Ace Combat 3
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is a combat flight simulation video game developed and published by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. The third game in the ''
Ace Combat is an Arcade video game, arcade-style Combat flight simulation game, combat flight simulation video game series by Project Aces, an internal development team of Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with ''Air Combat'' fo ...
'' franchise, it was released in Japan on May 27, 1999 and internationally the following year. Players fly fighter aircraft and must complete a variety of mission objectives, such as destroying squadrons of enemy planes or protecting a base from an invading unit. Namco directors Takuya Iwasaki and Atsushi Shiozawa designed ''Electrosphere'' to be visually distinct from other combat flight simulators, using ''
Ace Combat 2 is a 1997 Combat flight simulation game, combat flight simulation video game developed and published by Namco for the PlayStation (console), PlayStation. It is the sequel to ''Air Combat'' and the second in the ''Ace Combat'' franchise. The play ...
'' as a base for the game's ideas and
mechanics Mechanics () is the area of physics concerned with the relationships between force, matter, and motion among Physical object, physical objects. Forces applied to objects may result in Displacement (vector), displacements, which are changes of ...
. The storyline was designed to be a core aspect of the game, and to serve a proper purpose by directly affecting the gameplay. ''Electrosphere'' carries a futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The game is known for the drastic differences in content in the Japanese and international releases; Namco intended to retain the Japanese version's two-disc campaign and branching storyline, but due to financial constraints the game was cut down for North America and Europe. Though it had a small marketing campaign and little promotion, ''Electrosphere'' shipped over one million copies. The Japanese release received positive reviews and was seen as ambitious in its design. International releases were more mixed, with critics expressing confusion towards the lack of content and bland gameplay. The Japanese release of ''Electrosphere'' has since been re-evaluated, with critics praising its ambition, overarching story, and additions to the series' gameplay formula.


Gameplay


Overview

''Ace Combat 3: Electrosphere'' is a combat flight simulation video game. Like its predecessors, it is presented in a more
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
-like format in contrast to other flight sim video games. Unlike most other entries in the series, a greater focus on realism was applied to the aircraft's energy conservation, with players having to avoid tight turns and steep inclines lest they burn off airspeed and enter a stall, which were notably difficult to recover from compared to later entries. Players pilot one of 23 aircraft in both releases. On the Japanese release, they may fight across four factions and complete a selection of the game's 52 missions depending on their faction. Only 36 missions are available in the international release, limited to the UPEO side. These missions range from destroying squadrons of hostile planes to protecting bases from enemy attacks. Player performance is graded from an A to D letter scale, which are logged in a chart displayed on the title screen.


New additions

''Electrosphere'' adds several new mechanics to the core ''Ace Combat'' gameplay. One of these is the ability to fly spacecraft, with one mission taking place above Earth in outer space. Players can watch instant replays of the mission's final moments at the end of each mission, as in Ace Combat 2. The selection of flyable planes is limited by progress and the player's faction. In the Japanese release, missions contain radio chatter from both the player's faction and opposing ones. In the international release, the player only receives radio chatter from their own faction. The radio chatter in the Japanese release features avatar-like images of the characters. The player can rotate their camera 360-degrees around their fighter in order to see what is behind them or get a better view of the level. An automatic
search engine A search engine is a software system that provides hyperlinks to web pages, and other relevant information on World Wide Web, the Web in response to a user's web query, query. The user enters a query in a web browser or a mobile app, and the sea ...
which documents relevant information on the game's organizations, locations, characters, and technology, can be accessed between missions. Fully-voiced, animated video messages can be accessed and viewed via a fictional electronic mailbox.


Player choice

The Japanese release features additional content that is not present in the international releases. The most notable of these are the branching paths: depending on decisions made by the player in certain parts of the game called "Turning Points," the plot will change, leading to one of five possible endings. The story in each of the game's fives branches is made so that they complement each other. Obtaining all five endings opens up the "Mission Simulator", a mode which allows the player to replay any mission with any aircraft and weapon that they have unlocked.


