AdvertCity Screenshot Cyberspace
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''AdvertCity'' is a
business simulation Business simulation or corporate simulation is business simulations used for training, education or analysis. It can be scenario-based or numeric-based. Most business simulations are used for business acumen training and development. Learning ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by VoxelStorm. The game was released on 17 April 2015 for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
,
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
. The player takes on the role of an advertising magnate in a
dystopian A dystopia (lit. "bad place") is an imagined world or society in which people lead wretched, dehumanized, fearful lives. It is an imagined place (possibly state) in which everything is unpleasant or bad, typically a totalitarian or environmenta ...
future city with a
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
aesthetic.


Gameplay

Gameplay in ''AdvertCity'' involves selling advertising to client
megacorporations Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the pref ...
; the player does this by moving around the city from a first person god-view perspective, selecting buildings and sites in
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
as targets for their advertising. Advertising technologies are unlocked progressively depending on reputation with various megacorporations, and range from flyers to billboards and blimps. A key mechanic in the game is the ability to switch between
meatspace Real life is a phrase used originally in literature to distinguish between the real world and fictional, virtual or idealized worlds, and in acting to distinguish between actors and the characters they portray. It has become a popular term on t ...
and
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
at any time, which is required to perform different actions in each space and to orchestrate advertising effectively. The goal of the game is to take over the city, and to do this the player must gain the trust of the various megacorporations they interact with. The game has a
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
save system to increase the level of challenge - there is only one savegame available, the player has no choice but to save their progress when exiting, and the player cannot reload to a previous state if they make a mistake.


Development

Development of the game began when an early version of the game was built in 7 days for the 2014 Cyberpunk Game Jam. After receiving positive feedback during the jam, the developers decided to continue work on the game to create a full-scale release. The game sought
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
via
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
on 25 March 2014, and was fully funded on the second day of the campaign, going on be overfunded by 373% at its conclusion. AdvertCity was submitted to
Steam Greenlight Steam is a digital distribution service and storefront developed by Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in l ...
during its Kickstarter in 2014 and was eventually greenlit after an unusually long delay in April 2015. AdvertCity entered a period of closed
beta testing Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. Software test ...
during development after its kickstarter; the final release was announced on 17 April 2015, and by June it had appeared on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
and several other stores.


Procedural city generation

Every city in the game is
procedurally generated In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
. The procedural city layout is positioned on top of a procedurally generated landscape, which it conforms to and evolves around. The developers considered using the industry standard SIGGRAPH 2001 paper by Parish and Muller as a basis, including the subsequent work on tensor fields, but rejected the use of
L-system An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some ...
s on the grounds of their design being unsuited to cities, which "don't grow like branches on a tree". The system instead uses:
"...maps calculated on a mix of realtime procedural projection and cached data about population layouts and terrain features (such as different terrain types, gradients, altitudes, population densities, whether the region should be considered urban or rural etc); the result is something that has the subtlety of the tensor field system, yet generates much larger cities than are feasible with the L-system at a far higher speed than possible with that design. The AdvertCity generator is an object-oriented system of roads, junctions and buildings that can be adjusted on the fly to interact with their immediate surroundings, so roads meet and cross at specific junctions, branch and fork (something not used in the L system design), and can also spontaneously degenerate from paved roads to footpaths etc as appropriate, due to terrain or other aspects of the landscape. Different classes of road or path can also have entirely different rules and code for how they react to different terrain types and other features, so it's possible to build a much more dynamic overall city map with those."


Procedural descriptions

Every building in the city has a procedurally generated description; these vary in content but usually mention the architectural style of the building and some information about its history as well as factual info about its current owners and tenants in-game and its population. All megacorporations are also described with text that is procedurally generated and updated during gameplay as their situation changes; this describes their standing in the city, their relationships with other megacorps, their financial status and their sentiments towards the player.


Soundtrack

''AdvertCity''s soundtrack is a full-length score, unusual in that it is presented in two "sides", one for meatspace and one for cyberspace, with each track on each side having a beatmatched equivalent on the other; when the player switches between meatspace and cyberspace, the music smoothly crossfades between the two soundtracks. A bespoke sound engine was developed for this purpose, with EBU R128 2011 support and HDR capability.


Reception

''AdvertCity'' received mixed reviews from critics. From its initial alpha launch, AdvertCity drew comment widely about its stark and "hyper-stylized" aesthetic. Critics frequently praised the dark
neo-noir Neo-noir is a film genre that adapts the visual style and themes of 1940s and 1950s American film noir for contemporary audiences, often with more graphic depictions of violence and sexuality. During the late 1970s and the early 1980s, the term ...
cyberpunk aesthetic of the game, as well as its tone, and referred to the vision of cyberspace as Gibson-inspired. Stylistically, reviewers appreciated the dystopian bleakness of the vision of the future in the game, mentioning that your adverts are the only splashes of colour on the cold and uniform city, and the surreal building-linked conception of cyberspace. Reviewers also praised the dark and cynical sense of humour throughout the game. Reviewers also expressed interest in the Oculus Rift support which was included in the game from the alpha stage. One common complaint is the high level of difficulty and steep learning curve at the start of the game. Reviewers also cited the disorientating nature of the interface and immutable fast pace of the game as a negative. The developers cited games such as
Dwarf Fortress ''Dwarf Fortress'' (previously titled ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'') is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development si ...
as an inspiration, which is well known for its steep learning curve and difficult interface. The game also drew praise for its high-performing engine, which enables the game to run on previous-generation hardware; the minimum system requirements for CPU on Steam are stated simply as "Anything made since 2004" and the game supports
Windows XP Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct successor to Windows 2000 for high-end and business users a ...
despite Microsoft having discontinued support for that operating system before development of AdvertCity began. Critics praised the "cyber-jazz" soundtrack's " postrock, jazz & glitch" qualities and praised the way it dovetails with the gameplay and "backs your every move" in the game.


References


External links


AdvertCity official website
{{Portal bar, Video games Business simulation games 2015 video games Windows games Linux games MacOS games Video games developed in the United Kingdom Cyberpunk video games Kickstarter-funded video games Video games using procedural generation