The following is a list that contains general information about
GPUs
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobil ...
and video cards by
AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactur ...
, including those by
ATI Technologies before 2006, based on official specifications in table-form.
Field explanations
The headers in the table listed below describe the following:
* Model – The marketing name for the
GPU assigned by
AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactur ...
/
ATI
Ati or ATI may refer to:
* Ati people, a Negrito ethnic group in the Philippines
**Ati language (Philippines), the language spoken by this people group
** Ati-Atihan festival, an annual celebration held in the Philippines
*Ati language (China), a ...
. Note that ATI trademarks have been replaced by AMD trademarks starting with the
Radeon HD 6000 series for desktop and
AMD FirePro
AMD FirePro was AMD's brand of graphics cards designed for use in workstations and servers running professional Computer-aided design (CAD), Computer-generated imagery (CGI), Digital content creation (DCC), and High-performance computing/GPGP ...
series for professional graphics.
* Codename – The internal engineering codename for the GPU.
* Launch – Date of release for the GPU.
* Architecture – The
microarchitecture
In computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor. A given ISA may be impl ...
used by the GPU.
* Fab – Fabrication process. Average feature size of components of the GPU.
* Transistors –
Number
A number is a mathematical object used to count, measure, and label. The original examples are the natural numbers 1, 2, 3, 4, and so forth. Numbers can be represented in language with number words. More universally, individual numbers c ...
of
transistors
upright=1.4, gate (G), body (B), source (S) and drain (D) terminals. The gate is separated from the body by an insulating layer (pink).
A transistor is a semiconductor device used to Electronic amplifier, amplify or electronic switch, switch e ...
on the die.
* Die Size – Physical surface area of the die.
* Core config – The layout of the graphics pipeline, in terms of functional units.
* Core clock – The reference base and boost (if available) core clock frequency.
* Fillrate
** Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in Pixels/s.
** Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in Texels/s.
* Performance
** Shader operations - How many operations the
pixel shaders (or
unified shader
In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as " Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geome ...
s in
Direct3D 10
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardwa ...
and newer GPUs) can perform. Measured in Operations/s.
** Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in Vertices/s.
* Memory
** Bus type – Type of memory bus utilized.
** Bus width – Maximum bit width of the memory bus utilized.
** Size – Size of the graphics memory.
** Clock – The reference memory
clock frequency.
** Bandwidth – Maximum theoretical
memory bandwidth
Memory bandwidth is the rate at which data can be read from or stored into a semiconductor memory by a central processing unit, processor. Memory bandwidth is usually expressed in units of bytes per second, bytes/second, though this can vary for ...
based on bus type and width.
* TDP (
Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt.
* TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as
Voltage regulator module
A voltage regulator module (VRM), sometimes called processor power module (PPM), is a buck converter that provides microprocessor and chipset the appropriate supply voltage, converting , or to lower voltages required by the devices, allowing dev ...
, memory, fans, etc., measured in Watt.
* Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as
PCI
PCI may refer to:
Business and economics
* Payment card industry, businesses associated with debit, credit, and other payment cards
** Payment Card Industry Data Security Standard, a set of security requirements for credit card processors
* Pro ...
,
AGP
AGP may refer to:
Science and technology
* Accelerated Graphics Port, a high-speed point-to-point channel for attaching a graphics card to a computer's motherboard
* Advance Game Port, a third-party GameCube accessory
* Aerosol-generating proce ...
, or
PCIe).
* API support – Rendering and computing
APIs supported by the GPU and driver.
Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.
Video codec acceleration
*
R100
His Majesty's Airship R100 was a privately designed and built British rigid airship made as part of a two-ship competition to develop a commercial airship service for use on British Empire routes as part of the Imperial Airship Scheme. The ot ...
-
Video Immersion
*
R200
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance c ...
- Video Immersion II
*
R300 - Video Immersion II +
Video Shader Video Shader is a graphics card feature that ATI advertises on their R300 and R400 cards. The R500 card is advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality o ...
*
R410 - Video Shader HD
*
R420
The R420 GPU, developed by ATI Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, the R420 was produced on a 0.13 micrometer (130 nm) low-''K'' photolithogr ...
- Video Shader HD +
DXVA DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion c ...
*
R520
The R520 (codenamed Fudo) is a graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC. It was the first GPU produced using a 90 nm photolithography process.
The R520 is the foundation for a line of DirectX 9.0c a ...
-
Avivo Video
*
R600 -
Avivo HD -
UVD
Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1.
UVD was introduced with ...
1.0
*
R700 -
UVD 2, UVD 2.2
*
Evergreen
In botany, an evergreen is a plant which has foliage that remains green and functional through more than one growing season. This also pertains to plants that retain their foliage only in warm climates, and contrasts with deciduous plants, which ...