Synopsis


Setting

''Ace Combat 3'' is set in the series' fictional universe of Strangereal, where Earth has entirely different nations, geography, and history. Specifically, ''Ace Combat 3'' is set in a partially-noncanonical
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
near future rendition of Strangereal, in which the world's governments have been effectively superseded by multinational
megacorporation Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the pre ...
s that wield massive political, economic, and military strength, the two effective "
superpower Superpower describes a sovereign state or supranational union that holds a dominant position characterized by the ability to Sphere of influence, exert influence and Power projection, project power on a global scale. This is done through the comb ...
s" being General Resource Limited and Neucom Incorporated ("Neuwork" in the international versions). Both megacorporations, locked into a fierce power struggle in the continent of Usea, eventually declare direct
corporate warfare Corporate warfare is a form of information warfare in which attacks on companies by other companies take place. Such warfare may be part of economic warfare and cyberwarfare; but can involve espionage, 'dirty' PR tactics, or physical theft. The i ...
against each other in 2040, prompting the Universal Peace Enforcement Organization (UPEO), an international
peacekeeping Peacekeeping comprises activities, especially military ones, intended to create conditions that favor lasting peace. Research generally finds that peacekeeping reduces civilian and battlefield deaths, as well as reduces the risk of renewed w ...
force with dwindling influence, to respond to stop the Intercorporate War from worsening. A major part of the 2040 rendition of Strangereal is the "Electrosphere," a fictional version of the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
; in the 2030s, advancements in technology made uploading one's consciousness to the Electrosphere possible, causing a rise in
transhumanism Transhumanism is a philosophical and intellectual movement that advocates the human enhancement, enhancement of the human condition by developing and making widely available new and future technologies that can greatly enhance longevity, cogni ...
as well as Ouroboros, a transhumanist
terrorist Terrorism, in its broadest sense, is the use of violence against non-combatants to achieve political or ideological aims. The term is used in this regard primarily to refer to intentional violence during peacetime or in the context of war aga ...
group based out of the airship Sphyrna that believes humanity can ascend to a new plane of existence by uploading their consciousness to the Electrosphere.


Characters

The characters of ''Ace Combat 3'' include peacekeepers,
mercenaries A mercenary is a private individual who joins an War, armed conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rath ...
, company men,
diplomats A diplomat (from ; romanized ''diploma'') is a person appointed by a state, intergovernmental, or nongovernmental institution to conduct diplomacy with one or more other states or international organizations. The main functions of diplomats a ...
,
scientists A scientist is a person who researches to advance knowledge in an area of the natural sciences. In classical antiquity, there was no real ancient analog of a modern scientist. Instead, philosophers engaged in the philosophical study of nature ...
,
news presenters A news presenter – also known as a newsreader, newscaster (short for "news broadcaster"), anchorman or anchorwoman, news anchor or simply an anchor – is a person who presents news during a news program on TV, radio or the Internet. ...
, and
terrorists Terrorism, in its broadest sense, is the use of violence against non-combatants to achieve political or ideological aims. The term is used in this regard primarily to refer to intentional violence during peacetime or in the context of war aga ...
. The game is played through the perspective of a
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
named Nemo. The main cast is composed of fighter pilots affiliated with either a peacekeeping organization, one of two rivaling private military companies, or a group of revolutionary terrorists. The player, allies, and enemies, may change their allegiance over the course of the game. NPC characters interact with the player via videophone calls, videomail messages, and radio transmissions during gameplay.


