 71. Reviews Antics V

# ''Digital Producer Magazine Online'', April, 2007. Reviews Antics V2.

# ''DV Magazine'' (online), December, 2007. Reviews Antics V3.

# ''Renderosity.com'', March, 2008. Reviews Antics V3.


References


External links


Community discussion board

Ammo Previz's Community blog

Last available versions of the files

Antics Official Site

Antics Official Forum

Antics Official Blog

Antics 3D Community Blog

Antics Video Tutorials on YouTube







Interview with Roger Stone, Dev Director, Antics Technologies

Mike Jones Article on Antics/Moviestorm GUI

Phil Rice Machinima Blog "Antics Stepping it up"
{{DEFAULTSORT:Antics3d 3D graphics software Machinima Film and video technology