''Adventure'' is a 1980
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
developed by
Warren Robinett
Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Merrill interview, Robinett says he was 26 in November 1977. is an American video game designer. He is most notable as the developer of the Atari 2600's ''Adventure'' and as a founder ...
and published by
Atari, Inc. for the Atari Video Computer System (later renamed
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
). The player controls a square
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
whose quest is to explore an open-ended environment to find a magical
chalice
A chalice (from Latin 'cup', taken from the Ancient Greek () 'cup') is a drinking cup raised on a stem with a foot or base. Although it is a technical archaeological term, in modern parlance the word is now used almost exclusively for the ...
and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world. ''Adventure'' introduced new elements to console games, including enemies that continue to move when offscreen.
The game was conceived as a graphical version of the 1977
text adventure
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
''
Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
''. Warren Robinett spent approximately one year designing and coding the game while overcoming a variety of technical limitations in the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
console hardware as well as difficulties with Atari management. As a result of conflicts with Atari's management which denied giving public credit for programmers, Robinett programmed a secret room within the game that contained his name; this room was only found by players after the game was shipped and Robinett had left Atari. While not the first such
Easter egg
Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
, Robinett's secret room pioneered this idea within video games and other forms of media, and it since has become a part of popular culture, such as in the climax of
Ernest Cline's novel ''
Ready Player One'' and its
film adaptation
A film adaptation transfers the details or story of an existing source text, such as a novel, into a feature film. This transfer can involve adapting most details of the source text closely, including characters or plot points, or the original sou ...
.
''Adventure'' received positive reviews at the time of its release and in the decades since; it is often named as one of the industry's most influential games and
among the greatest video games of all time. It is one of the first
action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements f ...
and console
fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
games and inspired other games in the genre. More than
one million cartridges of ''Adventure'' were sold, and the game has been included in numerous Atari 2600 game collections for modern computer hardware. The game's prototype code was used as the basis for the
1979 ''Superman'' game, and a planned sequel eventually formed the basis for the ''
Swordquest'' games.
Gameplay
In ''Adventure'', the player's goal is to recover the Enchanted
Chalice
A chalice (from Latin 'cup', taken from the Ancient Greek () 'cup') is a drinking cup raised on a stem with a foot or base. Although it is a technical archaeological term, in modern parlance the word is now used almost exclusively for the ...
, which an evil magician has stolen and hidden in the kingdom, and return it to the Golden Castle. The kingdom is made of a total of 30 rooms, with various obstacles, enemies, and mazes located in and around the Golden, White, and Black Castles. The kingdom is guarded by three
dragons
A dragon is a magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in Western cultures since the High Middle Ages have often been depict ...
the yellow Yorgle, the green Grundle, and the red Rhindlethat protect or flee from various items and attack the player's avatar. A hostile
bat
Bats are flying mammals of the order Chiroptera (). With their forelimbs adapted as wings, they are the only mammals capable of true and sustained flight. Bats are more agile in flight than most birds, flying with their very long spread-out ...
can roam the kingdom freely, carrying an item or a dragon around; the bat was to be named "Knubberrub" but the name is not in the manual.
The bat's two states are agitation and non-agitation. When in the agitated state, the bat will either pick up or swap what it currently carries with an object in the present room, eventually returning to the non-agitated state where it will not pick up an object. The bat continues to fly around, swapping objects, even offscreen.
The player's avatar is a square that can move within and between rooms; each room is represented by a single screen. Helpful objects include keys that open the castles, a magnet that pulls items towards the player, a magic bridge that the player can use to cross certain obstacles, and a sword which can be used to defeat the dragons. The player may only carry one object at a time. If eaten by a dragon, the player can then opt to resurrect the dead avatar instead of completely restarting the game. The avatar reappears at the Golden Castle and all objects remain at their latest location, but all slain dragons are resurrected. The ability to resurrect the avatar without resetting the entire game is one of the earliest examples of a "continue game" option in video games.
