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''Anna'' is a 2012
psychological horror Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subgenr ...
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
video game developed by Dreampainters Software. Set high in the Italian mountains, ''Anna'' follows an unnamed protagonist as he uncovers his past and mysterious connection to the eponymous Anna. Players must contend with the protagonist's dwindling sanity and environments that shift in appearance. Depending on the player's actions, multiple endings are possible. On 13 April 2013, the ''Extended Edition'' was released which added new environments, puzzles, a user interface, music, improved graphics, and a new character.


Plot

The story in ''Anna'' is significantly changed in the ''Extended Edition''. The following applies to that version of the game. ''Anna'' concerns an unnamed protagonist who, after a series of dreams centered around a sawmill nestled somewhere in the Italian mountains, finds an envelope containing photographs of him being in the Val D'Ayas Valley, a location he has no recollection of visiting. His mental state deteriorates as he hesitates to open the envelope, to the point where he collapses before giving a lecture. After leaving the hospital, a colleague accidentally forces him to open the envelope, where he realizes that the photos match the sawmill that's been haunting his dreams. Remembering his devotion to a figure known only as Anna, he sets out to find the mill. The protagonist arrives at the sawmill and unlocks the front door through a mechanism hidden under a staircase. While inside, he discovers that the house is haunted by various supernatural entities. A backstory is revealed through documents found within the sawmill, puzzles, and observations made by the player: the eponymous Anna was a god worshiped long ago, signifying growth and nature. After a woman who is said to resemble Anna is
burned alive ''Burned Alive: A Victim of the Law of Men'' is a best-selling book, ostensibly a first-person account of an attempted honor killing. The author, Souad, is described as a Palestinian woman now living in Europe who survived an attempted murder ...
after saving a man, Anna grows furious at men. Throughout generations, men find and fall madly in love with her, their devotion causing them to self-destruct. One of these men, a sabot maker, discovered the cult that surrounded her through research and, quickly realizing the house he shares with his brother is built on a long-lost temple, begins a ritual to summon her. His brother tries to steer him clear of his obsession but fails to do so before he ultimately succumbs to an unknown fate. The protagonist rents the sawmill out for a summer vacation with his family many years later. It's hinted that those in charge of the lease are related to the sabot maker and are aware of his past; the lower levels of the sawmill are made inaccessible per the lease. During a walk one day, he discovers Anna. His obsession leads to him stealing a statue made in her likeness from a church. Fearing for her husband, his wife smashes the statue, causing the protagonist to snap and murder his family. He is forced out of the house and has his memory wiped. Depending on the player's actions throughout the game, the protagonist will either: leave the sawmill before or after being cursed by going too far in; be overcome by his dwindling sanity and find himself expelled from the house; be told to leave before entering the temple due to a lack of knowledge; be overcome by his obsession and find himself permanently trapped in the temple with Anna's statue, glad that she is with him; or endure the sabot maker's fate by following in his footsteps. If the player decides to go with the latter, the protagonist's consciousness will be trapped in a wooden mannequin found within the sawmill. A post-credits scene is unlocked if the player finds every observation, uncovering a fresco of Anna next to the Zoroastrian spirit of destruction,
Angra Mainyu Angra Mainyu (; Avestan: π¬€π¬’π¬­π¬€βΈ±π¬¨π¬€π¬Œπ¬₯𐬌𐬌𐬎 ''AΕ‹ra Mainiiu'') is the Avestan-language name of Zoroastrianism's hypostasis of the "destructive/evil spirit" and the main adversary in Zoroastrianism either of the ...
previously hidden behind a locked cabinet.


Development

Dreampainters, the development studio, based the story on legends from the Val D'Ayas region of Italy, particularly one about a sawmill where a lumberjack killed his family. They claimed that the game's focus was on mystery-solving and exploration, with the player being able to discover the plot at their own pace. One of Anna's particularly infamous features, the ability to pick up any object (no matter if it will be used later on in the game), was apparently based on the developers' hatred for adventure games and cartoons where the important objects were made more obvious to the viewer. Anna would reportedly have a feature whereby the game would interpret the player's actions to try and scare them; for example, if a player focused on a particular object for too long, that object would appear more often. However, no such feature appeared in the game. Dreampainters also claimed that the extent of the protagonist's descent into madness would determine the ending, but the ending was actually determined by when the player decided to leave the sawmill.


Reception

''Anna'' received "Mixed or average reviews," according to
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. The graphics, story and sound were praised, but it was criticized for the obscurity of its narrative, complexity of its interface, poor translation, and difficulty of its puzzles. The horror elements were both praised and criticized by different reviews;
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
's Anthony Gallegos initially praised the horror aspects but lamented that "most of the fear factor is neutered after you realize nothing can harm you."
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
's Holly Green praised the atmosphere, but claimed "the pre-release screenshots feel a bit misleading." VideoGamer's Lewis Denby liked the "genuine scares here and there," but felt similarly to Gallego about the lack of challenge. The puzzles met a far more divisive reaction. Denby thought that "Most of the puzzles don't make any sense," while Gallegos confided that many of the puzzles were "anger-inducing," describing them as "really just trial and error situations." Green noted that the lack of hints turned the puzzle-solving into "a game of pin the tail on the donkey," but noted that the interface helped reduce the frustration of pixel-hunting. Web-reviewer
Yahtzee Croshaw Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British comedic writer, author, video game journalist, humorist, podcaster, and video game developer. He is best known for his video game review series '' Zero Punctuation'', which he pr ...
praised the horror but claimed the immersion was broken by the necessity of a walkthrough. Both Green and Denby agreed that the quality of the translation was poor; Denby felt that the translation was "garbled." Green declared "the translation's biggest casualty is the narrative behind the protagonist's obsession with Anna." All three critics agreed that the User Interface was unpolished. Gallegos felt that it was "sub-par," and both Denby and Green found it to be an area of frustration.


Sequel

A sequel, ''White Heaven'', was announced in 2013 with a projected release date of 2014. An indirect sequel, ''White Heaven'' was set to expand the scope of the narrative and gameplay capabilities found within ''Anna''. Development on the title resurfaced with an announcement trailer in 2016. In 2020, another sequel, Nascence, was revealed. Set to be the first in a trilogy titled ''Anna's Songs'', it tells a standalone story set within the universe of ''Anna''. In a developer Q&A, it was announced that ''White Heaven'' is now a part of this new trilogy and development on the title will continue development soon after the release of ''Nascence''. A newly formed development studio, Treehouse Studios, is assisting with development.


References


External links

* {{Authority control 2012 video games Abandoned buildings and structures in fiction Linux games MacOS games PlayStation 3 games PlayStation Network games Psychological horror games Single-player video games Video games developed in Italy Video games set in Italy Windows games Xbox 360 Live Arcade games Puzzle video games Adventure games