-
UVD 2.2
*
Northern Islands -
UVD 3 (HD 67xx
UVD 2.2)
*
Southern Islands - UVD 3.1,
VCE 1.0
*
Sea Islands -
UVD 4.2,
VCE 2.0
*
Volcanic Islands
Geologically, a high island or volcanic island is an island of volcanic origin. The term can be used to distinguish such islands from low islands, which are formed from sedimentation or the uplifting of coral reefs (which have often formed ...
-
UVD 5.0,
6.0,
VCE 3.0
*
Arctic Islands -
UVD 6.3,
VCE 3.4
*
Vega
Vega is the brightest star in the northern constellation of Lyra. It has the Bayer designation α Lyrae, which is Latinised to Alpha Lyrae and abbreviated Alpha Lyr or α Lyr. This star is relatively close at only from the Sun, an ...
-
UVD 7.0,
VCE 4.0 and
VCN 1.0 only at
AMD Raven Ridge
AMD Accelerated Processing Unit (APU), formerly known as Fusion, is a series of 64-bit microprocessors from Advanced Micro Devices (AMD), combining a general-purpose AMD64 central processing unit ( CPU) and integrated graphics processing unit ...
*
Navi 1X -
VCN 2.0
*
Navi 2X -
VCN 3.0
Features Overview
API Overview
Desktop GPUs
Wonder series
Mach series
Rage series
1 Pixel pipeline
In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to Rendering (computer graphics), render a ...
s :
Vertex shaders :
Texture mapping units :
Render output units
2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
Radeon 7000 series
* All models include Direct3D 7.0 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
1.3
* The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the
Radeon 8000 series was introduced.
1 Pixel pipeline
In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to Rendering (computer graphics), render a ...
s :
Vertex shaders :
Texture mapping units :
Render output units
A First number indicates cards with 32MB of memory. Second number indicates cards with 64MB of memory.
B First number indicates OEM cards. Second number indicates Retail cards.
IGP (3xx series)
* All models are manufactured with a 180 nm fabrication process
* All models include Direct3D 7.0 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
1.3
* Based on the Radeon VE
1 Pixel pipeline
In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to Rendering (computer graphics), render a ...
s :
Vertex shaders :
Texture mapping units :
Render output units
Radeon 8000 & 9000 series
* All models are manufactured with a 150 nm fabrication process
* All models include Direct3D 8.1 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
1.4
1 Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
IGP (9000 series)
* All models are manufactured with a 150 nm fabrication process
* All models include Direct3D 8.1 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
1.4
* Based on the Radeon 9200
1 Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
Radeon R300 series
AGP (9000 series, X1000 series)
* All models include Direct3D 9.0 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
2.0
* All models use an AGP 8x interface
1 Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units
2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
PCI-E (X3xx, X5xx, X6xx, X1000 series)
* All models include Direct3D 9.0 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
2.0
* All models use a PCI-E x16 interface
1 Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units
IGP (X2xx, 11xx series)
* All models include Direct3D 9.0 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
2.0
* Based on the Radeon X300
1 Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units
Radeon X700 & X800 series
AGP (X7xx, X8xx)
* All models include
AGP
AGP may refer to:
Science and technology
* Accelerated Graphics Port, a high-speed point-to-point channel for attaching a graphics card to a computer's motherboard
* Advance Game Port, a third-party GameCube accessory
* Aerosol-generating proce ...
8x
* All models include Direct3D 9.0b and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
2.0
1 Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
PCI-E (X5xx, X7xx, X8xx, X1000 series)
* All models include
PCI-E
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X and AGP bus standards. It is the common mot ...
x16
* All models include Direct3D 9.0b and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
2.0
1 Pixel shaders :
Vertex Shaders :
Texture mapping units :
Render output units
IGP (X12xx, 21xx)
* All models include Direct3D 9.0b and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
2.0
* Based on Radeon X700
Radeon X1000 series
* Note that ATI X1000 series cards (e.g. X1900) don't have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch.
1 Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
Radeon HD 2000 series
Radeon HD 3000 series
IGP (HD 3000)
* All Radeon HD 3000 IGP models include Direct3D 10.0 and
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
3.3
1 Unified shaders :
Texture mapping units :
Render output units
2 The clock frequencies may vary in different usage scenarios, as
AMD PowerPlay
AMD PowerPlay is the brand name for a set of technologies for the reduction of the energy consumption implemented in several of AMD's graphics processing units and APUs supported by their proprietary graphics device driver "Catalyst". AMD PowerP ...
technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It is preferably used for a
frame buffer.
