''1914'' is a
board wargame
A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
in 1968 that simulates the first few months of
World War I
World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
on the
Western Front.
Description
''1914'' is a two-player
corps
Corps (; plural ''corps'' ; from French , from the Latin "body") is a term used for several different kinds of organization. A military innovation by Napoleon I, the formation was formally introduced March 1, 1800, when Napoleon ordered Gener ...
-level simulation of the first few weeks of
World War I
World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
on the
Western Front. With a 22" x 28" mounted
hex grid game map, almost 400 double-sided die-cut counters, a
mobilization
Mobilization (alternatively spelled as mobilisation) is the act of assembling and readying military troops and supplies for war. The word ''mobilization'' was first used in a military context in the 1850s to describe the preparation of the ...
chart pad for secret deployment, and various charts and instructions including a Battle Manual, the game was considered highly complex.
The game scale is 2 days per turn, with approximately 16 km per hex. The map covers the terrain from
Mainz
Mainz (; #Names and etymology, see below) is the capital and largest city of the German state of Rhineland-Palatinate, and with around 223,000 inhabitants, it is List of cities in Germany by population, Germany's 35th-largest city. It lies in ...
,
Germany
Germany, officially the Federal Republic of Germany, is a country in Central Europe. It lies between the Baltic Sea and the North Sea to the north and the Alps to the south. Its sixteen States of Germany, constituent states have a total popu ...
in the east to
Le Havre
Le Havre is a major port city in the Seine-Maritime department in the Normandy (administrative region), Normandy region of northern France. It is situated on the right bank of the estuary of the Seine, river Seine on the English Channel, Channe ...
,
France
France, officially the French Republic, is a country located primarily in Western Europe. Overseas France, Its overseas regions and territories include French Guiana in South America, Saint Pierre and Miquelon in the Atlantic Ocean#North Atlan ...
in the west, and from the southern portion of the
Netherlands
, Terminology of the Low Countries, informally Holland, is a country in Northwestern Europe, with Caribbean Netherlands, overseas territories in the Caribbean. It is the largest of the four constituent countries of the Kingdom of the Nether ...
in the north to the northern edge of
Switzerland
Switzerland, officially the Swiss Confederation, is a landlocked country located in west-central Europe. It is bordered by Italy to the south, France to the west, Germany to the north, and Austria and Liechtenstein to the east. Switzerland ...
in the south. The terrain includes major
river
A river is a natural stream of fresh water that flows on land or inside Subterranean river, caves towards another body of water at a lower elevation, such as an ocean, lake, or another river. A river may run dry before reaching the end of ...
s,
ridge
A ridge is a long, narrow, elevated geomorphologic landform, structural feature, or a combination of both separated from the surrounding terrain by steep sides. The sides of a ridge slope away from a narrow top, the crest or ridgecrest, wi ...
lines, rough terrain,
forest
A forest is an ecosystem characterized by a dense ecological community, community of trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, ...
, and the
sea
A sea is a large body of salt water. There are particular seas and the sea. The sea commonly refers to the ocean, the interconnected body of seawaters that spans most of Earth. Particular seas are either marginal seas, second-order section ...
. It also displays the location of
cities
A city is a human settlement of a substantial size. The term "city" has different meanings around the world and in some places the settlement can be very small. Even where the term is limited to larger settlements, there is no universally agree ...
,
fort
A fortification (also called a fort, fortress, fastness, or stronghold) is a military construction designed for the defense of territories in warfare, and is used to establish rule in a region during peacetime. The term is derived from La ...
ifications, economic sites,
mobilization
Mobilization (alternatively spelled as mobilisation) is the act of assembling and readying military troops and supplies for war. The word ''mobilization'' was first used in a military context in the 1850s to describe the preparation of the ...
squares, and
railroad
Rail transport (also known as train transport) is a means of transport using wheeled vehicles running in railway track, tracks, which usually consist of two parallel steel railway track, rails. Rail transport is one of the two primary means of ...
s.
Standard game
Setup
A few units on each side are required to be set up in specific hexes, such as French infantry corps in
Toul
Toul () is a Communes of France, commune in the Meurthe-et-Moselle Departments of France, department in north-eastern France.
It is a Subprefectures in France, sub-prefecture of the department.
Geography
Toul is between Commercy and Nancy, Fra ...
, but the remainder can be placed in any friendly hex via secret deployment that is not revealed until the first turn of the game.
Gameplay
The game uses a traditional "I Go, You Go" series of alternating turns, with first the German and then Allied player moving and then firing.
