Abzû (video Game)
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''Abzû'' is an
adventure video game An adventure game is a video game genre in which the player assumes the role of a protagonist in an Interactive storytelling, interactive story, driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus ...
developed by
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and published by
505 Games 505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros. History 505 Games was founded in 2006 in Milan as a subsidiary of Digital Bros. The company found its earl ...
for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
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,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
,
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
, and
Amazon Luna Amazon Luna is a cloud gaming platform developed and operated by Amazon. The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android. Games and channels from b ...
. Initially released as a digital title in August 2016, a retail version for consoles was released in January 2017. Following the journey of a diver exploring the ocean and restoring life using sonar calls, the gameplay allows the player to freely navigate underwater environments ranging from open water and natural caverns to ancient ruins. Development lasted three years, involving a team of thirteen people. Several members, including director Matt Nava and composer Austin Wintory, had previously worked on the 2012 video game '' Journey''—the ocean setting of ''Abzû'' was both a reaction to the desert setting of ''Journey'' and inspired by Nava's love of scuba diving. The setting and story drew from Sumerian mythology and the
cosmic ocean A cosmic ocean, cosmic sea, primordial waters, or celestial river is a Myth, mythological motif that represents the world or cosmos enveloped by a vast primordial ocean. Found in many cultures and civilizations, the cosmic ocean exists before t ...
myth. Reaching high positions in sales charts, ''Abzû'' was praised by journalists: the majority of praise went to its art style, with some critics comparing it to ''Journey''.


Gameplay

In ''Abzû'', the player takes on the role of a diver in a vast ocean—after waking up floating on the ocean's surface, the diver begins exploring the surrounding underwater environments filled with plant and animal life, in addition to uncovering ancient technology and submerged ruins. In a few areas, the diver is also able to explore land-based environments above the water. As the game progresses, the diver unlocks new areas and pursues the secrets behind the forces harming the local environment. The diver's course through the game follows a linear path through interconnected areas filled with marine life. The player directs the diver through the environments using full analogue control, able to interact with the environment to solve switch or item-based puzzles, and the ability to meditate which grants the character the ability to sit on the shark-shaped pedestals within each area to observe the surrounding sea life. The diver can accelerate, and interact with marine life using sonar chimes. The diver can grab onto the bodies of larger marine animals and ride on them. Each area sports hidden collectables for the diver to find.


Synopsis

The narrative of ''Abzû'' is told wordlessly through gameplay and using cutscenes, taking place in a vast ocean. The player character, a female diver, awakens floating in the ocean and begins exploring the surrounding sea: ruins and ancient murals show that an ancient civilization which shared a symbiotic connection with the ocean. As she explores she is led by a
great white shark The great white shark (''Carcharodon carcharias''), also known as the white shark, white pointer, or simply great white, is a species of large Lamniformes, mackerel shark which can be found in the coastal surface waters of all the major ocea ...
to wells that, when activated using an energy from within her, restore life to the local seas. That energy is being forcefully harvested by robotic pyramid-like devices, the development of which disrupted the ocean's balance and brought about the civilization's downfall. Upon reaching the original pyramid, the diver sees the great white shark attacking it, and the pyramid's counterattack damages the diver—revealing her to be a mechanical robot, confirming her existence as a being connected to the pyramid and capable of restoring life to the ocean—and mortally wounds the great white shark, which dies as the diver comforts it. After activating the final well, the great white shark manifests and guides the repaired diver back to the original pyramid which the diver destroys, returning life to the ocean. During the credits, the diver and great white shark swim together through the revitalized ocean. It is unclear whether the diver survived, or if the cutscene shows the diver in the afterlife with the spirit of the great white shark, referring to the circle of death and life renewal that the ocean reflects.


