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In
psychology Psychology is the scientific study of mind and behavior. Its subject matter includes the behavior of humans and nonhumans, both consciousness, conscious and Unconscious mind, unconscious phenomena, and mental processes such as thoughts, feel ...
, affordance is what the environment offers the individual. In
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
, affordance has a narrower meaning; it refers to possible actions that an actor can readily perceive. American psychologist James J. Gibson coined the term in his 1966 book, ''The Senses Considered as Perceptual Systems'', and it occurs in many of his earlier essays. His best-known definition is from his 1979 book, ''The Ecological Approach to Visual Perception'': The word is used in a variety of fields:
perceptual psychology Perceptual psychology is a subfield of cognitive psychology that concerns the conscious and unconscious innate aspects of the human cognitive system: perception. A pioneer of the field was James J. Gibson. One major study was that of affordances ...
;
cognitive psychology Cognitive psychology is the scientific study of human mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning. Cognitive psychology originated in the 1960s in a break from behaviorism, whi ...
;
environmental psychology Environmental psychology is a branch of psychology that explores the relationship between humans and the external world. It examines the way in which the natural environment and our built environments shape us as individuals. Environmental psycho ...
;
evolutionary psychology Evolutionary psychology is a theoretical approach in psychology that examines cognition and behavior from a modern evolutionary perspective. It seeks to identify human psychological adaptations with regard to the ancestral problems they evolved ...
;
criminology Criminology (from Latin , 'accusation', and Ancient Greek , ''-logia'', from λόγος ''logos'', 'word, reason') is the interdisciplinary study of crime and deviant behaviour. Criminology is a multidisciplinary field in both the behaviou ...
;
industrial design Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in adva ...
;
human–computer interaction Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
(HCI);
interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
;
user-centered design User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stag ...
;
communication studies Communication studies (or communication science) is an academic discipline that deals with processes of human communication and behavior, patterns of communication in interpersonal relationships, social interactions and communication in differ ...
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instructional design Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, ...
;
science, technology, and society Science and technology studies (STS) or science, technology, and society is an interdisciplinary field that examines the creation, development, and consequences of science and technology in their historical, cultural, and social contexts. Histo ...
(STS);
sports science Sports science is a discipline that studies how the healthy human body works during exercise, and how sports and physical activity promote health and performance from cellular to whole body perspectives. The study of sports science traditionally i ...
; and
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
.


Original development

Gibson developed the concept of affordance over many years, culminating in his final book, ''The Ecological Approach to Visual Perception'' in 1979. He defined an affordance as what the environment provides or furnishes the animal. Notably, Gibson compares an affordance with an
ecological niche In ecology, a niche is the match of a species to a specific environmental condition. Three variants of ecological niche are described by It describes how an organism or population responds to the distribution of Resource (biology), resources an ...
emphasizing the way niches characterize how an animal lives in its environment. The key to understanding affordance is that it is relational and characterizes the suitability of the environment to the observer, and so, depends on their current intentions and their capabilities. For instance, a set of steps which rises high does not afford climbing to the crawling infant, yet might provide rest to a tired adult or the opportunity to move to another floor for an adult who wished to reach an alternative destination. This notion of intention/needs is critical to an understanding of affordance, as it explains how the same aspect of the environment can provide different affordances to different people, and even to the same individual at another point in time. As Gibson puts it, “Needs control the perception of affordances (selective attention) and also initiate acts.” Affordances were further studied by
Eleanor J. Gibson Eleanor Jack Gibson (7 December 1910 – 30 December 2002) was an American psychologist who focused on reading development and perceptual learning in infants. Gibson began her career at Smith College as an instructor in 1932, publishing her firs ...
, wife of James J. Gibson, who created her theory of perceptual learning around this concept. Her book, ''An Ecological Approach to Perceptual Learning and Development'', explores affordances further. Gibson's is the prevalent definition in cognitive psychology. According to Gibson, humans tend to alter and modify their environment so as to change its affordances to better suit them. In his view, humans change the environment to make it easier to live in (even if making it harder for other animals to live in it): to keep warm, to see at night, to rear children, and to move around. This tendency to change the environment is natural to humans, and Gibson argues that it is a mistake to treat the social world apart from the material world or the tools apart from the natural environment. He points out that manufacturing was originally done by hand as a kind of manipulation. Gibson argues that learning to perceive an affordance is an essential part of socialization. The theory of affordances introduces a "value-rich ecological object". Affordances cannot be described within the value-neutral language of physics, but rather introduces notions of benefits and injuries to someone. An affordance captures this beneficial/injurious aspect of objects and relates them to the animal for whom they are well/ill-suited. During childhood development, a child learns to perceive not only the affordances for the self, but also how those same objects furnish similar affordances to another. A child can be introduced to the conventional meaning of an object by manipulating which objects command attention and demonstrating how to use the object through performing its central function.Emma Williams and Alan Costall (2000), ''Taking Things More Seriously: Psychological Theories of Autism and the Material-Social Divide'', . By learning how to use an artifact, a child “enters into the shared practices of society” as when they learn to use a toilet or brush their teeth. And so, by learning the affordances, or conventional meaning of an artifact, children learn the artifact's social world and further, become a member of that world. Anderson, Yamagishi and Karavia (2002) found that merely looking at an object primes the human brain to perform the action the object affords.


