3DiTeams
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''3DiTeams'' (also known as ''3Di TEAMS'') is a first person serious
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by the
Duke University Medical Center Duke University Hospital is a 1062 -bed acute care facility and an academic tertiary care facility located in Durham, North Carolina, United States. Established in 1930, it is the flagship teaching hospital for the Duke University Health Sy ...
and
Virtual Heroes Virtual Heroes, Inc. is a Video game developer, developer of serious games in Raleigh, North Carolina, United States. It was founded in 2004. Virtual Heroes' initial projects focused on creating new technology and content for the U.S. Army game '' ...
and used for
medical education Medical education is vocational education, education related to the practice of being a medical practitioner, including the initial training to become a physician (i.e., medical school and internship (medical), internship) and additional trainin ...
and team training. The 3DiTeams Project was conceived by Dr. Jeffrey M. Taekman and Jerry Heneghan and is managed by the Human Simulation and Patient Safety Center at Duke University Medical Center,
Durham, North Carolina Durham ( ) is a city in the U.S. state of North Carolina and the county seat of Durham County, North Carolina, Durham County. Small portions of the city limits extend into Orange County, North Carolina, Orange County and Wake County, North Carol ...
. The project was unveiled to the general public in a workshop entitled "3DiTeams – Team Training in a Virtual Interactive Environment" hosted by the
American Society of Anesthesiologists The American Society of Anesthesiologists (ASA) is a professional association of physicians in the field of anesthesiology. As of 2024, the organization included more than 57,000 national and international members and has more than 100 full-tim ...
Annual Meeting in
San Francisco, California San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
on October 16, 2007. Since that time, it has been the subject of presentations for the Second Annual TeamSTEPPS Consortium Meeting, the Fourth Annual
Games for Health A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such ...
Conference, First Annual North Carolina Advanced Learning Technology Summit, and Leadership Symposium on Digital Media in Health Care.


Training

The training is based on the
United States Department of Defense The United States Department of Defense (DoD, USDOD, or DOD) is an United States federal executive departments, executive department of the federal government of the United States, U.S. federal government charged with coordinating and superv ...
Patient Safety Program and
Agency for Healthcare Research and Quality The Agency for Healthcare Research and Quality (AHRQ; pronounced "ark" by initiates and often "A-H-R-Q" by the public) is one of twelve agencies within the U.S. Department of Health and Human Services (HHS). The agency is headquartered in North ...
's TeamSTEPPS
curriculum In education, a curriculum (; : curriculums or curricula ) is the totality of student experiences that occur in an educational process. The term often refers specifically to a planned sequence of instruction, or to a view of the student's experi ...
. The player starts the training in an "''independent leaning phase''" where they are introduced to the teamwork and communication skills and apply the skills by identifying the behaviors in a series of short videos. The second phase of learning is the "''collaboration / team coordination phase''" where up to 32 players enter the virtual training environment. Taking place in a fictional
field hospital A field hospital is a temporary hospital or mobile medical unit that takes care of casualties on-site before they can be safely transported to more permanent facilities. This term was initially used in military medicine (such as the Mobile ...
or hospital
emergency room An emergency department (ED), also known as an accident and emergency department (A&E), emergency room (ER), emergency ward (EW) or casualty department, is a medical treatment facility specializing in emergency medicine, the acute care of pat ...
, the player begins each mission outside of the care area awaiting the patient's arrival. All of the group members are shown as avatars and are able to interact with each other, as well as the patients and instruments. Everyone has a predetermined role as a doctor, nurse, technician, or observer as the instructor begins a briefing for the upcoming patient interaction. Once the patient has arrived, the team enters the room and begins to assess and treat the patient. The instructor's
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
allows them to manually control the patient's
vital signs Vital signs (also known as vitals) are a group of the four to six most crucial medical signs that indicate the status of the body's vital (life-sustaining) functions. These measurements are taken to help assess the general physical health of ...
in response to the player's actions or by allowing the embedded physiology
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
to control the patient's response. Once the patient is stabilized a telephone handoff takes place between the care team and the receiving care team. The team then reassembles outside the patient care area to perform a
debriefing Debriefing is a report of a mission or project or the information so obtained. It is a structured process following an exercise or event that reviews the actions taken. As a technical term, it implies a specific and active intervention process th ...
or
after action review An after action review (AAR) is a technique for improving process and execution by analyzing the intended outcome and actual outcome of an action and identifying practices to sustain, and practices to improve or initiate, and then practicing those ...
of their care. Gameplay ends when the team leader dismisses the team. The final phase of learning is accomplished by an instructor's lead after action review of the team's communication skills during their interaction. A video playback of the
scenario In the performing arts, a scenario (, ; ; from Italian , "that which is pinned to the scenery") is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and actio ...
is used to allow the players to observe their own behaviors as well as those of the team.


Development status

In 2006, the Telemedicine and Advanced Technology Research Center, a subordinate element of the
United States Army Medical Research and Materiel Command The United States Army Medical Research and Development Command (USAMRDC) is the United States Army's medical materiel developer, responsible for medical research, development, and acquisition. Overview USAMRDC Headquarters at Fort Detrick, Mar ...
, funded a one-year $249,530 award to support the "3DiTeams: Gaming Environment for Training Healthcare Team Coordination Skills" study.


References


External links


Official website
* {{DEFAULTSORT:3diteams 2007 video games Medical simulation Multiplayer video games Serious games Unreal Engine 2 games Video games developed in the United States Virtual Heroes games Windows games Windows-only games