Development

The origins of ''Abzû'' lay in the development of '' Journey'', an independent video game developed by
Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony ...
and released in 2012. ''Abzû''s creator, director and art director Matt Nava had previously worked as art director for ''Journey'' during its three-year development. Having worked in a game featuring a desert setting, Nava wanted to change to a more vibrant and populated setting for his next title. Nava began creating the pitch for ''Abzû'' before leaving Thatgamecompany and founding the game's developer Giant Squid Studios. One of the main elements Nava incorporated was his love for ancient cultures and their artwork, particularly relating to the myths surrounding the concept of
Abzu Abzû or Apsû ( Sumerian: ; Akkadian: ), also called (Cuneiform:, ; Sumerian: ; Akkadian: – recorded in Greek as ), is the name for fresh water from underground aquifers which was given a religious fertilising quality in ancie ...
. Nava's love of the ocean, which he explored through his hobby of scuba diving, also figured heavily in the design of ''Abzû''. The team at Giant Squid Studios grew to ten developers from across the industry, mainly programmers who specialized in multiple aspects of game design from gameplay to graphics, in addition to a graphical and technical artist who helped create and animate the character models. The game was first announced at the
2014 The year 2014 was marked by the surge of the Western African Ebola epidemic, West African Ebola epidemic, which began in 2013, becoming the List of Ebola outbreaks, most widespread outbreak of the Ebola, Ebola virus in human history, resul ...
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3). It was later previewed at
E3 2016 The Electronic Entertainment Expo 2016 (E3 2016) was the 22nd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to attendees, primarily retailers and m ...
. The game's initial digital release was on
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
via
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and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
through
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on August 2, 2016. Later it was also released digitally on
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
through
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on December 6, 2016. The game also received a physical release for PlayStation 4 and Xbox One on January 31, 2017. A
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
version was released through the
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on November 29, 2018. It was released in Japan on February 27, 2020. It was also included in the early access release of the cloud gaming platform
Amazon Luna Amazon Luna is a cloud gaming platform developed and operated by Amazon. The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android. Games and channels from b ...
on October 20, 2020. All versions were published by
505 Games 505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros. History 505 Games was founded in 2006 in Milan as a subsidiary of Digital Bros. The company found its earl ...
.


Design

The game's title stems from Sumerian mythology, particularly the myth of the ocean goddess
Tiamat In Mesopotamian religion, Tiamat ( or , ) is the primordial sea, mating with Abzû (Apsu), the groundwater, to produce the gods in the Babylonian epic '' Enûma Elish'', which translates as "when on high". She is referred to as a woman, an ...
and the fresh water god Abzu uniting to form all life: a reason this was chosen was that myths surrounding land-based life and their supposed origins in a
cosmic ocean A cosmic ocean, cosmic sea, primordial waters, or celestial river is a Myth, mythological motif that represents the world or cosmos enveloped by a vast primordial ocean. Found in many cultures and civilizations, the cosmic ocean exists before t ...
were a recurring theme in multiple world mythologies. The title is made up of the Sumerian words "ab" (water) and "zu" (to know), translated by the developers as "''Ocean of Wisdom''". The word provided difficulties early on, as the Sumerian spelling "Abzu" differed from the Akkadian spelling "Apsû". As a compromise, the team merged the two spellings into the game's title. The
circumflex The circumflex () is a diacritic in the Latin and Greek scripts that is also used in the written forms of many languages and in various romanization and transcription schemes. It received its English name from "bent around"a translation of ...
over the letter "u" caused problems for the team as hardly anyone knew how to type it and the computer programs had trouble handling it as part of the coding. The use of the word played into the game's focus on the ocean due to its mythic connections. The Middle Eastern influences extended to the game's architecture, and incorporated Nava's wish for structures to have meaning beyond being simple scenery or tools for player progression. The aim from an early stage was not to simulate diving, but instead to capture the dream-like feeling of ocean exploration. As part of his research, Nava experimented with other ocean simulation games and found they were not "fun". By removing any time limit or air gauge, the team sought to promote a relaxing sense of exploration. The meditation mechanic was added during later development from 2015 to 2016 as a means of allowing players a view of the surrounding marine life and environment. When choosing their
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, Matt Nava was still the only staff member and so they needed an easy-to-use platform with tools and technology to create the game.
Unreal Engine 4 Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically ...
was still quite new at this time, but it was chosen after the team had vetted other developer software available at the time. The team were able to use both Unreal Engine 4's advanced developer tools and expand the engine's functionality to incorporate unique elements such as fish shoal behavior, vegetation animation, and underwater lighting. Using Unreal Engine 4 allowed engineer Derek Cornish to construct unique systems for underwater lighting effects. The artistic style was meant to portray a vibrant underwater world, but the team also needed to prevent activity on-screen from overwhelming the player, so a stylized look was chosen to both maintain the game's artistic style and reduce the amount of "visual noise". Environmental editing was a big issue for the team, with much of their early development dedicated to creating editing tools that could do small-scale edits to environments after they had been locked down. When creating the environments, Nava drew on his experience developing ''
Flower Flowers, also known as blooms and blossoms, are the reproductive structures of flowering plants ( angiosperms). Typically, they are structured in four circular levels, called whorls, around the end of a stalk. These whorls include: calyx, m ...
'' for Thatgamecompany, creating sporadically scattered interaction points that triggered with player exploration and triggered new life or new elements within each environment. Since there was no dedicated animator, the team needed to use multiple techniques for animating the diver, fish and flexible vegetation: the diver used a
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set ...
run through a complex state machine, vegetation such as seaweed used rope physics, while fish mainly used mathematical motion in combination with morph target posing to remove the need of individual skeletal structures. The types of fish seen in ''Abzû'' were based on real-life creatures from the oceans of Earth, and to fit them into the game each species was distilled down to its most distinctive traits. The team had "tens of thousands" of fish within the game. Their swimming styles were directly modeled on the behavior and physics of real fish movements. The number of fish presented problems with running the game, but the programming staff developed a method of simplifying each fish's animation without compromising the game's visuals, which "multiplied the number of fish possible on screens by 10". Each fish species had its own unique
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that had cascading levels of awareness and interaction with other species and objects in the environment. The team started with getting the fish to swim without clipping through walls, then built upon that with further expansion on fish behavior and interaction. Their most challenging task was creating realistic
bait ball A bait ball, or baitball, occurs when small fish swarm in a tightly packed spherical formation about a common centre. It is a last-ditch defensive measure adopted by small schooling fish when they are threatened by predators. Small schooling f ...
ing effects for shoals of small fish, which was only achieved and finalized near the end of development. The developers did take liberties by grouping together types of fish from different parts of the globe which would normally not be able to interact, though this fell in line with the game's overall theme and the myths it referenced. Despite this, the developers emulated the zones that each fish would be found in, whether it be a coral reef or the deep ocean where sunlight does not reach. The amount of work and the team's dedication to creating a realistic and vibrant experience meant they were creating fish until development finished.


