After The Holocaust (game)
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''After the Holocaust'', subtitled "The Nuclear Devastation of America: Recovery and Reunification", is a near-future
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Simulations Publications, Inc. Simulations Publications, Inc. (SPI) was an American publisher of board game, board Wargaming, wargames and related magazines, particularly its Flagship (broadcasting), flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an ...
(SPI) in 1976 that simulates the economic recovery of the United States following a nuclear war. The game was the third and last in SPI's "Power Politics" series.


Description

''After the Holocaust'' is a 3–4 player game in which each player controls about a quarter of the United States. The game is set in the year 2001, 20 years after the United States was devastated by the
nuclear holocaust A nuclear holocaust, also known as a nuclear apocalypse, nuclear annihilation, nuclear armageddon, or atomic holocaust, is a Futures studies, theoretical scenario where the mass detonation of nuclear weapons causes widespread destruction and radi ...
of
World War III World War III, also known as the Third World War, is a hypothetical future global conflict subsequent to World War I (1914–1918) and World War II (1939–1945). It is widely predicted that such a war would involve all of the great powers, ...
. The country has split into four regions: Northeast, Midwest, Southwest and Far West. Each player attempts to raise their region from
subsistence farming Subsistence agriculture occurs when farmers grow crops on smallholdings to meet the needs of themselves and their families. Subsistence agriculturalists target farm output for survival and for mostly local requirements. Planting decisions occ ...
to a more advanced social and technological society through trade, diplomacy and possibly combat.


Components

The game box contains: *two-piece 17" x 22" mounted
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
map of the United States *400 die-cut counters *2-page rule book * four player aid sheets *paper money *two six-sided dice *counter tray


Gameplay

A standard game lasts ten turns, each of which represents one year. Each turn is divided into five rounds. * Production Round: Players produce basic and secondary goods (expressed in points) and mobilize any military units. * Trade Round: Players negotiate the exchange of goods and cash between themselves. * Consumption Round: Players expend basic and secondary goods to feed and compensate their population and determine the "Social Status" of their region. * Military/Political Round: Players move military units and engage in combat and attempt to gain control of other regions. * Finance Round: Players reallocate labor and capital assets and set investment and tax rates. As reviewer Phil Kosnett noted, the emphasis in the game is multiplayer co-operation and trade, and it only becomes a wargame if one player starts an
arms race An arms race occurs when two or more groups compete in military superiority. It consists of a competition between two or more State (polity), states to have superior armed forces, concerning production of weapons, the growth of a military, and ...
.


Victory conditions

At the end of ten turns, each player calculates their victory points by a multi-step process: # The number of controlled areas x Social State = Raw Victory Points # Raw Victory Points - Number of military units + unemployed labor points) x Social State- (starving Labor Points x Social State x 3) = Adjusted Victory Point Total The player with the highest Adjusted Victory Point Total is the winner. An optional rule dispenses with the ten-turn limit, and the game only ends when one player completely dominates the others.


Publication history

In 1976, SPI produced three games in its "Power Politics" series: ''
Russian Civil War The Russian Civil War () was a multi-party civil war in the former Russian Empire sparked by the 1917 overthrowing of the Russian Provisional Government in the October Revolution, as many factions vied to determine Russia's political future. I ...
'', ''
The Plot to Assassinate Hitler ''The Plot to Assassinate Hitler'' () is a 1955 West German feature film produced by CCC Film about the failed 20 July 1944 attempt to assassinate Adolf Hitler. Falk Harnack directed and co-wrote the film's script with Günther Weisenborn.
'', and ''After the Holocaust''. The latter was designed by Irad B. Hardy and
Redmond A. Simonsen Redmond Aksel Simonsen (June 18, 1942 – March 9, 2005) was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was consid ...
, with Simonsen also supplying the graphic design and cover art. After its release in November 1976, the game appeared on SPI's Top Ten Bestseller list for four months.


Reception

In Issue 11 of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'', Norman S. Howe was enchanted by the game, saying, "This is a marvelous game. They even provide income tax forms for the players." In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas "Nicky" Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book exploring wargaming as a hobby, written for ...
'', Nicholas Palmer called the game "a fascinating choice of strategies ..Highly innovative." In his 1980 sequel, ''
The Best of Board Wargaming ''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a book that was published as a follow-up to '' The Comprehensive Guide to Board Wargaming'' ...
'', Palmer added "An economic simulation thinly disguised as a wargame: if economics bore you, beware!" He concluded by giving the game an average "excitement" rating of 65%, a rules clarity rating of 85%, and a maximum complexity rating of 100%, saying, "it may well be a suitable classroom tool for basic economic concepts." In the inaugural issue of ''
Ares Ares (; , ''Árēs'' ) is the List of Greek deities, Greek god of war god, war and courage. He is one of the Twelve Olympians, and the son of Zeus and Hera. The Greeks were ambivalent towards him. He embodies the physical valor necessary for ...
'', Eric Goldberg found that the "rules are muddy in places, and economic realities limit the 'payoff' a player can receive for good play." Despite this, Goldberg gave the game a recommendation, concluding, "''After the Holocaust'' is a fine teaching device and an intriguing game. It falls short as a simulation only because of the difficult nature of its subject. The patient or the studious gamer will find ''After the Holocaust'' a worthwhile investment." In Issue 33 of '' Moves'', Phil Kosnett called this a game of "Power Politics" rather than combat. He concluded, "No technological cience fictionmechanics, but flavorful." In his 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer
Jon Freeman Jon Freeman may refer to: *Jon Freeman (game designer) Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He ...
commented "Those who presume gamers are a bunch of warmongers would be shocked by this game: military efforts tend to be mutually destructive and as such are best relegated to last-gasp efforts." He concluded by giving this game an overall evaluation of "Good", saying, "Although considerably off the beaten path, this is of interest — even if it's not as realistic as it would have you believe." History professor Martin Campion tried this game as an educational tool and reported in ''The Guide to Simulations/Games for Education and Training'', "I have proved, with a small group of volunteers from our class "The Future as History", that it can be played by ordinary college students, but it takes a long time to get the game started." Campion warned that this game "is a serious attempt at a simulation of an economy, and as such it is very complex." He concluded, "It is a fascinating study of the relationship between economic power and military might in developing countries." Three years after its publication, Andrew McGee, writing in '' Phoenix'', called the game "one of the most underrated of all contemporary simulation games." He admitted that "it is something quite different from the run-of-the-mill simulation game", and concluded "it does give a good basic understanding of the difficulties of managing an economy." In Issue 4 of ''Simulacrum'', Brian Train noted, "This is not a simple or fast game, and is certainly not for the 'panzer pusher' ..I feel the game's main value lies in forcing cooperation between players, both to advance themselves and to combine against a warlord." Train noted that the lack of spreadsheet technology in 1977 meant a lot of paperwork was required, and concluded, "If you are the sort of person who derives fun and a sense of accomplishment from filling out your tax return, you will probably like this game."


Other reviews and commentary

* ''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chri ...
'' #60 * ''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1 ...
'' #8 * ''Strategist'' #343 * ''Ann Arbor Wargamer'' #2 *''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. Publication history The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers ...
'' #67, 69


References

{{reflist Board games introduced in 1977 Redmond Simonsen games Simulations Publications games