Amnesia Fortnight 2012
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''Amnesia Fortnight 2012'' is a bundle of prototypes made during a two-week public
prototyping A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
session in 2012 by Double Fine Productions, which was held in conjunction with the Humble Bundle group in 2012. Everyone that paid a minimum of $1 had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that became available to those that purchased the bundle after they were completed. There were also three bonus prototypes included, including two from the first ''Amnesia Fortnight'' that were made into commercial games, and one prototype from the previous year's ''Amnesia Fortnight'' that hadn't been released to the public before that point. 2 Player Productions filmed a documentary about the making of the prototypes, which was included with purchase of the bundle. ''Amnesia Fortnight 2012'' was later released on physical media as part of a special edition bundle.


''Hack 'n' Slash''

''Hack 'n' Slash'' was the prototype that received the most votes. It is a '' Legend of Zelda'' inspired action/adventure, where players solve puzzles by literally hacking the game: for example, inhibiting the game's speed to pass through fireball-laden hallways or instantly killing enemies by setting their health to 0. The project leader was senior programmer Brandon Dillon. A full commercial version of the game was announced on December 10, 2013. It was released in
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
for Windows, Mac, and Linux on May 6, 2014, and the full version was released on September 9, 2014, for the same
operating systems An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ...
.


''Spacebase DF-9''

''Spacebase DF-9'', the prototype receiving the second most votes, is a
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
set in space. The project leader was designer-programmer JP LeBreton. A full version of the game was announced in October 2013 and released on October 27, 2014 with overwhelming negative reviews from press and consumers.


''The White Birch''

''The White Birch'' received the third most votes. It is an ambient
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
inspired by '' Ico'' and '' Journey''. The project leader was art director Andy Wood.


''Autonomous''

''Autonomous'' was the prototype that received the fourth most votes. It is a retro-futuristic
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * Sandbox (Gu ...
robot game. The project lead was art director Lee Petty. It was released as an expanded full free release for the Leap Motion controller on November 18, 2013.


''Black Lake''

''Black Lake'' received the fifth most votes. Originally only four prototypes were going to be chosen to be made, but Double Fine decided to greenlight one more. It is a fairytale exploration game whose project leader was senior artist Levi Ryken.


''Brazen''

''Brazen'' was a prototype created during the 2011 ''Amnesia Fortnight'', which unlike the 2012 prototyping session, was not public. Double Fine decided to release it as a bonus with the 2012 prototypes. It is a ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games, beginning with first installment '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of pl ...
''-style four-player online
co-op A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democr ...
game. Its art style is an homage to
Ray Harryhausen Raymond Frederick Harryhausen (June 29, 1920 – May 7, 2013) was an American-British animator and special effects creator who is regarded as one of the most influential figures in the history of both fields. In a career spanning more than 40 ...
films. The project leader was Brad Muir, the project leader of ''
Iron Brigade The Iron Brigade, also known as The Black Hats, Black Hat Brigade, Iron Brigade of the West, and originally King's Wisconsin Brigade was an infantry brigade in the Union Army of the Potomac during the American Civil War. Although it fought ent ...
''.


''Costume Quest''

'' Costume Quest'' was originally made as a prototype during the first ''Amnesia Fortnight'' session, which wasn't public. Double Fine included the original prototype as a bonus with the 2012 prototypes. The project leader was lead animator Tasha Harris.


''Happy Song''

''Happy Song'' was also a prototype from the first ''Amnesia Fortnight'' session. This prototype would later become '' Sesame Street: Once Upon a Monster''. Like ''Costume Quest'', Double Fine decided to include the original prototype as a bonus with the 2012 prototypes. The project leader was lead programmer Nathan Martz.


References


External links

* {{Authority control 2012 video games Game jam video games Platformers Double Fine games Role-playing video games Video game compilations Video games developed in the United States Windows games Windows-only games Multiplayer and single-player video games