Music

The soundtrack for ''Abzû'' was composed, conducted, and produced by Austin Wintory, who had previously worked on ''Journey'' and ''
The Banner Saga ''The Banner Saga'' is a tactical role-playing video game developed by Stoic and published by Versus Evil. It was released for personal computers and mobile phones in 2014, for PlayStation 4 and Xbox One in 2016 and for Nintendo Switch in 2018. ...
''. Wintory was first shown concept art for the project by Nava before Giant Squid Studios was founded and development began. When the studio was founded, Wintory was invited on board the project. The music was written from the start to be interactive and dynamic rather than based on specific cues. To achieve this, Wintory had to play the game extensively and repeatedly to get a sense for what players would experience and what would best match the mood. Similar to Wintory's work on ''Journey'', the first track written was the main theme "To Know, Water" and further tracks were created over the game's three year development based on that theme. The track titles from the second piece onwards were taken either from an English translation of the ''
Enūma Eliš ' ( Akkadian Cuneiform: , also spelled "Enuma Elish"), meaning "When on High", is a Babylonian creation myth ( named after its opening words) from the late 2nd millennium BCE and the only complete surviving account of ancient near eastern cosmol ...
'', or were named after marine creatures featured in levels where the tracks featured. The credits theme was purely choral, with the lyrics sung at normal speed. The score's instrumental element began with using a harp as its base, with a choir being used later. The choir sections, performed by the London Voices Choir were used to represent the spiritual elements of the story. The lyrics were the first ten lines of the ''Enūma Eliš'' used for each track with drawn-out syllables to sound alien. More instrumentation was needed, with a full orchestra eventually being incorporated. As with his work on ''Journey'' and ''
Assassin's Creed Syndicate ''Assassin's Creed Syndicate'' is a 2015 action-adventure game developed by Ubisoft Quebec and published by Ubisoft. It was released on October 23, 2015, for PlayStation 4 and Xbox One, and on November 19, 2015, for Windows. It is the ninth maj ...
'', he used a soloist alongside an ensemble orchestra: in this case, the solo instrument was an oboe. The oboe solos were performed by Kristin Naigus, whom Wintory had heard performing a cover of a track from ''Journey'' on
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. The music for early levels went through extensive redrafts with an estimated fifty minutes of music being discarded for five minutes left in-game, though pieces of later sections came together quickly and remained generally unchanged. The Diver's theme formed a recurring leitmotif throughout the score. Wintory worked closely with ''Abzû''s sound designer Steve Green and created a music-based story that flowed alongside and worked with the visual narrative of ''Abzû''. The official soundtrack was released as a digital album through
Bandcamp Bandcamp is an American online music distribution platform founded in 2008 by Oddpost co-founder Ethan Diamond and programmers Shawn Grunberger, Joe Holt and Neal Tucker, with an office and record store in Oakland, California. Acquired by Epic ...
and
iTunes iTunes is a media player, media library, and mobile device management (MDM) utility developed by Apple. It is used to purchase, play, download and organize digital multimedia on personal computers running the macOS and Windows operating s ...
on August 2, 2016. A physical edition was released on October 22 through
Varèse Sarabande Varèse Sarabande is an American record label, owned by Concord Music Group and distributed by Universal Music Group, which specializes in film scores and cast recording, original cast recordings. It aims to reissue rare or unavailable albums, as ...
. The album included a long piece of music in the track "Balaenoptera Musculus" that was not used in-game, but was included by Wintory as he liked the piece. Music reviewers were generally positive about the soundtrack album. The soundtrack later won the 2017 Game Audio Network Guild's "Best Original Soundtrack Album" award. The soundtrack was also nominated at the 2017
BAFTA Games Awards The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive En ...
in the "Music" category, but lost to ''
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''. During the
20th Annual D.I.C.E. Awards The ''20th Annual D.I.C.E. Awards'' was the 20th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2016. The awards were arranged by the Academy of Interactive Arts & Sciences (AI ...
, the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Abzû'' for " Outstanding Achievement in Original Music Composition", which was ultimately awarded to ''
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''. For his work on ''Abzû'', Wintory won the 2016
International Film Music Critics Association The International Film Music Critics Association (IFMCA) is a professional association for online, print and radio journalists who specialize in writing about original film and television music. History and purpose The IFMCA was founded in the ...
award for "Best Original Score for a Video Game or Interactive Media", making his second win in a row. The score was also nominated at the
Hollywood Music in Media Awards The Hollywood Music in Media Awards (HMMA) is an award organization honoring original music (Song and Score) in all forms visual media including film, TV, video games, trailers, commercial advertisements, documentaries, music videos and special p ...
in the "Original Score – Video Game" category. Reviewers of the game also gave unanimous praise to the soundtrack, positively comparing it to that of ''Journey''. ;Track list