All-in-Wonder series
1 Pixel shaders :
Vertex shaders :
Texture mapping units :
Render output units
2 Unified shaders :
Texture mapping units :
Render output units
Radeon HD 4000 series
1 Unified shaders :
Texture mapping units :
Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
4 All models feature
UVD2
Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1.
UVD was introduced with ...
&
PowerPlay
Power play or powerplay or their plurals may refer to:
Sports
* Power play (sporting term), a sporting term used in various games
* Powerplay (cricket), a rule concerning fielding restrictions in one-day international cricket
* Power play (cur ...
.
IGP (HD 4000)
* All Radeon HD 4000 IGP models include Direct3D 10.1 and OpenGL 2.0
1 Unified shaders :
Texture mapping units :
Render output units
2 The clock frequencies may vary in different usage scenarios, as
ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It preferably used for
frame buffer.
Radeon HD 5000 series
* The HD5000 series is the last series of AMD GPUs which supports two analog
CRT
CRT or Crt may refer to:
Science, technology, and mathematics Medicine and biology
* Calreticulin, a protein
*Capillary refill time, for blood to refill capillaries
*Cardiac resynchronization therapy and CRT defibrillator (CRT-D)
* Catheter-re ...
-monitors with a single graphics card (i.e. with two RAM-DACs)
*
AMD Eyefinity introduced.
Radeon HD 6000 series
• The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.
IGP (HD 6000)
* All models feature the UNB/MC Bus interface
* All models do not feature double-precision FP
* With driver Update OpenGL 4.4 available (Last Catalyst 15.12). OpenGL 4.5 available with Crimson Beta (driver version 15.30 or higher).
* All models feature Angle independent anisotropic filtering, UVD3, and
AMD Eyefinity capabilities, with up to three outputs.
* All models feature 3D Blu-ray Disc acceleration.
Radeon HD 7000 series
IGP (HD 7000)
* All models feature the UNB/MC Bus interface
* All models do not support double-precision FP
*
TeraScale 2 (VLIW5) based APUs feature angle independent anisotropic filtering, UVD3, and
Eyefinity
AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. AMD Eyefinity was introduced with the Radeon HD 5000 Series "Evergreen" in September 2 ...
capabilities, with up to three outputs.
*
TeraScale 3 (VLIW4) based APUs feature angle independent anisotropic filtering, UVD3.2, and
Eyefinity
AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. AMD Eyefinity was introduced with the Radeon HD 5000 Series "Evergreen" in September 2 ...
capabilities, with up to four outputs.
Radeon HD 8000 series
Radeon 200 series
Radeon 300 series
Radeon 400 series
Radeon 500 series
Radeon RX Vega series
Radeon VII series
Radeon RX 5000 series
Radeon RX 6000 series
Radeon RX 7000 series
Mobile GPUs
Such chips are either soldered to the mainboard or to some
Mobile PCI Express Module (MXM).
Rage Mobility series
1 Vertex shaders :
Pixel shaders :
Texture mapping units :
Render output units.
Mobility Radeon series
1 Vertex shaders :
Pixel shaders :
Texture mapping units :
Render output units.
Mobility Radeon X300, X600, X700, X800 series
1 Vertex shaders :
Pixel shaders :
Texture mapping units :
Render output units.
Mobility Radeon X1000 series
1 Vertex shaders :
Pixel shaders :
Texture mapping units :
Render output units.
Mobility Radeon HD 2000 series
OpenGL 3.3 is possible with latest drivers for all RV6xx.
1 Vertex shaders :
Pixel shaders :
Texture mapping units :
Render output units.
2 Unified Shaderss :
Texture mapping units :
Render output units
Mobility Radeon HD 3000 series
1 Unified Shaders :
Texture mapping units :
Render output units
Mobility Radeon HD 4000 series
1 Unified shaders :
Texture mapping units :
Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Mobility Radeon HD 5000 series
1 Unified shaders :
Texture mapping units :
Render output units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon HD 6000M series
IGP (HD 6000)
* All models feature the UNB/MC
Bus interface
* All models do not feature double-precision FP
* All models feature Angle independent anisotropic filtering, UVD3, and
Eyefinity
AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. AMD Eyefinity was introduced with the Radeon HD 5000 Series "Evergreen" in September 2 ...
capabilities, with up to three outputs.
IGP (HD 6000G)
* All models include
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
11,
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
4.4 and
OpenCL
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-progra ...
1.2
* All models feature the UNB/MC
Bus interface
* All models do not feature double-precision FP
* All models feature Angle independent anisotropic filtering, UVD3 and
Eyefinity
AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. AMD Eyefinity was introduced with the Radeon HD 5000 Series "Evergreen" in September 2 ...
capabilities, with up to three outputs.