Japanese version

In 2040, UPEO deploys their Special Armed Response Force (SARF), a
fighter squadron A squadron in an air force, or naval or army aviation service, is a unit comprising a number of military aircraft and their aircrews, usually of the same type, typically with 12 to 24 aircraft, sometimes divided into three or four flights, ...
led by Commander Park that includes Nemo, the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, and Rena Hirose, a prodigous
flying ace A flying ace, fighter ace or air ace is a military aviation, military aviator credited with shooting down a certain minimum number of enemy aircraft during aerial combat; the exact number of aerial victories required to officially qualify as an ...
, to respond to incursions by Neucom in
no-fly zone A no-fly zone, also known as a no-flight zone (NFZ), or air exclusion zone (AEZ), is a territory or area established by a military power over which certain aircraft are not permitted to fly. Such zones are usually set up in an enemy power's terri ...
s. Accusing UPEO of supporting General Resource, Neucom launches a preemptive strike on General Resource, initiating the Intercorporate War. To prepare for combat, Nemo undergoes aerial training from General Resource's top ace, Abyssal Dision. Impressed by Nemo's skills during a subsequent mission, Dision asks them to defect to General Resource. If Nemo stays with UPEO, they begin to fight General Resource, who are attacking Neucom. Nemo is later assigned to escort Gabriel William Clarkson, UPEO's Delegate, who is traveling to a conference to mediate a
ceasefire A ceasefire (also known as a truce), also spelled cease-fire (the antonym of 'open fire'), is a stoppage of a war in which each side agrees with the other to suspend aggressive actions often due to mediation by a third party. Ceasefires may b ...
, when Commander Park suddenly claims Clarkson is a Neucom spy and orders Nemo to shoot down Clarkson's plane. If Nemo spares the plane, Neucom offers Clarkson protection, and Nemo transfers to Neucom. If Nemo or Rena kills Clarkson, they remain with UPEO. It is ultimately revealed that the conflict was orchestrated by Ouroboros, led by Dision, who had secretly been "sublimated" into the Electrosphere and made into an AI copy following a
cover-up A cover-up is an attempt, whether successful or not, to conceal evidence of wrongdoing, error, incompetence, or other embarrassing information. Research has distinguished personal cover-ups (covering up one's own misdeeds) from relational co ...
assassination attempt by General Resource aimed at destroying the mind-uploading technology he was testing. Commander Park is also revealed to be a member of Ouroboros who was using SARF to inflame the conflict. If Nemo stays at UPEO, the player, along with wingman Erich Jaeger, eventually break away from UPEO to bring back Rena, an ally who has joined Dision, and to defeat Commander Park, who has allied himself and UPEO with Dision's coup d'état. If Nemo chooses to leave UPEO for General Resource or Neucom instead, different endings will result, in which Nemo either defects to Ouroboros or remains with the corporation and ensures their victory. Regardless of the player's choices, Nemo shoots Dision down in every ending. After all five endings are completed, scientist Simon Orestes Cohen reveals that Nemo is actually an AI program that Simon has been training to eliminate Dision to avenge the death of his love interest, fellow researcher Yoko Martha Inoue, who was the target of the same cover-up that killed Dision. Despite the non-sublimated Dision having also been a victim, Simon blamed her death on him, potentially due to his romantic affair with her. Satisfied in knowing that Nemo will defeat Dision in any possible scenario, Simon ends the simulation and releases Nemo into the real world.


International version

Due to development constraints, the plot in the international versions of ''Ace Combat 3'' was heavily cut down, with characters, backstory, and its multiple endings being completely removed. This version lacked voice acting and the majority of animated cutscenes present in the Japanese release, with the non-gameplay story elements being told through text slideshows between major missions. Nemo, a human pilot flying for UPEO, deploys to fight off Neuwork's attacks on General Resource. It is eventually revealed that Ouroboros precipitated the conflict, led by a rogue AI developed by Neuwork codenamed "Aurora." Nemo eventually fights and defeats Aurora inside the Electrosphere, bringing the AI threat and the war itself to an end.


Development


Design

''Ace Combat 3: Electrosphere'' began development in 1998 following the critical and commercial success of ''
Air Combat ''Air Combat'' is a 1995 Combat flight simulation game, combat flight simulation video game developed and published by Namco for the PlayStation (console), PlayStation, and the first title of the ''Ace Combat'' franchise. Players control an airc ...
'' and ''
Ace Combat 2 is a 1997 Combat flight simulation game, combat flight simulation video game developed and published by Namco for the PlayStation (console), PlayStation. It is the sequel to ''Air Combat'' and the second in the ''Ace Combat'' franchise. The play ...
''. Directors Takuya Iwasaki and Atsushi and producer Takashi Fukawa led a team of other
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
employees during production, most of whom had worked on ''Ace Combat 2''. The directors wanted the third entry to be far more ambitious than its predecessors in both content and presentation. The team focused primarily on making the storyline a key mechanic, which would change and affect the gameplay based on player progress and decision. Storylines in previous ''Ace Combat'' games were seen as unimportant and did not have a direct effect on the gameplay itself; this decision was to help make the story feel like an integral part of the game and to serve an actual purpose. Drama television shows and the game '' R4: Ridge Racer Type 4'' (1998) served as inspiration for this idea. Graphic designer Minoru Sashida, who worked on the
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
'' Techno Drive'', designed the game's menu interface.