Giant Squid

Giant Squid is an American independent
video game development Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more speci ...
company located in
Santa Monica Santa Monica (; Spanish language, Spanish: ''Santa Mónica'') is a city in Los Angeles County, California, Los Angeles County, situated along Santa Monica Bay on California's South Coast (California), South Coast. Santa Monica's 2020 United Sta ...
,
California California () is a U.S. state, state in the Western United States that lies on the West Coast of the United States, Pacific Coast. It borders Oregon to the north, Nevada and Arizona to the east, and shares Mexico–United States border, an ...
. Founded by several ex-
thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony ...
staff in March 2013, the studio is most known for developing Abzû and '' The Pathless'' (2020). Giant Squid was founded in 2013 by Matt Nava, who previously worked at thatgamecompany as the art director for ''
Flower Flowers, also known as blooms and blossoms, are the reproductive structures of flowering plants ( angiosperms). Typically, they are structured in four circular levels, called whorls, around the end of a stalk. These whorls include: calyx, m ...
'' (2009) and '' Journey'' (2012). Nava was joined by lead designer Nicholas Clark, and the composer for ''Journey'', Austin Wintory. TV and film production company The Ink Factory also helped co-found the company, and was involved in providing funding for the studio's projects. At
E3 2014 The Electronic Entertainment Expo 2014 (E3 2014) was the 20th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 10, 2014, and ended on June 12, 2014, with 48,900 total attendees. Ma ...
, the company announced sea exploration game ''Abzû'' as their debut title. Development lasted three years, and the team partnered with publisher
505 Games 505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros. History 505 Games was founded in 2006 in Milan as a subsidiary of Digital Bros. The company found its earl ...
to release the game in August 2016. The game received generally positive reviews upon release, with critics praising the game's visual style and music. The studio's next project was ''The Pathless'', which was released by publisher
Annapurna Interactive Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher and developer. The company is a division of Annapurna Pictures, and was founded in 2016, and has focused on publishing innovative and emotive indie games ...
in November 2020. ''Sword of the Sea'' was announced in 2023 during Sony's Playstation showcase. The game will feature
surfing Surfing is a surface water sport in which an individual, a surfer (or two in tandem surfing), uses a board to ride on the forward section, or face, of a moving wave of water, which usually carries the surfer towards the shore. Waves suita ...
and
skateboarding Skateboarding is an extreme sport, action sport that involves riding and Skateboarding trick, performing tricks using a skateboard, as well as a recreational activity, an art form, an entertainment industry Profession, job, and a method of tr ...
like gameplay.