As perceived action possibilities

In 1988,
Donald Norman Donald Arthur Norman (born December 25, 1935) is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego. He is best known for his books on design, especially '' The Design o ...
appropriated the term ''affordances'' in the context of
Human–Computer Interaction Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
to refer to just those action possibilities that are readily perceivable by an actor. This new definition of "action possibilities" has now become synonymous with Gibson's work, although Gibson himself never made any reference to action possibilities in any of his writing. Through Norman's book ''
The Design of Everyday Things ''The Design of Everyday Things'' is a best-selling book by cognitive scientist and usability engineer Donald Norman. Originally published in 1988 with the title ''The Psychology of Everyday Things'', it is often referred to by the initialisms ' ...
'', this interpretation was popularized within the fields of HCI,
interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
, and
user-centered design User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stag ...
. It makes the concept dependent not only on the physical capabilities of an actor, but also on their goals, beliefs, and past experiences. If an actor steps into a room containing an armchair and a
softball Softball is a Variations of baseball, variation of baseball, the difference being that it is played with a larger ball, on a smaller field, and with only underhand pitches (where the ball is released while the hand is primarily below the ball) ...
, Gibson's original definition of affordances allows that the actor may throw the chair and sit on the ball, because this is objectively possible. Norman's definition of (perceived) affordances captures the likelihood that the actor will sit on the armchair and throw the softball. Effectively, Norman's affordances "suggest" how an object may be interacted with. For example, the size, shape, and weight of a softball make it perfect for throwing by humans, and it matches their past experience with similar objects, as does the shape and perceptible function of an armchair for sitting. The focus on perceived affordances is much more pertinent to practical
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
problems , which may explain its widespread adoption. Norman later explained that this restriction of the term's meaning had been unintended, and in his 2013 update of ''The Design of Everyday Things'', he added the concept "signifiers". In the digital age, designers were learning how to indicate what actions were possible on a smartphone's touchscreen, which didn't have the physical properties that Norman intended to describe when he used the word "affordances". However, the definition from his original book has been widely adopted in HCI and interaction design, and both meanings are now commonly used in these fields. Following Norman's adaptation of the concept, ''affordance'' has seen a further shift in meaning where it is used as an
uncountable noun In linguistics, a mass noun, uncountable noun, non-count noun, uncount noun, or just uncountable, is a noun with the syntactic property that any quantity of it is treated as an undifferentiated unit, rather than as something with discrete elemen ...
, referring to the easy discoverability of an object or system's action possibilities, as in "this button has good affordance". This in turn has given rise to use of the verb ''afford'' – from which Gibson's original term was derived – that is not consistent with its dictionary definition (to provide or make available): designers and those in the field of HCI often use ''afford'' as meaning "to suggest" or "to invite". The different interpretations of affordances, although closely related, can be a source of confusion in writing and conversation if the intended meaning is not made explicit and if the word is not used consistently. Even authoritative textbooks can be inconsistent in their use of the term.''Human–Computer Interaction'', Preece et al. (1994, p. 6): The authors explicitly define perceived affordances as being a subset of all affordances, but another meaning is used later in the same paragraph by talking about "good affordance."''Universal Principles of Design'', Lidwell, Holden & Butler (2003, p. 20): The authors first explain that round wheels are better suited for rolling than square ones and therefore better afford (i.e. allow) rolling, but later state that a door handle "affords" (i.e. suggests) pulling, but not pushing. When affordances are used to describe
information and communications technology Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computer ...
(ICT) an analogy is created with everyday objects with their attendant features and functions.Faraj, S., & Azad, B. (2012). The Materiality of Technology: an Affordance Perspective. In ''Materiality and Organizing: Social Interaction in a Technological World''. . Yet, ICT's features and functions derive from the product classifications of its developers and designers. This approach emphasizes an artifact’s convention to be wholly located in how it was designed to be used. In contrast, affordance theory draws attention to the fit of the technology to the activity of the user and so lends itself to studying how ICTs may be appropriated by users or even misused. One meta-analysis reviewed the evidence from a number of surveys about the extent to which the Internet is transforming or enhancing community. The studies showed that the internet is used for connectivity locally as well as globally, although the nature of its use varies in different countries. It found that internet use is adding on to other forms of communication, rather than replacing them.