The game offers three different skill levels. Level 1 is the easiest, as it uses a simplified room layout and does not include the White Castle, bat, red dragon, or invisible mazes. Level 2 is the full version of the game, with the various objects appearing in set positions at the start. Level 3 is similar to Level 2, but the location of the objects is randomized for a greater challenge. The player can use the difficulty switches on the Atari 2600 to further control the game's difficulty; one switch controls the dragons' bite speed, and one causes them to flee when the player carries the sword.
Development
''Adventure'' was designed and programmed by Atari employee
Warren Robinett
Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Merrill interview, Robinett says he was 26 in November 1977. is an American video game designer. He is most notable as the developer of the Atari 2600's ''Adventure'' and as a founder ...
and
published
Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
by
Atari, Inc. At the time, Atari programmers were generally given full control on the creative direction and development cycle for their games; to stay productive, this required them to beginning planning their next game as they neared completion of their current one.
Robinett was finishing his work on ''
Slot Racers'' when he was given an opportunity to visit the
Stanford Artificial Intelligence Laboratory by Julius Smith, one of several friends he was sharing a house with. There, he was introduced to the 1977 version of the
computer text game ''
Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'', created by
Will Crowther and modified by
Don Woods. After playing the game for several hours, he was inspired to create a graphical version.
Robinett began designing his graphics-based game with the help of a
Hewlett-Packard
The Hewlett-Packard Company, commonly shortened to Hewlett-Packard ( ) or HP, was an American multinational information technology company. It was founded by Bill Hewlett and David Packard in 1939 in a one-car garage in Palo Alto, California ...
1611A
logic analyzer
A logic analyzer is an electronic instrument that captures and displays multiple logic signals from a digital system or digital circuit. A logic analyzer may convert the capture into timing diagrams, protocol decodes, state machine traces, op ...
(a debugging tool) around May to June 1978.
He was soon aware that memory use was critical because Atari 2600
cartridge ROMs had only 4096
byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
s (4
KB),
[ and the system had 128 bytes of ]RAM
Ram, ram, or RAM most commonly refers to:
* A male sheep
* Random-access memory, computer memory
* Ram Trucks, US, since 2009
** List of vehicles named Dodge Ram, trucks and vans
** Ram Pickup, produced by Ram Trucks
Ram, ram, or RAM may also ref ...
for program variables. In contrast, ''Colossal Cave Adventure'' used hundreds of kilobytes of memory on a large computer. The final game used nearly all of the available memory (including 5% of the cartridge storage for Robinett's Easter egg
Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
), with 15 unused bytes from the ROM capacity. Robinett credits Ken Thompson
Kenneth Lane Thompson (born February 4, 1943) is an American pioneer of computer science. Thompson worked at Bell Labs for most of his career where he designed and implemented the original Unix operating system. He also invented the B (programmi ...
, his professor at University of California, Berkeley
The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a Public university, public Land-grant university, land-grant research university in Berkeley, California, United States. Founded in 1868 and named after t ...
, with teaching him the skills needed to use the limited memory efficiently. Thompson had required his students to learn the C programming language
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of ...
that he had invented at AT&T
AT&T Inc., an abbreviation for its predecessor's former name, the American Telephone and Telegraph Company, is an American multinational telecommunications holding company headquartered at Whitacre Tower in Downtown Dallas, Texas. It is the w ...
, and Robinett carried C techniques into assembly language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
.