Reception

In its debut week on Steam, the game reached #9 in platform sales charts. ''Abzû'' was at #18 among the best-selling titles on PlayStation Store's PS4 charts for August, being the third best-selling new title that month behind '' Batman: The Telltale Series'' (#7) and ''
No Man's Sky ''No Man's Sky'' is an Action-adventure game, action-adventure survival game developed and published by Hello Games. It was released worldwide for the PlayStation 4 and Windows in August 2016, for Xbox One in July 2018, for the PlayStation 5 an ...
'' (#1). The PS4 and PC versions received scores of 78 and 83 on aggregate site
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
based on 19 and 72 reviews respectively, each denoting "generally favorable" reception. ''Abzû'' was nominated at
The Game Awards 2016 The Game Awards 2016 was an award show that honored the best video games of 2016. It was produced and hosted by Geoff Keighley at the Microsoft Theater in Los Angeles on December 1, 2016, and was live streamed across several platforms. During th ...
in the "Best Art Direction" category; at the
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted ...
in the "Best Original Game", "Best Visual Design" and "PlayStation Game of the Year" categories; and at the 2017 BAFTA Games Awards in the "Artistic Achievement" category. Martin Gaston of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' called it "a mechanically simple game, but a pleasurable one"—while finding early sections barren and the camera awkward at times, he enjoyed the gameplay's simplicity. Scott Butterworth of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' found the gameplay lacking in variety, but otherwise praised the game's immersive qualities.
Justin McElroy Justin Tyler McElroy ( , born November 8, 1980) is an American podcaster, comedian, and former video game journalist. He is known for his work on podcasts (such as ''My Brother, My Brother and Me'', ''The Adventure Zone'', and '' Sawbones'') and ...
of ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' felt that the gameplay, while generally enjoyable, was undermined by a lack of player interaction. Zack Furniss of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' found swimming easy and enjoyable despite simplistic controls, and found that the experience benefited from its short length. Matthew Kato of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' found the lack of interaction was balanced out by the sheer spectacle of environments and swimming with marine life. Jose Otero of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' enjoyed the continued rewards of exploration despite its minimal amount of gameplay mechanics, while James Davenport of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' enjoyed both the exploration and the ability to meditate and observe the environment. Tom Orry of VideoGamer.com enjoyed the gameplay but disliked its lack of seamless environments, and David Roberts of ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and '' Compute ...
'' felt that the game's biggest strength was its simplicity when compared to other titles on the market at the time. The visuals and environments were generally praised for their artistic style and beauty, with many citing the graphics as one of the game's main strengths; Butterworth positively compared the graphics to the cel-shaded style of '' The Legend of Zelda: The Wind Waker'', Otero called the game's art direction "fantastic" and praised the consistent framerate, while Orry praised the art style and graphics despite the simplistic models making ''Abzû'' appear "basic looking". Reactions to the story were generally positive, with many critics calling it an emotive experience, with many noting its narrative as being mostly open to interpretation: Kato compared the game's themes to ''2001: A Space Odyssey''. Some reviewers were less positive: Furniss felt that ''Abzû''s story was not as grand as its developers touted, while Davenport found it overly familiar to the point of being cliche. Multiple reviewers favorably compared the artistic style and gameplay experience to '' Journey'' and the previous work of Thatgamecompany. Roberts in particular noted that some players might find it too similar to the likes of ''Journey''.


Notes


References


External links

*
Giant Squid studios
{{DEFAULTSORT:Abzu (video game) 2016 video games 505 Games games Adventure games Art games Indie games Walking simulators Mythology in video games Nintendo Switch games PlayStation 4 games PlayStation 4 Pro enhanced games Scuba diving video games Single-player video games Unreal Engine 4 games Video games about robots Video games developed in the United States Video games scored by Austin Wintory Video games with cel-shaded animation Windows games Xbox One games Video games set underwater Giant Squid (company) games Mesopotamian mythology in popular culture