Mechanisms and conditions framework of affordances

Jenny L. Davis introduced the mechanisms and conditions framework of affordances in a 2016 article and 2020 book. The mechanisms and conditions framework shifts the orienting question from ''what'' technologies afford to ''how'' technologies afford, ''for whom and under what circumstances?'' This framework deals with the problem of binary application and presumed universal subjects in affordance analyses. The mechanisms of affordance indicate that technologies can variously ''request, demand, encourage, discourage, refuse,'' and ''allow'' social action, conditioned on users' ''perception, dexterity,'' and ''cultural and institutional legitimacy'' in relation to the technological object. This framework adds specificity to affordances, focuses attention on relationality, and centralizes the role of values, politics, and power in affordance theory. The mechanisms and conditions framework is a tool of both socio-technical analysis and socially aware design.


Three categories

William Gaver divided affordances into three categories: perceptible, hidden, and false. * A false affordance is an apparent affordance that does not have any real function, meaning that the actor perceives possibilities for action that are nonexistent. A good example of a false affordance is a
placebo button A placebo button is a push-button or other control that appears to have functionality but has no physical effect when pressed. Such buttons can appear to work, by lighting up or otherwise reacting, which rewards the user by giving them an illusion ...
. * Affordance is said to be hidden when there are possibilities for action, but these are not perceived by the actor. For example, it is not apparent from looking at a shoe that it could be used to open a wine bottle, but such a feat is possible by placing the bottle into the shoe and tapping it repeatedly against a wall until the cork starts to be pushed out. * Affordance is said to be perceptible when there is information available such that the actor perceives and can then act upon the existing affordance. This means that, when affordances are perceptible, they offer a direct link between perception and action, and, when affordances are hidden or false, they can lead to mistakes and misunderstandings.


Affordance in robotics

Problems in robotics indicate that affordance is not only a theoretical concept from psychology. In object grasping and manipulation, robots need to learn the affordance of objects in the environment, i.e., to learn from visual perception and experience (a) whether objects can be manipulated, (b) to learn how to grasp an object, and (c) to learn how to manipulate objects to reach a particular goal. As an example, the hammer can be grasped, in principle, with many hand poses and approach strategies, but there is a limited set of effective contact points and their associated optimal grip for performing the goal.


Fire safety

In the context of fire safety, affordances are the perceived and actual properties of objects and spaces that suggest how they can be used during an emergency. For instance, well-designed signage, clear pathways, and accessible exits afford quick evacuation. By understanding and applying affordance principles, designers can create environments that intuitively guide occupants towards safety, reduce evacuation time, and minimize the risk of injury during a fire. Incorporating affordance-based design in building layouts, emergency equipment placement, and evacuation procedures ensures that users can effectively interact with their surroundings under stressful conditions, ultimately improving overall fire safety. This theory has been applied to select best design for several evacuation systems using data from physical experiments and virtual reality experiments.


Affordances in language education

Based on Gibson’s conceptualization of affordances as both the good and bad that the environment offers animals, affordances in language learning are both the opportunities and challenges that learners perceive of their environment when learning a language. Affordances, which are both learning opportunities or inhibitions, arise from the semiotic budget of the learning environment, which allows language to evolve. Positive affordances, or learning opportunities, are only effective in developing learner's language when they perceive and actively interact with their surroundings. Negative affordances, on the other hand, are crucial in exposing the learners’ weaknesses for teachers, and the learners themselves, to address their moment-to-moment needs in their learning process.