Robinett first identified ways to translate the elements of ''Colossal Cave Adventure'' into simple, easily recognizable graphics that the player interacted with directly, replacing text-based commands with joystick controls. Due to the system's low-resolution pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s, Robinett noted the dragons look more like duck
Duck is the common name for numerous species of waterfowl in the family (biology), family Anatidae. Ducks are generally smaller and shorter-necked than swans and goose, geese, which are members of the same family. Divided among several subfam ...
s. Robinett developed workaround
A workaround is a bypass of a recognized problem or limitation in a system or policy. A workaround is typically a temporary fix that implies that a genuine solution to the problem is needed. But workarounds are frequently as creative as true so ...
s for various technical limitations of the Atari 2600, which has only one playfield and five memory-mapped registers available to represent moving objects. Only two of these registers are capable of representing more complex sprites, so he used those for objects and creatures within the game. He used the register originally designated for the ball in games such as ''Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' to represent the player's avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
. Finally, he used the registers assigned for missiles, such as the bullets in ''Combat
Combat (French language, French for ''fight'') is a purposeful violent Conflict (process), conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (Hand-to-hand combat, not usin ...
'', for additional walls in the playing field, so as to represent different rooms within the game using the same playfield. Another hardware limitation forces the left and right sides of nearly every screen to be mirrored, which fostered the creation of the game's confusing mazes. The exceptions include two screens in the Black Castle catacombs and two in the main hallway beneath the Golden Castle. They are mirrored, but they contain a vertical wall object in the room to make an asymmetrical
Asymmetry is the absence of, or a violation of, symmetry (the property of an object being invariant to a transformation, such as reflection). Symmetry is an important property of both physical and abstract systems and it may be displayed in pre ...
screen as well as a secret door for an Easter egg. Robinett originally intended for all rooms to be bidirectionally connected, but programming bugs make a few such connections unidirectional, which are explained away as "bad magic" in the game's manual.
Robinett overcame these limitations to introduce concepts novel to video games. He constructed thirty different rooms, whereas most games of the time presented only a single screen. Furthermore, off-screen objects such as the bat continued to move according to their programming behavior.
In addition to the technical limitations, Robinett had struggled with Atari's management over the game. Around the time of ''Adventure''s development, Atari, then owned by Warner Communications
Warner Media, LLC (doing business as WarnerMedia) was an American multinational mass media and entertainment conglomerate owned by AT&T. It was headquartered at the 30 Hudson Yards complex in New York City.
It was established as Time Warner ...
, had hired Ray Kassar
Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at th ...
as general manager of their Consumer Division, and he was later promoted to president and CEO of Atari in December 1978. Kassar interacted with the programmers rarely and generally treated their contributions with indifference. Robinett was initially discouraged from working on ''Adventure'' by his supervisor, George Simcock, who said the ambitious game could not be done on Atari 2600 based on knowing how much memory ''Colossal Cave Adventure'' uses. When Robinett developed a working prototype within one month, Atari's management team was impressed, encouraging him to continue the game. The management later tried to convince Robinett to make it a tie-in work for the upcoming film ''Superman
Superman is a superhero created by writer Jerry Siegel and artist Joe Shuster, which first appeared in the comic book ''Action Comics'' Action Comics 1, #1, published in the United States on April 18, 1938.The copyright date of ''Action Comics ...
'' (1978), which was owned by Warner Communication, but Robinett remained committed to his initial idea. Instead, Atari developer John Dunn agreed to take Robinett's prototype source code to make the 1979 ''Superman'' game.
A second prototype was completed near the end of 1978, with only about eight rooms, a single dragon, and two objects. Robinett recognized that it demonstrated his design goals but was boring. He put the game aside for a few months and came back with additional ideas, finishing it by June 1979. Three of these changes were the dragon being able to eat the avatar, the ability to "resurrect" the avatar, and the addition of the sword object with which to kill the dragon. Robinett found that the possibilities that arose from this combination of elements improved the excitement of the game, and he subsequently made three dragons, reusing the same source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
for the behavior of all three. The magnet was created to work around a potential situation where the player could irretrievably drop an object into a wall space.
To develop the game's plot, Robinett worked with Steve Harding, the author for nearly all Atari 2600 game manuals at that time. Harding developed most of the plot after playing the game, with Robinett revising elements where he saw fit. Robinett invented names for all three dragons and used a friend's suggestion for naming the bat "Knubberrub", although the bat's name never made it into the game's official documentation.