* All models feature VLIW5
1 Unified shaders :
Texture mapping units :
Render output units : Compute units
2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
Radeon HD 7000M series
IGP (HD 7000G)
Radeon HD 8000M series
Radeon M200 series
Radeon M300 series
Radeon M400 series
Radeon 500 series
Radeon 600 series
Radeon RX 5000M series
Radeon RX 6000M series
Workstation GPUs
FireGL series
1 Vertex shaders :
Pixel shaders :
Texture mapping units :
Render output units
2 Unified shaders :
Texture mapping units :
Render output units : Compute Units
FireMV (Multi-View) series
1 Vertex shaders :
Pixel shaders :
Texture mapping unit :
Render output units
2 Unified shaders :
Texture mapping unit :
Render output units
FirePro (Multi-View) series
FirePro 3D series (V000)
1 Unified shaders :
Texture mapping units :
Render output units : Compute Units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory
3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601
FirePro series (Vx900)
1 Unified shaders :
Texture mapping units :
Render output units : Compute Units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045
FirePro Workstation series (Wx000)
* Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher.
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
1 Unified shaders :
Texture mapping units :
Render output units : Compute Units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro D-Series
In 2014, AMD released the D-Series specifically for
Mac Pro
Mac Pro is a series of workstations and servers for professionals that are designed, developed and marketed by Apple Inc. since 2006. The Mac Pro, by some performance benchmarks, is the most powerful computer that Apple offers. It is one of f ...
workstations.
1 Unified shaders :
Texture mapping units :
Render output units : compute units
FirePro Workstation series (Wx100)
* Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher.
OpenCL 2.1 and 2.2 possible for all OpenCL 2.0-Cards with Driver Update in Future (Khronos). Linux Support for OpenCL is limited with AMDGPU Driver 16.60 actual to Version 1.2.
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
1 Unified shaders :
Texture mapping units :
Render output units : compute units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro Workstation series (Wx300)
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
Radeon PRO series
Radeon Pro WX x100 series
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher.
Radeon Pro WX x200 series
Radeon Pro Vega series
Radeon Pro 5000 series
Radeon Pro W5000 series
Radeon Pro W6000 series
Mobile Workstation GPUs
Mobility FireGL series
FirePro Mobile series
Radeon Pro WX x100 Mobile series
* Half Precision Power (FP16) is equal single precision power (FP32) in 4th GCN Generation (in 5th Gen: Half Precision (FP16) = 2x SP (FP32))
Radeon Pro 400 series
Radeon Pro 500 series
Radeon Pro WX x200 Mobile series
Radeon Pro Vega series
Radeon Pro 5000M series
Radeon Pro W5000M series
Radeon Pro W6000M series
Server GPUs
FireStream series
FirePro Remote series
1 Unified shaders :
Texture mapping units :
Render output units : compute units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
FirePro Server series (S000x/Sxx 000)
* Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher.
OpenGL 4.5 was only in Windows available.
Actual Linux Driver support OpenGL 4.5 and Vulkan 1.0, but only OpenCL 1.2 by AMDGPU Driver 16.60.
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
1 Unified shaders :
Texture mapping units :
Render output units: Compute units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
Radeon Sky series
1 Unified shaders :
Texture mapping units :
Render output units : compute units
2 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon Pro V series
Radeon Instinct series
Embedded GPUs
1 Unified shaders :
Texture mapping units :
Render output units
2 CU =
Compute units
3 The effective data transfer rate of
GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Console GPUs
1 Pixel shaders :
Vertex shaders :
Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
4 Unified shaders : Texture mapping units : Render output units : RT Cores
3 12.8 GB/s texture bandwidth. 9.6 GB/s framebuffer and Z-buffer bandwidth.
* The Latte looks similar to the RV730 used in the Radeon HD4650/4670.
Although It's an even closer possibly exact specification match to the HD5550 as it has exactly the same clock, number of Shaders, Texture mapping units & Render Outputs
See also
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List of Nvidia graphics processing units
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition some Comparison of Nvidia nForce chipsets, Nvidia motherboards come with integrated onboard GPU ...
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List of Intel graphics processing units
This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller.
Firs ...
*
List of AMD Accelerated Processing Unit microprocessors
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Apple M1
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Radeon RX Vega M
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Video Coding Engine, AMD's equivalent SIP core till 2017
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Video Core Next, AMD's video core which combines the functionality of
Video Coding Engine and
Unified Video Decoder
References
External links
TechPowerUp! GPU Database
{{DEFAULTSORT:AMD graphics processing units
ATI Technologies
ATI graphics processing units
Lists of microprocessors
*ATI