HOME

TheInfoList



OR:

''Alpha Mission II'' is a vertically scrolling full screen
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
released by
SNK is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises ...
in 1991 for the
Neo Geo The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video gam ...
arcade and home systems. It is the sequel to the 1985 arcade game '' Alpha Mission''. It was later released for the
Neo Geo CD The is a home video game console produced by SNK Corporation, released on September 9, 1994. The system is the same platform as the cartridge-based Neo Geo released four years earlier, but converted to the cheaper CD media format which reta ...
in 1994 and for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
in 2010. The player controls a fighter spacecraft (Armored Scrum Object) and can shoot enemies in the air, bomb enemies on the ground, collect
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s, and defeat bosses to advance levels.


Gameplay

The game controls uses 2 or 3 buttons used depending on the selected shuttle mode. The ship's armaments consist of air-to-air
laser A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word ''laser'' originated as an acronym for light amplification by stimulated emission of radi ...
shots, air-to-ground
missile A missile is an airborne ranged weapon capable of self-propelled flight aided usually by a propellant, jet engine or rocket motor. Historically, 'missile' referred to any projectile that is thrown, shot or propelled towards a target; this ...
s and any Power Weapons the player collects. The laser and missiles can be upgraded up to four times by collecting the powerups from drones that are shot. Power Weapons are available after the player collects three pieces of the same
armour Armour (Commonwealth English) or armor (American English; see American and British English spelling differences#-our, -or, spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, e ...
type or can be bought with credits acquired after each stage.''Alpha Mission II'' user's manual (Neo Geo AES, US) The weapons have limited power indicated on an energy meter. Using the weapons or getting the ship damaged lowers the energy. The energy can be recharged by collecting E power ups. Once the energy expires, the ship returns to normal mode. Depending on which mode is selected varies whether Button C or B activates the Power Weapons. Various hidden items can do certain things like an R item can put the shuttle in Reverse for a certain distance. The shuttle is destroyed by one shot or by running into an enemy unit or hazard. Unless the player collects enough K power-ups beforehand, the missiles and laser shots will be lost to minimum power when the player loses a life. There are seven stages in the game, with the last one consisting of a single boss battle. The player has to fight through them avoiding hazards in addition. Mid-bosses occasionally appear in the game. When the player meets a mid-boss or end stage boss, the player must destroy weak points and various parts of the boss to destroy it.


Development and release


Reception

In Japan, ''Game Machine'' listed ''Alpha Mission II'' on their May 1, 1991 issue as being the most-popular arcade game at the time. Since its initial release in arcades, the game has been met with generally positive reception from critics. ''
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
''s Paul Biondich regarded it as a worthy successor to the original ''Alpha Mission'' and praised its complex weapon system, crisp graphics and simple controls although Kyle Knight gave the game more mixed outlook, stating that the enemy designs were dated and the aforementioned weapon system was a detriment. ''Consoles Plus'' Kaneda Kun and François Hermelin commended the presentation, sound design, playability and original weapon. Both Kun and Hermelin noted that the lack of unlimited continues prolongs the title's overall longevity. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' Paul Rand gave positive remarks the visuals for its quality, sound, difficulty and playability. Rand also noted that the lack of unlimited continues made it worthwhile. ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
''s four reviewers highlighted the visuals, soundtrack, bosses and weapon variety in a positive manner, deeming it to be better than '' Last Resort'' but not as good as ''
Viewpoint Viewpoint may refer to: * Scenic viewpoint, a high place where people can gather to view scenery In computing * Viewpoint model, a computer science technique for making complex systems more comprehensible to human engineers * Viewpoint Corpora ...
''. Both ''Joypad''s Seb and ''
Joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
''s Jean-Marc Demoly gave very high praise to the graphics, animations, controls and sound. Likewise, ''Player One''s Cyril Drevet commended the animated visuals, weapon system, sound difficulty and playability. ''
Sinclair User The ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
''s John Cook stated that its weapon system required thought to build them at their maximum state and attack enemies. ''Génération 4''s Frank Ladoire and ''Consolemania''s Piemarco Rosa highly praised the colorful and detailed graphics, anime-style soundtrack and playability. ''Game Zone''s David Wilson reviewed the arcade version, regarding it to be a fun game, noting its weapon system and ability to equip weapons between levels. ''
Zero 0 (zero) is a number representing an empty quantity. Adding (or subtracting) 0 to any number leaves that number unchanged; in mathematical terminology, 0 is the additive identity of the integers, rational numbers, real numbers, and compl ...
''s Doris Stokes also regarded the game to be fun but stated that the amount of action on-screen made it frenetic. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
''s Damien McFerran stated that the Armor weapon system was interesting, praising the bosses but criticized the levels for being repetitive. In contrasts, ''Nintendo World Report''s Casey Gibson stated that the power-up system was convoluted power-up system and criticized the level design for being bland. '' Pure Nintendo Magazine''s Kaelyn Daugherty also stated that the weapon system added variety but criticized certain design aspects.


Notes


References


External links


''Alpha Mission II''
at
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (maga ...

''Alpha Mission II''
at
Killer List of Videogames Museum of the Game, which includes the Killer List of Videogames (KLOV), is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and h ...

''Alpha Mission II''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{DEFAULTSORT:Alpha Mission II 1991 video games ACA Neo Geo games Arcade video games Cooperative video games D4 Enterprise games Multiplayer and single-player video games Neo Geo games Neo Geo CD games Nintendo Switch games PlayStation Network games PlayStation 4 games Hamster Corporation games SNK games SNK Playmore games Vertically scrolling shooters Virtual Console games Windows games Xbox One games Video games developed in Japan