Robinett submitted the source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
for ''Adventure'' to Atari management in June 1979 and soon left Atari. Atari released the game in early 1980.
Easter egg
Generally defined as a "message, trick, or unusual behavior hidden inside a computer program by its creator", the Easter egg concept was popularized by ''Adventure'', influenced by the corporate culture at Atari. After Atari's acquisition by Warner Communications
Warner Media, LLC (doing business as WarnerMedia) was an American multinational mass media and entertainment conglomerate owned by AT&T. It was headquartered at the 30 Hudson Yards complex in New York City.
It was established as Time Warner ...
in 1976, there was a culture clash between the executives from New York and the Californian programmers who were more laid back. Atari removed the names of game developers from their products as a means to prevent competitors from identifying and recruiting Atari's programmers. This also was used as a means to deny the developers a bargaining chip in any negotiations they had with management. These attitudes led to the departure of several programmers; notably, David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead all left Atari due to lack of recognition and royalty payment
A royalty payment is a payment made by one party to another that owns a particular asset, for the right to ongoing use of that asset. Royalties are typically agreed upon as a percentage of gross or net revenues derived from the use of an asset or ...
s, and formed Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
as a third-party 2600 developer, making many hit games in competition with Atari.
Unknown to anyone else, Robinett, inspired by popular rumors that the Beatles
The Beatles were an English Rock music, rock band formed in Liverpool in 1960. The core lineup of the band comprised John Lennon, Paul McCartney, George Harrison and Ringo Starr. They are widely regarded as the Cultural impact of the Beatle ...
had hidden messages in songs, embedded his name in his game in the form of a hidden and virtually inaccessible room displaying the text "Created by Warren Robinett". In 2015, Robinett recalled the message had been a means of self-promotion, noting that Atari had paid him only around US$22,000 per year without any royalties while selling one million units of the game at US$25 each. This secret is one of the earliest known Easter eggs in a video game.
Robinett kept the secret for more than one year, even from all Atari employees. He was unsure of whether it would be discovered by other Atari personnel prior to publishing. It is not mentioned in the game's manual, as the manual's author was unaware. After the game was released, Adam Clayton, a fifteen-year-old from Salt Lake City
Salt Lake City, often shortened to Salt Lake or SLC, is the capital and most populous city of the U.S. state of Utah. It is the county seat of Salt Lake County, the most populous county in the state. The city is the core of the Salt Lake Ci ...
, discovered it and sent a letter of explanation to Atari. Robinett had already quit the company by this point, so Atari tasked designers with finding the responsible code. The employee who found it said that if he were to fix it, he would change the message to say "Fixed by Brad Stewart". Furthermore, the cost of creating a new read-only memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM) mask
A mask is an object normally worn on the face, typically for protection, disguise, performance, or entertainment, and often employed for rituals and rites. Masks have been used since antiquity for both ceremonial and practical purposes, ...
, or memory chip, was around at the time of the game's release, making this change a costly proposal. Steve Wright, the director of software development of the Atari Consumer Division, argued for retaining the message, believing it gave players additional incentive to find it and play their games more; he suggested these were like Easter egg
Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
s for players to find. Atari eventually decided to leave the code unchanged and dubbed such hidden features "Easter eggs", saying they would be adding more such secrets to later games. Wright made it an official policy at Atari that all future games should include Easter eggs, often limited to being the initials of the game developer.
The Easter egg is accessed by setting the difficulty to level 2 or 3 and first retrieving the Gray Dot from the Black Castle catacombs. The Dot is a single-pixel object which is invisibly embedded in the south wall of a sealed chamber accessible only with the bridge, and the player must bounce the avatar along the bottom wall to pick it up. The dot can be seen when in a catacombs passage or when held over a normal wall, but it becomes invisible again when carried or dropped in most rooms. The dot is not attracted to the magnet, unlike all other inanimate objects. The player must bring the dot, along with two or more other objects, to the east end of the corridor below the Golden Castle. This causes the barrier on the right side of the screen to blink rapidly, allowing the player avatar to push through the wall into a new room displaying the words "Created by Warren Robinett" in text which continuously changes color.