Technology

During development, the team worked to make ''Electrosphere'' visually distinct from other combat flight simulators and create new technological breakthroughs. This led to the game's futuristic, science fiction setting and world, which was created through combining 1970s city designs and modern-day architecture. The developers used ''Ace Combat 2'' as a basis for the game, leading to ''Electrosphere'' borrowing many of its ideas and concepts. Hardware limitations of the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and the team's limited skills made them skeptical of their vision and world being implemented. Its size forced it to be split across two discs. The console had difficulties rendering maps due to their size, which made the game difficult to program. Programmer Kenji Nakano created a workaround to this problem by rendering far-away objects with far fewer polygons than they were up-close ( level-of-detail), which took two months to implement. Cutscene animations were provided by
Production I.G is a Japanese animation studio. Headquartered in Musashino, Tokyo, Production I.G was founded on December 15, 1987, by producer Mitsuhisa Ishikawa and character designer Takayuki Goto as I.G Tatsunoko, a branch studio of the animation giant Ta ...
, featuring dark shadows and contrasting lines. To give the game the illusion of time passing, a day-to-night cycle was implemented.


Music

Tetsukazu Nakanishi, who had previously contributed tracks to ''Ace Combat 2'', served as the lead composer and sound director of ''Electrosphere'', which features a
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
and
electronica Electronica is both a broad group of electronic-based music styles intended for listening rather than strictly for dancing and a music scene that came to prominence in the early 1990s in the United Kingdom. In the United States, the term is mos ...
soundtrack. While previous games mostly featured melodic upbeat music akin to
funk rock Funk rock is a fusion genre that mixes elements of funk and Rock music, rock. James Brown and others declared that Little Richard and his mid-1950s road band, The Upsetters (American band), the Upsetters, were the first to put the funk in the ...
, the soundtrack features more emphasis on sound design than melodic elements, which Nakanishi felt fits the game's atmosphere and design. Other tracks in the game were composed by Koji Nakagawa, Kanako Kakino, Hiroshi Okubo, and
Go Shiina , known professionally as Go Shiina, is a Japanese music composer primarily known for his work in video games and anime. He joined Namco in 1997 and was best known during his time with the company for writing music for a number of games in the '' ...
, along with one contribution from Tomoko Tatsuta. Kakino incorporated elements of
world music "World music" is an English phrase for styles of music from non-English speaking countries, including quasi-traditional, Cross-cultural communication, intercultural, and traditional music. World music's broad nature and elasticity as a musical ...
into her tracks to express nature and life, while sticking to the sound direction. Shiina extensively used an
arpeggiator A synthesizer (also synthesiser or synth) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis an ...
for his tracks, which he found very enjoyable to use. On May 27th, 2024, the game's 25th anniversary, a remastered release of ''Ace Combat 3'''s soundtrack was published on streaming platforms.


Release

Namco announced ''Ace Combat 3: Electrosphere'' in August 1998. The company remained quiet about the game, making minimal comments during that year's
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
. The company broke the silence in November, opening up a website and showing conceptual artwork to video game publications. Only a single level and a select few aircraft were revealed. Namco announced it was slated for a release in the first half of 1999 in Japan. A small sample of video footage from the game was presented in a bonus disc shipped out with the Japanese release of ''Ridge Racer Type 4''. ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' reported that the game was roughly 80% complete by January 1999. After months of secrecy, Namco demonstrated ''Electrosphere'' at the 1999 Tokyo Game Show, presented alongside ''World Stadium 3'', ''
Dragon Valor is an action role-playing platform video game developed by Now Production and published by Namco for the PlayStation. It is the second sequel to ''Dragon Buster''. In the ''Dragon Valor'' world, dragons are monsters with immense power; the p ...
'', and the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
conversion of ''
Soulcalibur is a fighting game franchise developed by Bandai Namco Studios and published by Bandai Namco Entertainment. There are a total of seven main installments and various media spin-offs, including music albums and a series of manga books in the ...
'', taking up most of the Namco's booth. ''Ace Combat 3: Electrosphere'' was published on May 27, 1999 in Japan by Namco Inc.. It contained a 26-page instruction manual and a 30-page promotional booklet called the ''Ace Combat 3 Electrosphere - Portfolio Photosphere'', which details the game's setting, characters, and some of the fictional aircraft featured in the game. Also released was ''Ace Combat 3: Electrosphere Direct Audio with AppenDisc'' (a
portmanteau In linguistics, a blend—also known as a blend word, lexical blend, or portmanteau—is a word formed by combining the meanings, and parts of the sounds, of two or more words together.
of 'appendix' and 'disc') which contained the full game soundtrack as well as supplemental story footage and a 'deadcopy' save file which could be used to access the Mission Simulator mode. On December 7, 2000, it was re-released in Japan under the PlayStation the Best line of budget titles. For the North American release, Namco Hometek Inc. removed all characters and considerably altered the original story-line, keeping only the inter-corporate conflict intact. ''Electrosphere'' was released in Europe on January 21, 2000, and in North America on March 7.


