1776 (boardgame)
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''1776'', subtitled "The Game of the American Revolutionary War", is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
in 1974 that simulates the
American Revolutionary War The American Revolutionary War (April 19, 1775 – September 3, 1783), also known as the Revolutionary War or American War of Independence, was the armed conflict that comprised the final eight years of the broader American Revolution, in which Am ...
. Its release was timed to coincide with the bicentenary of the Revolution, and for several years was a bestseller for Avalon Hill.


Description

''1776'' is a two-player wargame that contains elements of both strategy and tactical combat. It contains a campaign game plus four scenarios covering the invasion of Canada, the Saratoga campaign, Greene's Southern campaign, and the Yorktown campaign.


Components

The first edition game box contains: * 16" x 44" mounted
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
map of colonial America from Quebec to Georgia * 416 die-cut counters *two sets of combat cards and several other player aids *32-page rulebook *six-sided die


Gameplay

There are three levels of rules included: Basic, Advanced and Campaign. In all levels of the game, attacking units must move into the same hex as the enemy unit in order to initiate an attack. This combat lasts as long as both sides wish to engage. If one side disengages, the other side has an opportunity to follow-up and attack, even if it is the attacker who is retreating and the defender who is following up. As ''Games & Puzzles'' noted, "Consequently, attacks should not be embarked upon lightly." Supply units must be in the same hex as a unit attacking or defending, otherwise all Combat factors are halved. In the Advanced and Campaign games, each player has eight Tactical cards which have various strategies on them such as "Frontal Assault" or "Enfilade Left". During combat, each player chooses and reveals one; the results are cross-referenced on a table to reveal the result of the combat that round.


Scenarios

There are four scenarios included in the game: 1775, 1777, 1780 and 1781. (As ''Games & Puzzles'' pointed out, "the reason for calling the game ''1776'' is not quite clear."


Publication history

''1776'' was designed by Randell Reed and published by Avalon Hill in
1974 Major events in 1974 include the aftermath of the 1973 oil crisis and the resignation of United States President Richard Nixon following the Watergate scandal. In the Middle East, the aftermath of the 1973 Yom Kippur War determined politics; ...
with artwork by Reed, Scott Moores, and Thomas N. Shaw. With interest in the Revolutionary War heightened by the approaching bicentennial, the game sold well for several years, although sales fell off as interest in the bicentennial waned.


Reception

In Issue 29 of ''Games & Puzzles'', the game review panel noted that this was six games in one box: the Basic game, the four Advanced scenarios, and the overall Campaign game. The panel awarded the game an above-average rating of 5 out of 6, saying, "For those who enjoy this form of activity, this game has a great deal to offer." In Issue 8 of '' Phoenix'', Paul Hirst compared ''1776'' to '' The American Revolution: 1775-1783'' by
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovati ...
, and concluded, "both games achieve a realistic simulation of the revolutionary war. Both however, are less than complete ..For simplicity and overall strategic clarity, ''American Revolution'' is the winner. For a detailed involved game, with tactical overtones ''1776'' is superior." In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas "Nicky" Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book exploring wargaming as a hobby, written for ...
'', Nicholas Palmer also compared ''1776'' to SPI's ''The American Revolution: 1775-1783'', and noted that in a poll of wargames taken the previous year, ''1776'' had been considerably more popular than its rival. Palmer also noted that "''1776'' is certainly very much more complicated ..A fine game requiring time, enthusiasm and concentration; definitely not for beginners." Palmer concluded that the game was unbalanced in favor of the British, saying, "if the players find the British winning too often, they should adjust the rules to cut down such unhistorical delights." In ''The Guide to Simulations/Games for Education and Training'', Martin Campion commented on his experiences with this game in the classroom, saying, "I used the short games and the long games in my 'War' course. The students were content with the limited accuracy of the short games, but they severely criticized the long game as being too tricky and too unrealistic with its allowing perfect coordination on the British side." Campion concluded, "In general, the long game is too detailed and too long for class play." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer
Jon Freeman Jon Freeman may refer to: *Jon Freeman (game designer) Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He ...
noted that "When this game first appeared, it was widely criticized and generally disregarded. However, unlike most other games, ''1776'' has improved with age. The secret is to only play the Campaign Game with most of the optional rules." Freeman concluded, "The shorter scenarios simply don't do justice to the game; most are silly. The campaign, however, deserves more recognition than it has received."


Other recognition

A copy of ''1776'' is held in the collection of the
Strong National Museum of Play The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Mar ...
(object 112.6185).


Other reviews and commentary

*''Boardgamer'' Vol.1 #2 and Vol.6 #4 *''Campaign'' #71 *''Fire & Movement'' #75 *'' Moves'' #6 * ''Outposts'' #7 *''Panzerfaust'' #63 and #64 *''Panzerfaust and Campaign'' #71 & #73 *''
Paper Wars ''Paper Wars'' is a quarterly wargaming magazine. The publisher is Compass Games. The magazine's editor is Ty Bomba and the headquarters is in Cromwell, CT. History The magazine was first published as the ''Wargame Collector's Journal'' in Sept ...
'' #35 *''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chri ...
'' #34 *'' The Wargamer'' Vol.1 #17


References


External links

* {{Avalon Hill, state=collapsed American Revolutionary War board wargames Avalon Hill games Board games introduced in 1974 Fiction set in 1776 Wargames introduced in 1974