Combat
The combat and movement rating of each unit is given on the front of the counter. These ratings are reduced in a series of steps as a result of combat or lack of supply until the unit is finally destroyed. Both players also receive step replacements that can be used to rebuild units that have taken losses, as long as the unit is in supply and some distance from an enemy unit.
Combat is based on an odds ratio between the attacking units Attack Rating and the defending unit's Defense Rating.
Infantry can attack a fortress, but will incur damage and only have a minimal chance of success. The German player also has the option of using their artillery to destroy a fortress, which increases the odds of success. Although the most powerful artillery in the game is the German railroad gun, it is limited in range since it cannot leave rail lines.
Movement
There are no
zone of control rules. Units can move their indicated movement factor during a turn, with higher movement cost for certain types of terrain. No more than two corps can end their movement in the same hex, and only one of the corps can defend a hex.
Supply
In order to move and attack, a unit needs to be in supply, defined as being able to trace a line no more than three hexes to a friendly railroad line. Enemy units can block supply lines, but only in the hex they occupy.
Advanced rules
Players can choose to use some or all of the advanced rules:
* Facing: Using the arrow printed on the back of each counter, a unit can only move in the direction of the arrow. Turning the unit in the direction desired costs one movement factor. Units attacked from the side or the rear do not defend as well.
* Game variation cards can produce non-historical "what if?" effects, such as modifying the size of the Belgian and Dutch armies, varying the effectiveness of the British force, etc.
Other optional rules include more complex supply rules, cavalry probes,
amphibious attack, retreat before combat, dummy counters, and variable time limits for game completion are a few of the other optional rules.
Publication history
In 1966, Jim Dunnigan was editor of a wargame
zine
A zine ( ; short for ''magazine'' or ''fanzine'') is, as noted on Merriam-Webster’s official website, a magazine that is a “noncommercial often homemade or online publication usually devoted to specialized and often unconventional subject ...
titled ''Kampff'', as well as a contributor to Avalon Hill's house publication ''
The General''. In one of his contributions, Dunnigan levelled major criticisms of lack of historical accuracy at Avalon Hill's 1965 release, ''Battle of the Bulge''. Thomas Shaw, at the time in charge of Avalon Hill, asked Dunnigan to design and submit his own wargame.
The result was ''Jutland'', published by Avalon Hill in 1967. The following year, Avalon Hill published another Dunnigan game, ''1914''. The game sold well, but due to concerns about its complexity, and fearful the game would discourage new players from buying more products, Avalon Hill discontinued the game in 1973.
Dunnigan went on to found
Simulations Publications Inc. (SPI) in 1969, which would become the major wargame publisher of the 1970s and Avalon Hill's chief rival.
One of Dunnigan's first SPI games was ''1914 Revision Kit'', in which he supplied new and simpler rules and new counters; a copy of the original Avalon Hill game map was required for play.
Dunnigan also designed and released ''
Tannenberg'', a board wargame about the Eastern Front that used the same rule system as ''1914''. It was designed to be a companion game to ''1914'', and Dunnigan also included rules on how to combine the two games into one giant game about August 1914 on both the Western and Eastern fronts.
Reception
In Issue 25 of ''
Albion
Albion is an alternative name for Great Britain. The oldest attestation of the toponym comes from the Greek language. It is sometimes used poetically and generally to refer to the island, but is less common than "Britain" today. The name for Scot ...
'', game designer
Don Turnbull called ''1914'' "something of a monster which many deem as unplayable in its full version." Turnbull went on to review Dunnigan's ''Revision Kit'', and welcomed the new streamlined rules, saying, "It will make the original ''1914'' game much more palatable, particularly to the relatively inexperienced player."
Two years later, Turnbull reiterated that this was "the first game whose complexity is innate" and noted that "The game has few admirers, and quite an array of critics." Although he felt "the game can be an excellent simulation and a fine game for those with patience", he also agreed with critics of the game about "the awkward play mechanics." He concluded "''1914'' is certainly not for the faint-hearted."
In Avalon Hill's own company history, ''1914'' was characterized as "a sales success. Unfortunately, it was a lousy game. The mapboard, though innovative for its day, was an unplayable monstrosity and the rules suffered from being incomplete. Perhaps it was too good a simulation in reflecting the trench warfare of World War One because it sure wasn't much fun to play. Convinced that it was losing
valon Hilllong range customers, the game was discontinued despite continuing relatively strong sales."
References
External links
Web-grognard entry on ''1914''*
{{Avalon Hill
Avalon Hill games
Board games introduced in 1968
Jim Dunnigan games
World conquest board games
World War I board wargames
Wargames introduced in the 1960s