The text was removed from the version on the Atari Classics 10-in-1 TV Games standalone gaming unit, replaced with "TEXT?" It has been included in most subsequent reissues of the game.
Reception
''Adventure'' received mostly positive reviews in the years immediately after its release and has generally been viewed positively since then.
Norman Howe reviewed ''Adventure'' in ''The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 31. Howe commented that "''Adventure'' is a good game, as video games are measured. It is neither as interesting nor as complex as ''Superman'', but it shows great promise for things to come."
Bill Kunkel and Frank Laney in the January 1981 issue of ''Video
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' called ''Adventure'' a "major design breakthrough" and that it "shatters several video-game conventions" such as scoring and time limits. They added that it was "much more ambitious" than average home video games, but the graphics were underwhelming, such as the hero being a square. The 1982 book ''How to Win at Home Video Games'' called it too unpredictable with an "illogical mission", concluding that "even devoted strategists may soon tire of ''Adventure''s excessive trial and error." ''Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz.
History
The h ...
'' in 1983 stated that the game's "graphics are tame stuff", but it "still has the power to fascinate" and that "the action adventure concepts introduced in ''Adventure'' are still viable today". A separate review from 1983 in the magazine's '' Electronic Games 1983 Software Encyclopedia'' awarded the game a 9 out of 10 rating, praising its gameplay and single player gaming as excellent and outstanding respectively while only finding its graphics and sound as merely "good".
Jeremy Parish of '' 1UP.com'' wrote in 2010 that ''Adventure'' is "a work of interpretive brilliance" that "cleverly extracted the basic elements of exploration, combat and treasure hunting from the text games and converted them into icons", but also conceded that it "seems almost unplayably basic these days".
Atari Headquarters scored the game 8 of 10, noting its historical importance while panning the graphics and sound, concluding that ''Adventure'' was "very enjoyable" regardless of its technological shortcomings. In 1995, ''Flux
Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
'' magazine ranked Adventure 35th on their Top 100 Video Games. They described the game as: "challenging and incredibly fun."
Legacy
Considered one of the first action-adventure video games and fantasy games for consoles, on video game consoles. It is the first video game to contain a widely known Easter egg and the first to allow a player to use multiple, portable, on-screen items while exploring an open-ended environment, making it one of the first examples, even as small and primitive as it is, of an open world
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
game. The game is the first to use a ''fog of war
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
'' effect in its catacombs, which obscures most of the playing area except for the player's immediate surroundings.
The game has been voted the best Atari 2600 game in numerous polls, and it has been noted as a significant step in the advancement of home video games. ''GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' ranked it as the 28th most important video game of all time in 2007. In 2010, '' 1UP.com'' listed it as one of the most important games ever made in its "The Essential 50" feature. ''Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' named ''Adventure'' as one of the top 10 games for the Atari 2600.
A sequel to ''Adventure'' was first announced in early 1982. The planned sequel eventually evolved into the ''Swordquest'' series of games. In 2005, a sequel written by Curt Vendel was released by Atari on the Atari Flashback 2
The Atari Flashback is a line of dedicated video game consoles produced since 2004, currently designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are " plug-and-play" versions of the 1970s ...
system. In 2007, AtariAge
AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998.
Taking its name from the 1982–84 '' Atari Age'' magazine, the site ...
released a self-published
Self-publishing is an author-driven publication of any media without the involvement of a third-party publisher. Since the advent of the internet, self-published usually depends upon digital platforms and print-on-demand technology, ranging fr ...
sequel called ''Adventure II'' for the Atari 5200
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
, which is heavily inspired by the original; . Robinett himself took the idea of using items from ''Adventure'' into his next game, '' Rocky's Boots'', but added the ability to combine them to form new items.
