In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of
NEC Home Electronics
is a Japanese multinational corporation, multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificia ...
'
PC Engine
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched ...
(known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
across most markets: the
Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
(known as the Sega Genesis in North America) and the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(known as the ''Super Famicom'' in Japan). Cartridge-based
handheld game console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
s became prominent during this time, such as the
Nintendo Game Boy,
Atari Lynx
The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
,
Sega Game Gear and
TurboExpress
The TurboExpress is a 16-bit handheld game console by NEC, NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essenti ...
.
Nintendo was able to capitalize on its success in the
third generation, and managed to win the largest worldwide market share in the fourth generation as well. However, particularly in the lucrative North American market, there was a fierce
console war that raged through the early 1990s, which eventually saw Sega taking a market share lead over Nintendo in North America by 1993. Sega's success in this era stemmed largely from its launch of its popular
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
franchise to compete with Nintendo's
Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
series, as well as a very stylized marketing campaign aimed at American teenagers. Several other companies released consoles in this generation, but none of them were widely successful. Nevertheless, there were other companies that started to take notice of the maturing
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
and begin making plans to release consoles of their own in the future. As with prior generations, game media still continued to be distributed primarily on
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s, though the first
optical disc
An optical disc is a flat, usuallyNon-circular optical discs exist for fashion purposes; see shaped compact disc. disc-shaped object that stores information in the form of physical variations on its surface that can be read with the aid o ...
systems, such as the
Philips CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
, were released to limited success. There was additionally competition with
home computer games on the
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and on
DOS-based
IBM clones, especially in markets like Europe. As games became more complex, concerns over video game violence, namely in titles such as ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992.
The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' and ''
Night Trap'', led to the eventual creation of the
Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
.
The emergence of
fifth generation video game consoles, beginning around 1994, did not initially significantly diminish the popularity of fourth generation consoles. In 1996, however, there was a major drop in sales of hardware from this generation and a dwindling number of software publishers supporting its systems, which together led to a drop in software sales in subsequent years.
Differences from third generation consoles
Features that distinguish some fourth generation consoles from
third generation consoles include:
*
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
microprocessor
A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
s
* Multi-button
game controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
s with many buttons (3 to 8)
*
Parallax scrolling of multi-layer
tilemap backgrounds
* Large
sprites (up to 64×64 or 16×512
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s), 80–380 sprites on screen, 16–96 sprites per
scan line
A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode-ray tube (CRT) display of a television set or computer monitor.
On CRT screens the horizontal scan lines are visually discernib ...
* Elaborate
color
Color (or colour in English in the Commonwealth of Nations, Commonwealth English; American and British English spelling differences#-our, -or, see spelling differences) is the visual perception based on the electromagnetic spectrum. Though co ...
, 64 to 4096 colors on screen, from
palettes of 512 (
9-bit) to 65,536 (
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
) colors
*
Stereo
Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
audio, with multiple channels and
digital audio
Digital audio is a representation of sound recorded in, or converted into, digital signal (signal processing), digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical sampling (signal processing), ...
playback (
PCM
Pulse-code modulation (PCM) is a method used to Digital signal (signal processing), digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio application ...
,
ADPCM
Adaptive differential pulse-code modulation (ADPCM) is a variant of differential pulse-code modulation (DPCM) that varies the size of the quantization step, to allow further reduction of the required data bandwidth for a given signal-to-noise rati ...
)
* Advanced
music
Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...
synthesis (
FM,
wavetable and/or
sample-based synthesis)
Additionally, in specific cases, fourth generation hardware featured:
* Backgrounds with
pseudo-3D scaling and rotation
* Sprites that can ''individually'' be scaled and rotated
*
Flat-shaded 3D polygon graphics
*
Surround sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to ...
support
*
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
support via add-ons, allowing larger storage space,
full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
playback, and
streaming
Streaming media refers to multimedia delivered through a network for playback using a media player. Media is transferred in a ''stream'' of packets from a server to a client and is rendered in real-time; this contrasts with file downl ...
CD-DA
Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standardization, standard format for audio compact discs. The standard is defined in the ''Rainbow Books, Red Book'' technical s ...
audio playback
Home systems
TurboGrafx-16

The PC Engine was the result of a collaboration between
Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
and
NEC
is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
and launched in Japan on October 30, 1987. It launched under the name TurboGrafx-16 in
North America
North America is a continent in the Northern Hemisphere, Northern and Western Hemisphere, Western hemispheres. North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South Ameri ...
on August 29, 1989.
Initially, the PC Engine was quite successful in Japan, partly due to titles available on the then-new
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
format. NEC released a CD add-on in 1990 and by 1992 had released a combination TurboGrafx and CD-ROM system known as the
TurboDuo.
In the United States, NEC used
Bonk, a head-banging caveman, as their mascot and featured him in most of the TurboGrafx advertising from 1990 to 1994. The platform was well received initially, especially in larger markets, but failed to make inroads into the smaller metropolitan areas where NEC did not have as many store representatives or as focused in-store promotion.
The TurboGrafx-16 failed to maintain its sales momentum or to make a strong impact in North America. The TurboGrafx-16 and its CD combination system, the Turbo Duo, ceased manufacturing in North America by 1994, though a small amount of software continued to trickle out for the platform.
Mega Drive/Genesis