Affordances in the brain

Affordances have also been shown to influence early perceptual processes in the brain through neuroscientific research. Studies by Djebbara and colleagues revealed that architectural affordances modulate sensory processing within the first 200 milliseconds of environmental perception. In a study published in the ''
Proceedings of the National Academy of Sciences ''Proceedings of the National Academy of Sciences of the United States of America'' (often abbreviated ''PNAS'' or ''PNAS USA'') is a peer-reviewed multidisciplinary scientific journal. It is the official journal of the National Academy of Scie ...
'',
electroencephalography Electroencephalography (EEG) is a method to record an electrogram of the spontaneous electrical activity of the brain. The biosignal, bio signals detected by EEG have been shown to represent the postsynaptic potentials of pyramidal neurons in ...
(EEG) recordings showed distinct early evoked potentials (P1–N1 complex) over frontocentral and occipital regions when participants encountered passable versus impassable doorways, suggesting rapid neural discrimination of action opportunities. The surprising finding is that affordances are reflected in electrodes over both the visual and motor cortex, suggesting that affordances are indeed relevant to both neural populations. A follow-up investigation published in ''
Scientific Reports ''Scientific Reports'' is a peer-reviewed open-access scientific mega journal published by Nature Portfolio, covering all areas of the natural sciences. The journal was established in 2011. The journal states that their aim is to assess solely ...
'' further identified alpha-band desynchronization in temporo-occipital areas during the perception of poor affordances (e.g., overly narrow passages), indicating enhanced sensory processing and attentional allocation when action possibilities were constrained. Supporting this empirical perspective, a special issue of ''
Ecological Psychology Ecological psychology is the scientific study of the relationship between perception and action, grounded in a direct realist approach. This school of thought is heavily influenced by the writings of Roger Barker and James J. Gibson and stands ...
'' (Vol. 31, Issue 3), titled "Gibsonian Neuroscience", addressed the longstanding criticism that
ecological psychology Ecological psychology is the scientific study of the relationship between perception and action, grounded in a direct realist approach. This school of thought is heavily influenced by the writings of Roger Barker and James J. Gibson and stands ...
has often neglected the brain in its theoretical frameworks. This issue brought together empirical and theoretical contributions exploring how the
nervous system In biology, the nervous system is the complex system, highly complex part of an animal that coordinates its behavior, actions and sense, sensory information by transmitting action potential, signals to and from different parts of its body. Th ...
supports perception–action processes, considering mechanisms like neural synergies, degeneracy, and the integration of ecological and enactive approaches with frameworks such as the
free energy principle The free energy principle is a mathematical principle of information physics. Its application to fMRI brain imaging data as a theoretical framework suggests that the brain reduces surprise or uncertainty by making predictions based on internal m ...
. These findings and perspectives collectively underscore that affordances are not merely post-perceptual cognitive constructs but are embedded within early sensory–motor dynamics, as emphasized in recent theoretical syntheses bridging architecture, neuroscience, and embodied action.


References


See also

*
Action-specific perception Action-specific perception, or perception-action, is a psychological theory that people perceive their environment and events within it in terms of their ability to act.Witt, J. K. (2011). Action's effect on perception. ''Current Directions in Psyc ...
*
Activity theory Activity theory (AT; ) is an umbrella term for a line of eclectic social-sciences theories and research with its roots in the Soviet psychological activity theory pioneered by Sergei Rubinstein in the 1930s. It was later advocated for and popula ...
* Adaptive unconscious * Ambient optic array *
Default effect The default effect, a concept within the study of nudge theory, explains the tendency for an agent to generally accept the default option in a strategic interaction. The default option is the course of action that the agent, or chooser, will obtain ...
*
Embodied cognition Embodied cognition represents a diverse group of theories which investigate how cognition is shaped by the bodily state and capacities of the organism. These embodied factors include the motor system, the perceptual system, bodily interactions wi ...
*
Enactivism Enactivism is a position in cognitive science that argues that cognition arises through a dynamic interaction between an acting organism and its environment. It claims that the environment of an organism is brought about, or enacted, by the active ...
*
Form follows function Form follows function is a principle of design associated with late 19th- and early 20th-century architecture and industrial design in general, which states that the appearance and structure of a building or object ( architectural form) should p ...
*
Phenomenology Phenomenology may refer to: Art * Phenomenology (architecture), based on the experience of building materials and their sensory properties Philosophy * Phenomenology (Peirce), a branch of philosophy according to Charles Sanders Peirce (1839 ...
* Postcognitivism *
Usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...


Further reading

* * * * * * *


External links

*A series of slides concerning theories of vision and (incidentally) the role of affordances and some interesting optical illusions concerning affordances {{cite web , url=http://www.cs.bham.ac.uk/research/projects/cogaff/misc/talks/sloman-beyond-gibson.pdf , title=What's vision for, and how does it work? From Marr (and earlier) to Gibson and beyond , date=March 12, 2014 , author =Aaron Sloman , access-date = May 22, 2014 Action (philosophy) Perception Psychological theories