Localization

Frognation, a Japanese dubbing company, was contracted to assist in production of the localization process. They contacted Agness Kaku, a translator known for her work on games such as '' Metal Gear Solid 2: Sons of Liberty'' and '' D2'', to help translate the game. She recalled doing a demo translation based on the original Japanese storyline, but because of funding being cut Namco America scrapped the translation entirely and chose to completely re-do the plot for overseas audiences; this included removing the multiple endings, branching story paths, and almost half of the missions. It was also slightly altered to fit onto a single disc. While an official reason was not given for the cut of funds, Kaku believes it was due to the game not selling as well as Namco hoped in Japan, which gave the American division little hope in it being successful either. Namco presented the game at the 1999
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3) exposition to mostly positive coverage. Before the funding was cut for the translation, Namco had already begun advertising the game's interconnected storyline. According to Kaku, when Namco stated that the American release would be heavily cut down and omit the original Japanese storyline, it was met with backlash from fans and publications, causing interest in the game to severely diminish when it was ready to ship. A text-only
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet availabl ...
covering one of the game's five routes was uploaded to ''
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'' in June 2000. In 2009, a fan-translation team called "Project NEMO" began work on a text-only English translation for all 52 missions, reaching completion in mid-2010. In December 2016, the same team published patches that translated the game's story. Starting in 2023, Project NEMO has released yearly revisions, with the latest one being version 0.9b2. In December 2021, a localization group called the "Load Word Team" translated the game in th
Italian
language. Later on May 27, 2023, the same team also completed translation to th
English
an
Spanish
languages.


Reception

The Japanese version received mostly positive reviews. Staff from ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' appreciated the game for its "overwhelming" graphics and deeper storyline, in addition to its realism. An ''Official Czech PlayStation Magazine'' reviewer had a similar response, enjoying its futuristic approach, realistic graphics, and refined gameplay. In an early preview, James Mielke of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' commented that the game, while it was not as fun as ''Ace Combat 2'', had the same ambitious design as '' R4: Ridge Racer Type 4'', with personality-driven cutscenes, sleek fighter craft designs, and detailed graphics. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' staff members highlighted its branching storyline, stating that it makes the game more involving and rewarding than its predecessors. In contrast, reviews for the North American and European releases were met with a considerably more mixed response. Because international versions had a significantly lower amount of content than in the Japanese version, reviewers showed confusion and disappointment towards the lack of missions and a proper storyline for diminishing the game as a whole. Mielke presented a radically different response to ''Electrosphere'' from his preview, writing that its removal of content from the Japanese version and linear approach made the game feel inferior to its predecessor ''Ace Combat 2''. '' NextGen''s Eric Bratcher agreed that without its branching level system and additional campaign, it felt boring to play and not nearly as refined as earlier ''Ace Combat'' games. Mandip Sandhu of ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' showed disappointment towards the plot and bland cutscenes for creating a story that had little to no significance over the game itself. Dean Evans of ''
Official UK PlayStation Magazine An official is someone who holds an office (function or mandate, regardless of whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority (either their own or that of thei ...
'' said that it felt more like a PC flight simulator than an ''Ace Combat'' game, mockingly writing: "Namco prove that yes, it is possible to recreate PC-style flight sim graphics on the PlayStation. But, unfortunately, they forgot to include a game to go with them." Not all reviewers expressed criticism over the game: Sam Bishop of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' and Dr. Zombie of ''
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'' both praised the gameplay for being solid and energetic, with Bishop in particular commenting that it "delivers the same action-packed air combat experience that you've come to expect from the series, and does it with an unmatched style and flair that's never over the top". '' Jeuxvideo.com''s Kornifex said that it had the same refinement as ''Ace Combat 2'', with a large selection of fighters and varied missions. Critics agreed that ''Electrosphere'' posed "gorgeous" graphics with plenty of detail. Bishop said it had an amazing sense of detail and proved to be one of the game's strong points. Dr. Zombie and Mielke both agreed, with the former author in particular saying that it had a unique blend of realistic and arcade-esque graphics. Mielke also liked the game's high production values. Sandhu complemented its visuals for their high amount of detail, as did Kornifex and Evans. Reviewers also praised the game's control scheme for being responsive and easy to use, with Dr. Zombie specifically pointing out its realism to actual aircraft. Kornifex also praised the game's usage of the PlayStation
DualShock The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlaySta ...
controller to great effect, namely with its rumble feature and smoothness. ''Electrosphere''s soundtrack, usage of instant replays, and considerable lack of slowdown were also the subject of praise. Although Bratcher praised the graphical style and gameplay mechanics, he felt it ultimately fell short compared to its predecessors, writing that the game "has too many arcade elements to be a serious flight sim. Unfortunately, it's also too boring to be a great arcade-style dogfighter." In another ''GamePro'' review, however, Lamchop said that the game "is not for the gamer who just wants to jump in and shoot things out of the sky. On the other hand, if you want to take a shot at handling a multition aircraft, this may be a flight booked for you." Commercially, the game under-performed, and was not as big of a hit as Namco hoped it would be. It was commercially unsuccessful in North America and pulled fewer units than previous entries. By 2008, ''Electrosphere'' had shipped 1.164 million units worldwide, barely surpassing ''Ace Combat 2''s 1.092 million worldwide shipment. The game won the award for "Shooter" in both Editors' Choice and Readers' Choice at ''IGN''s Best of 2000 Awards.


