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AgentCubes is an
educational programming language An educational programming language (EPL) is a programming language used primarily as a learning tool, and a starting point before transitioning to more complex programming languages. Types of educational programming languages Assembly languages ...
for children to create 3D and 2D online games and simulations. The main application of AgentCubes is as computational thinking tool teaching children
computational thinking Computational thinking (CT) refers to the thought processes involved in formulating problems so their solutions can be represented as computational steps and algorithms. In education, CT is a set of problem-solving methods that involve expressin ...
through game and simulation design based on the Scalable Game Design curriculum. Similar to a spreadsheet, an agentcube is a grid-based organization. An agentcube is a four dimensional organization consisting of rows, columns, layers cubes containing stacks of programmable agents. This grid-based organization is useful to create a wide array of applications ranging from 1980-style arcade games such as Pac-Man, over 3D games to simple
agent-based model An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and ...
. Agents can be given user created 3D shapes, they can compute formulae, move in the grid, change appearance, play sounds, animate themselves, and send messages to each other. AgentCubes was developed with support by the
National Science Foundation The U.S. National Science Foundation (NSF) is an Independent agencies of the United States government#Examples of independent agencies, independent agency of the Federal government of the United States, United States federal government that su ...
. Research explored if K-12 students could pick up computation thinking patterns designing games and, if later, these students could leverage these computational thinking patterns to transfer skills to make STEM simulations.


History

AgentCubes is inspired by
AgentSheets AgentSheets is a Block-based programming language, block-based programming language designed for children. AgentSheets uses Drag and drop, drag-and-drop mechanisms with commands such as conditions and actions as editable blocks that could be comp ...
which introduced modern drag and drop blocks programming in 1995. Most notably, AgentCubes transitioned from 2D to 3D design including highly accessible 3D modelling technology called Inflatable Icons. Historically, both AgentSheets and AgentCubes are rooted in an early prototype of parallel programming for children running on a Connection Machine 2, a massively parallel supercomputer. The notion of massively
parallel computing Parallel computing is a type of computing, computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. ...
carried over to AgentCubes but leaving out the need for supercomputing hardware. * AgentCubes Desktop (2006). The first AgentCubes implementation was a MacOS/Windows desktop application * AgentCubes Online (2012). AgentCubes online shares the same user interface but is complete rewrite based on web technologies such as HTML5, JavaScript and WebGL AgentCubes Online has been used in large
National Science Foundation The U.S. National Science Foundation (NSF) is an Independent agencies of the United States government#Examples of independent agencies, independent agency of the Federal government of the United States, United States federal government that su ...
teacher professional development scale up projects nationally in the US and through the support of private foundation in countries such as Mexico, and Switzerland. In 2017 1 million projects were created. AgentCubes online is now available in English, Spanish, German, Italian and French.


Computational Thinking Tool

With the goal to shape ''computational thinkers'' and not necessarily ''programmers'' AgentCubes, and AgentSheets before it, have the goal to be computational thinking tools and not programming tools. Computational thinking tools make Computer Science education practical in K-12 by combining Programming Support Tools with Creativity Support Tools: * Programming Support Tools: Beyond just supporting syntactic challenges addressed by drag and drop blocks programming, programming support tools also address semantic and pragmatic challenges. AgentCubes, for instance, supports pragmatic challenges and aid the debugging process by supporting the study of what programs mean in particular situations * Creativity Support Tools: Research with indicated a close connection between the motivation to program of students and the ability to create their own designs. AgentCubes extended this notion by including tools that would make 3D modelling accessible and even include the ability to 3D print objects created. Programming in AgentCubes is based on an IF/THEN parallel conditional rule formalism.Touretzky, D.
"How should young children approach programming?"
Journal of Computing Sciences in Colleges archive, Volume 29 Issue 1, October 2013
Lists of conditions and actions can be assembled into rules. Rules, can be wrapped up as methods with names which can be invoked by other rules. In the spirit of computational thinking tools it is typically possible to implement games and simulations with a small number of rules. For instance, a complete Pac-Man-like game including sophisticated AI allowing the ghost to collaboratively track down pac-man can be written in just 10 rule. Similar rule-based tools are
ToonTalk ToonTalk is a computer programming system intended to be programmed by children. The "Toon" part stands for cartoon. The system's presentation is in the form of animated characters, including robots that can be trained by example. It is one of ...
, or Microsoft's
Kodu Kodu Game Lab, originally named ''Boku'', is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows. It was released on the Xbox Live Marketplace on June 30, 2009. A Windows ve ...
.


References

{{Reflist, 30em American children's websites Dynamically typed programming languages Educational programming languages Educational software University of Colorado Pedagogic integrated development environments Video game development software Visual programming languages Programming languages created in 2006 Software for children