''Aftermath!'' ("Sunset on humanity, or dawn of a brave new world?") is a
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
created by
Paul Hume and
Robert Charette and published in
1981
Events January
* January 1
** Greece enters the European Economic Community, predecessor of the European Union.
** Palau becomes a self-governing territory.
* January 10 – Salvadoran Civil War: The FMLN launches its first major off ...
by
Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent.
History
Founded in the summer of 1975 in Jericho, New York b ...
.
It is set in a
post-apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; ast ...
world in which the characters fight for food, water, basic supplies, and shelter.
The nature of the apocalypse is up to the game master. An expansion, ''Aftermath! Magic!'', is set in a universe dominated by dragons in the style of the film ''
Reign of Fire''.
Game design
''Aftermath!'' is the second RPG produced by Hume and Charrette for FGU after producing
Bushido
is a moral code concerning samurai attitudes, behavior and lifestyle. There are multiple bushido types which evolved significantly through history. Contemporary forms of bushido are still used in the social and economic organization of Japan. ...
.
It was also praised for its features, but often criticized for its complexity, a common refrain when discussing games from FGU.
Aftermath! 101 (Courtesy David Harmer, Fantasy Games Unlimited)
Characters are rated on a set of six stats – Wit, Will, Strength, Deftness, Speed, and Health. These are rated as follows:
* 1-5 below average
* 6-10 average
* 11-14 above average
* 15-24 Superior
* 25-34 Above Superior
* 35-40 Heroic
Characters also have a set of talents – Charismatic, Combative, Communicative, Esthetic, Mechanical, Natural, and Scientific. These talents govern the progress in skills, and can be used in a pinch as a “Natural Talent” instead of a skill.
Aftermath! is a true skill-based system, with no “levels” to artificially balance gameplay. A character has a set of skills that define the tasks that they are proficient in. Skills are rated on a skillscore, which is converted to a D20 roll (BCS) for convenience. If the D20 is under the BCS, then the skill test succeeds.
The combat system is a tiered system. The players only resolve the combat to the level of detail needed for the encounter; therefore, they can forgo using the more complex resolution methods if it benefits the game's current pace.
A basic attack is roll to hit (D20). If the target is an “extra”, there is no need to even roll for damage.
An average attack (for a player attacking) is roll to hit (D20), and then roll for damage.
A detailed attack is roll to hit (D20), roll for hit location (D100), then roll for damage.
A personality attack (or an attack against the PC) is roll to hit (D20) roll for location(d100) roll for damage, and resolve any special effects as needed.
Each weapon or attack method uses a different number of "damage dice" to express its power. A muscle-powered or melee weapon, for instance, uses the character's strength statistic as its damage dice. Firearms, on the other hand, use a fixed amount of damage dice regardless of a character's stats, based on the caliber of the weapon.
Notable to this system, skill advancement (what might be considered "leveling-up" in other RPGs) is a fluid and ongoing process, based on the application of a talent during gameplay. A specific talent that is used successfully during gameplay increments in ability immediately after being used.
Most everything the player needs to know to play the game is summarized on their character sheet.
Contents
* 3 rulebooks - Basic Rules, Player's Guide and Gamemaster's Guide
* an introductory scenario
* character sheet
* a 3 panel reference sheet (full of tables and charts)
* counters and a feedback sheet
Reception
William A. Barton reviewed ''Aftermath'' in ''
The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 43.
Barton commented that "If your taste in RPGs tends toward simplicity or to systems that are easily playable without a ''lot'' of work, you'll surely want to pass up ''Aftermath'', and stick to ''
Gamma World
''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, '' Metamorphosis Alpha''.
Setting
''Gamma World' ...
'' or ''
The Morrow Project
''The Morrow Project'' is a science fiction role-playing game created by Kevin Dockery, Robert Sadler and Richard Tucholka and published by Timeline Ltd. It is set after a devastating nuclear war. It was first released in the 1980s, and it still ...
''. If you thrive on complexity, countless calculations and mounds of information, ''Aftermath'' will give you that - and more."
Like its sibling,
''Bushido'', ''Aftermath!'' gained a number of very positive reviews on its publication. In the Open Box feature of ''
White Dwarf
A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' #34, Andy Slack gave the game a 10/10, comparing it favourably to both ''Bushido'' and ''
The Morrow Project
''The Morrow Project'' is a science fiction role-playing game created by Kevin Dockery, Robert Sadler and Richard Tucholka and published by Timeline Ltd. It is set after a devastating nuclear war. It was first released in the 1980s, and it still ...
'' RPG.
It received similar positive treatment in the pages of the short-lived
''Imagine'' magazine. The reviewer compared it favorably to
Mad Max
''Mad Max'' is an Australian post-apocalyptic action film series and media franchise created by George Miller and Byron Kennedy. It began in 1979 with '' Mad Max'', and was followed by three sequels: ''Mad Max 2'' (1981, released in the Unit ...
but disliked the use of Australia on purely familiarity reasons and suggested moving it to a location more familiar to the players.
