''AV-8B Harrier Assault'' is a
combat flight simulator
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
/
realtime strategy game
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
developed by
Simis
Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from ...
and first published by
Domark in 1992.
[Migman's review of AV-8B Harrier Assault]
An updated version using
SVGA graphics was released later the same year, alternatively known as ''SVGA Harrier''. In 1994, a modified version of the SVGA version was released for the
classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
under the new name ''
Flying Nightmares'', which was later ported to
3D0.
In contrast to most simulators of the era, ''Harrier Assault'' puts the user in control of the overall battle, assigning missions to both air and ground forces. The game starts with a pre-rolled battle plan which the user can modify as the game progresses, or replace outright from the start. Some of the missions of the overall plan involve flying the Harriers, which the player can fly or leave to the computer.
Setting and gameplay
The game is set in a fictional conflict between United States forces and the
Indonesian army occupying
East Timor. A
battlegroup led by
USS Tarawa
Two United States Navy ships have borne the name ''Tarawa'', after the Tarawa Atoll that was the scene of a bloody fight in the Pacific War.
* The first was an aircraft carrier in service from 1945 to 1960.
* The second is an amphibious assaul ...
is diverted from a navy exercise along with its escorts and is ordered to aid the Rapid Deployment Force (RDF) Marine units engage the Indonesian forces and occupy the island. The carrier group is equipped with a squadron of 16
AV-8B Harrier II
The McDonnell Douglas (now Boeing) AV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier family, capable of vertical or short takeoff and landing (V/STOL). The aircraft is primaril ...
jets, a number of
CH-46 Sea Knight and
CH-53 Sea Stallion helicopters stationed on Tarawa and the escort vessels and a brigade of
AAV-7A1
The Assault Amphibious Vehicle (AAV)—official designation AAVP-7A1 (formerly known as Landing Vehicle, Tracked, Personnel-7 abbr. LVTP-7)—is a fully tracked amphibious landing vehicle manufactured by U.S. Combat Systems (previously by Unite ...
Amphibious Assault Vehicles
The Assault Amphibious Vehicle (AAV)—official designation AAVP-7A1 (formerly known as Landing Vehicle, Tracked, Personnel-7 abbr. LVTP-7)—is a fully tracked amphibious landing vehicle manufactured by U.S. Combat Systems (previously by Unit ...
, tanks and support vehicles aiding the marines and the special forces units.
The game is a cross between a real-time strategy game and a flight simulator. Players can completely ignore one of the elements and either play a pure real-time strategy game controlling the forces as the battle plan progresses, or alternatively participate only in combat, flying the AV-8B Harrier missions. In practice, however, tweaking the battle plan is essential as enemy reinforcements or lost ground battles can affect the plan as a whole. Similarly, flying some missions is essential, e.g. intercepting C-130 planes carrying enemy reinforcements, something that the game's AI cannot handle. Otherwise, enemy forces may overwhelm their target and re-establish control of strategic locations.
The game starts in the Tarawa command center, where a battle plan can be designed on the area maps. Players are given the choice of creating their own battle plans or loading the ''Ocean Sabre'' plan in the Tactical Amphibious Warfare Data System (TAWADS), containing navy/army deployments and operations spanning a five-day period. The battle plan contains information about the movement of navy, army and aerial units during each stage of the operation and needs to take into account all expected enemy strength at various points in the operation area (cities, villages, airports, fuel dumps, etc.). When the battle plan initiates, the first combat flying mission becomes available, where the player can attack a number of targets on the island. As the game progresses new missions become available, ranging from bombing enemy bases and vehicles, reconnaissance, air superiority, interception, and close air support of friendly units. The game ends when all enemy forces are destroyed and all strategic locations are occupied by friendly forces.
Flight simulator
The game's flight simulator portrays the flying characteristics of an
AV-8B Harrier II
The McDonnell Douglas (now Boeing) AV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier family, capable of vertical or short takeoff and landing (V/STOL). The aircraft is primaril ...
jet. The fighter plane can take off horizontally or vertically (when payload permits) from the deck of the
USS Tarawa
Two United States Navy ships have borne the name ''Tarawa'', after the Tarawa Atoll that was the scene of a bloody fight in the Pacific War.
* The first was an aircraft carrier in service from 1945 to 1960.
* The second is an amphibious assaul ...
and land vertically when the mission ends. Inside the cockpit, the
HUD and
MFD provide combat information of enemy units along with aircraft and mission data and the
point of view
Point of view or Points of View may refer to:
Concept and technique
* Point of view (philosophy), an attitude how one sees or thinks of something
* Point of view (literature) or narrative mode, the perspective of the narrative voice; the pronou ...
can be rotated left, right and back. There are two external camera views, one following the plane and a stationary flyby camera view, which displays a view of the aircraft as it speeds past the camera.
PC versions
The PC version of the game was originally released with VGA resolution (320x200) graphics. A subsequent release in the same year upscaled the graphics to SVGA resolution (640x400),
[Super-VGA release]
creating the very first SVGA flight simulator. The game in the SVGA release was re-branded to ''SVGA Harrier''.
Controversy
The game was banned in Australia due to protests from the Catholic Teachers Federation, on the grounds that the game is offensive to East Timorese.
[Home of the Underdogs article on Super-VGA Harrier]
/ref>
Reception
''Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' wrote in 1993 that the game, "may well be the first successful integration of" the flight simulation and wargame genres, stating that the flight model was "one of the best available". Despite criticizing the many bugs, the magazine concluded that "''HA'' is worth a look. There are enough innovations and hooks in the game to warrant spending some time". Stating in 1994 that "the graphic upgrade is the only functional difference between the first ''Harrier'' and ''SVGA Harrier''", the magazine reported that the latter "has done a great job of conveying the ''feeling'' of flight", praising the "smooth" controls. ''Computer Gaming World'' however criticized the "poor" computer opponents, stated that the SVGA graphics upgrade was incomplete, cited many bugs, warned that the "simplistic user interface" and documentation made playing the otherwise excellent campaign "too much for many players to bear". The magazine recommended ''SVGA Harrier'' to flight simulation fans, but not to wargamers.
''Harrier Assault'' was named the 84th best computer game ever by ''PC Gamer UK'' in 1997. The editors wrote, "The success of Domark's definitive Harrier flight sim hung on the depth and complexity of its enormous campaign".
References
External links
*
{{DEFAULTSORT:Av-8b Harrier Assault
1992 video games
Amiga games
Atari ST games
Combat flight simulators
Domark games
DOS games
Real-time strategy video games
Video games set in East Timor
Video games developed in the United Kingdom