In both the 2011 novel '' Ready Player One'' and its 2018 film version the Easter egg in ''Adventure'' is prominently mentioned as the inspiration for a contest to find an Easter egg hidden in the fictional virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
game OASIS, and finding the secret room within ''Adventure'' is a core plot element within both versions, with footage from the game (specifically the Easter egg) incorporated into the film version.
The Lego
Lego (, ; ; stylised as LEGO) is a line of plastic construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. Lego consists of variously coloured interlocking plastic bricks made of acrylonitri ...
Atari 2600 set includes three "cartridges" and three corresponding dioramas. The diorama for ''Adventure'' has a scene of the game's castle with an egg hidden at its center, referencing the Easter egg.
Re-releases
* Atari Classics 10-in-1 TV Games (Standalone hardware unit, 2003)
* '' Atari: 80 Classic Games in One'' (PC, 2003)
* Atari Flashback
The Atari Flashback is a line of Dedicated console, dedicated video game consoles produced since 2004, currently designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are "Handheld TV game, plug ...
(Standalone hardware unit, 2004)
* ''Atari Anthology
''Atari: 80 Classic Games in One!'' is a 2003 video game collection for Microsoft Windows, also released as ''Atari Anthology'' for PlayStation 2 and Xbox, developed by Digital Eclipse and published by Atari Interactive. The title is a compilation ...
'' (PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, 2004)[
* Atari Flashback 2 (Standalone hardware unit, 2005)
* ]Game Room
Game Room was a video game compilation developed by Krome Studios and published by Microsoft Studios for the Xbox 360, Microsoft Windows and Windows Phone 7. Launched on March 24, 2010, Game Room let players download classic video games and co ...
(Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, PC, 2010)
* ''Atari Greatest Hits
The ''Atari Greatest Hits'' series is composed of compilations of Atari arcade games & Atari 2600 games ported to the Nintendo DS and Apple iOS. The Nintendo DS games were split into two volumes released in 2010 and 2011 respectively, while the ...
'' (Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
, 2010)
* Atari Flashback 3 (Standalone hardware unit, 2011)
* Atari Flashback 4 (Standalone hardware unit, 2012)
*'' Atari Vault'' (PC, 2016)
*Atari Flashback Classics, Vol. 2 (PS4, Xbox One, 2016 and Switch
In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type o ...
2018)
* Atari Flashback Portable, 60 game and 70 game versions (2016, 2017)
* Atari Flashback 8 (2017)
*''Atari Collection 1'' (Evercade
The Evercade is a handheld game console developed and manufactured by British company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. The Evercade was released on 22 May 2020, and ...
, 2020)
*''Atari 50
''Atari 50: The Anniversary Celebration'' is a 2022 video game compilation and interactive documentary developed by Digital Eclipse and published by Atari to commemorate the company's 50th anniversary. It is composed of newly shot interviews wi ...
'' (Switch, PS4, PS5, Xbox One, Xbox Series
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
, PC 2022)
See also
*List of Atari 2600 games
The Atari 2600 is a home video game console released in September 1977. Sears licensed the console and many games from Atari, Inc., selling them under different names. Three cartridges were Sears exclusives.
The list contains
games, divided in ...
References
Bibliography
*
*
*
*
*
External links
*
''Adventure''
at Atari Mania
at AtariAge
Warren Robinett's ''Adventure'' page
including game map and software design presentation ( PowerPoint)
''Adventure'' manual
at the Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
{{Authority control
1980 video games
Action-adventure games
Atari 2600 games
Atari 2600-only games
Atari games
Video games about dragons
Maze games
Assembly language software
Single-player video games
Video game remakes
Video games developed in the United States
Video games set in castles