Baylis also compares the game to ''The Morrow Project'' and gives the adventure included a positive review.
''Aftermath'' was ranked 29th in the 1996 reader poll of ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "''Aftermath'' can be a harrowing game. Still, in the hands of a decent ref, it can also be one of the most involving to come out of the pre-1985 boom, with plenty of scope for freeform campaigns."
[{{cite journal, last= Pettengale, first=Paul, date= Christmas 1996 , title=Arcane Presents the Top 50 Roleplaying Games 1996, journal=Arcane, publisher=]Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photogr ...
, issue=14, pages=25–35
Reviews
*''
Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987.
Scope
''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', '' Ru ...
'' #15 (Oct., 1981)
*''Arcane'' #14 (Christmas 1996)
Scenarios
A number of add-on scenario and campaign books were published. Because of the detailed rules, it was possible to build extremely detailed and believable worlds around actual places, such as Sydney University, where for example every room in the University was modeled with lengthy descriptions of items in each room, and maps based on actual university blueprints.
*''
Aftermath Scenario Pack 1: Into The Ruins - The City of Littleton'' (1981), by Robert N. Charrette and Paul R. Hume. Published by Fantasy Games Unlimited. Takes place in the city of
Littleton, Illinois
Littleton is a village in Schuyler County, Illinois, United States. The population was 197 at the 2000 census.
Geography
Littleton is located at (40.231956, -90.618948).
According to the 2010 census, Littleton has a total area of , all land.
...
.
*''
Aftermath Scenario Pack A1: Operation Morpheus - The Ruins of the University'' (1982), by Phil McGregor. Published by Fantasy Games Unlimited. Takes place in Australia centered on
Sydney University
The University of Sydney (USYD), also known as Sydney University, or informally Sydney Uni, is a public research university located in Sydney, Australia. Founded in 1850, it is the oldest university in Australia and is one of the country's si ...
*''
Aftermath Campaign Pack A2 - Sydney, The Wilderness'' (1984), by Phil McGregor. Published by Fantasy Games Unlimited.
Sydney region.
*''
Adventure Pack K1 - The Empire of Karo'' (1984), by William Pixley. Published by Fantasy Games Unlimited. Set in
Cairo, Illinois
Cairo ( ) is the southernmost city in Illinois and the county seat of Alexander County.
The city is located at the confluence of the Ohio and Mississippi rivers. Fort Defiance, a Civil War camp, was built here in 1862 by Union General Ulysse ...
.
*''Aftermath Campaign Pack C1 - The City State, Chicago & The Illinois River Valley'' (1987), by
J. Andrew Keith. Published by Fantasy Games Unlimited.
*''Aftermath! Technology'' (1992), by David S. Harmer. Published by Dinosaur Games. Rules expansion and technology supplement.
*''Aftermath! Technology'' (2008), by David S. Harmer. 2nd edition Published by Fantasy Games Unlimited. Rules expansion and technology supplement.
*''Aftermath! Survival Guide'' (2008), by David S. Harmer. Published by Fantasy Games Unlimited. Rules expansion and technology supplement covering roleplaying during the collapse.
*''Aftermath! - The Lost Adventures'' (2009), is a reprint of ''Aftermath Scenario Pack A1: Operation Morpheus - The Ruins of the University'' and ''Adventure Pack K1 - The Empire of Karo'' in a single volume.
*''Aftermath! Magic!'' (2010), by David S. Harmer. 2nd edition Published by Fantasy Games Unlimited. Magic rules expansion and campaign supplement. Covers playing after a Magical collapse.
*''Aftermath! Asteroid Cybele: The American Wasteland'', By David S. Harmer and Eddie Johnson - Campaign pack set 20 years after an asteroid hits the planet. Covers the United States. This is the largest campaign pack ever published by FGU for ''Aftermath!'' The first campaign book in the connected Cybele campaign.
*''Aftermath: Asteroid Cybele: Lords of London, by Stephen Dedman''. The London area after the collapse.
*''Aftermath! Asteroid Cybele: The Wild West'', by Stephen Dedman. Southwest Australia in the Cybele campaign.
*''Aftermath! Asteroid Cybele: The Fleet, by David S. Harmer. The surviving US fleet, traveling the world, and finding a "Lost Island''" of adventures and bio-engineering. This campaign pack ties the other Cybele campaigns together.
*''Aftermath! Asteroid Cybele: Prague'', by David S. Harmer. Announced European campaign pack for the Cybele campaign. Release postponed to 2021.
References
External links
''Aftermath!'' creditsGame contents and expansion packs
Fantasy Games Unlimited games
Post-apocalyptic role-playing games
Role-playing games introduced in 1981