Retrospective feedback

''Ace Combat 3'' has received better feedback in retrospect, with critics identifying its ambitious design and story. In celebration of the game's 20th anniversary in 2019, ''Game*Spark'' retrospectively compared the complex storyline of ''Electrosphere'' to that of ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' and ''Ridge Racer Type 4'', praising its branching path system for having a meaningful, interesting impact on the plot as a whole. They also liked the game's futuristic atmosphere and theme, a drastic departure from other ''Ace Combat'' games. ''Game*Spark'' further stated that ''Electrosphere'' was one of the best and most unique games in the series, showing disappointment towards the lack of a modern digital release on platforms such as
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. Sebastiano Pezzile, a writer for ''Player.it'', reviewed the game in 2019 to commemorate the launch of '' Ace Combat 7: Skies Unknown''. He compared its story and visual style to that of ''
Neon Genesis Evangelion , also known as ''Evangelion'' or ''Eva'', is a Japanese mecha anime television series produced by Gainax and Tatsunoko Production, and directed by Hideaki Anno. It was broadcast on TV Tokyo and its affiliates from October 1995 to March 1 ...
'' and ''
Ghost in the Shell ''Ghost in the Shell'' is a Japanese cyberpunk media franchise based on the manga series of the same name written and illustrated by Masamune Shirow. The manga, first serialized between 1989 and 1991, is set in mid-21st century Japan and tel ...
'', enjoying its larger storyline for being far darker than its predecessors. While Pezille praised its '' Wipeout''-influenced soundtrack, he was critical of the international version for being inferior to ''
Air Combat ''Air Combat'' is a 1995 Combat flight simulation game, combat flight simulation video game developed and published by Namco for the PlayStation (console), PlayStation, and the first title of the ''Ace Combat'' franchise. Players control an airc ...
'' and ''
Ace Combat 2 is a 1997 Combat flight simulation game, combat flight simulation video game developed and published by Namco for the PlayStation (console), PlayStation. It is the sequel to ''Air Combat'' and the second in the ''Ace Combat'' franchise. The play ...
'' from a content standpoint. Writing for ''
GameRevolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'', Tyler Treese also expressed his disappointment in the game's international release, believing it made for one of the worst attempts at video game localization.


Notes


References


External links


Official website
* {{Authority control 1999 video games Ace Combat Combat flight simulators Cyberpunk video games Fiction set in 2040 Namco games PlayStation (console) games PlayStation (console)-only games Production I.G Science fiction video games Shooter games Single-player video games Sony Interactive Entertainment games Video games developed in Japan Video games scored by Go Shiina Video games set in the 2040s