The Mega Drive was released in Japan on October 29, 1988.
The console was released in
New York City
New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
and
Los Angeles
Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
on August 14, 1989, under the name Sega Genesis, and in the rest of North America later that year. It was launched in Europe and Australia on November 30, 1990, under its original name.
Sega built their marketing campaign around their new mascot
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
,
pushing the Genesis as the "cooler" alternative to Nintendo's console
and inventing the term "Blast Processing" to suggest that the Genesis was capable of handling games with faster motion than the SNES.
Their advertising was often directly adversarial, leading to commercials such as "Genesis does what Nintendon't" and no scream at all.
When the arcade game ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992.
The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' was ported for home release on the Genesis and Super Nintendo Entertainment System, Nintendo decided to censor the game's gore, but Sega kept the content in the game, via a code entered at the start screen. Sega's version of ''Mortal Kombat'' received generally more favorable reviews in the gaming press and outsold the SNES version three to one. This also led to Congressional hearings to investigate the marketing of violent video games to children, and to the creation of the
Interactive Digital Software Association
The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
and the
Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
.
Sega concluded that the superior sales of their version of ''Mortal Kombat'' were outweighed by the resulting loss in consumer trust, and cancelled the game's release in Spain to avoid further controversy. With the new ESRB rating system in place, Nintendo reconsidered its position for the release of ''
Mortal Kombat II'', and this time became the preferred version among reviewers.
The Toy Retail Sales Tracking Service reported that during the key shopping month of November 1994, 63% of all 16-bit video game consoles sold were Sega systems.
The console was never popular in Japan (being regularly outsold by the
PC Engine
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched ...
), but still managed to sell 30.75 million units worldwide. By late 1995, Sega was supporting five different consoles and two add-ons, and Sega Enterprises chose to discontinue the Mega Drive in Japan to concentrate on the new
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. While this made perfect sense for the Japanese market, it was disastrous in North America: the market for Genesis games was much larger than for the Saturn, but Sega was left without the inventory or software to meet demand.
Super NES

Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. The machine reached North America as the Super Nintendo Entertainment System on August 23, 1991, and Europe and Australia in April 1992.
Despite stiff competition from the
Mega Drive/Genesis console, the Super NES eventually took the top selling position, selling 49.10 million units worldwide,
and would remain popular well into the
fifth generation of consoles. Nintendo's market position was defined by their machine's increased video and sound capabilities, including exclusive first-party franchise titles such as ''
F-Zero
is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent co ...
'', ''
Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'', ''
Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'', ''
Super Mario Kart'', ''
Donkey Kong Country'', ''
The Legend of Zelda: A Link to the Past'' and ''
Super Metroid''.
Compact Disc Interactive (CD-i)

The
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
format was announced in the late 1980s, with the first machines compatible with the format being released in 1991. The Philips CD-i's main selling point was that it was more than a game machine and could be used for multimedia needs. Due to an agreement between Nintendo and Philips about
an abortive CD add-on for the SNES (which eventually evolved into
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
), Philips also had rights to use some of Nintendo's franchises. The CD-i was a
commercial failure and was discontinued in 1998,
selling only 1 million units worldwide despite several partnerships and multiple versions of the device, some made by other manufacturers.
Neo Geo

Released by
SNK in 1990, the Neo Geo was a home console version of the major arcade platform. Compared to its console competition, the Neo Geo had much better graphics and sound, however, the prohibitively expensive launch price of $649.99 and games often retailing at over $250 made the console only accessible to a niche market. A less expensive version, retailing for $399.99, did not include a memory card,
pack-in game
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
or extra joystick.
Add-ons
Nintendo, NEC and Sega also competed with hardware
peripheral
A peripheral device, or simply peripheral, is an auxiliary hardware device that a computer uses to transfer information externally. A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core compo ...
s for their consoles in this generation. NEC was the first with the release of the TurboGrafx CD system in 1990. Retailing for $399.99 at release, the CD add-on was not a popular purchase, but was largely responsible for the platform's success in Japan.
The
Sega CD
The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
was released with an unusually high price tag ($300 at its release) and a limited library of games. A unique add-on for the Sega console was
Sega Channel, a subscription-based service (a form of online gaming delivery) hosted by local television providers. It required hardware that plugged into a cable line and the Genesis.
Nintendo also made two attempts with the
Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
and the
Super Game Boy
The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for in the United States and in the United Kingdom. In South Korea, it is called the Supe ...
. The Satellaview was a satellite service released only in
Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
and the Super Game Boy was an adapter for the SNES that allowed Game Boy games to be displayed on a TV in color. Nintendo, working along with
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, also had plans to create a
CD-ROM drive
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and ...
for the SNES (plans that resulted in a prototype version of the
Sony PlayStation), but eventually decided not to go through with that project, opting to team up with
Philips
Koninklijke Philips N.V. (), simply branded Philips, is a Dutch multinational health technology company that was founded in Eindhoven in 1891. Since 1997, its world headquarters have been situated in Amsterdam, though the Benelux headquarter ...
in the development of the add-on instead (contrary to popular belief, the
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
was largely unrelated to the project).
European importing
The fourth generation was also the era when the act of buying imported US games became more established in Europe, and regular stores began to carry them. The
PAL
Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
region has a
refresh rate
The refresh rate, also known as vertical refresh rate, vertical scan rate or vertical frequency in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displa ...
of 50 Hz (compared with 60 Hz for
NTSC
NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170.
In 1953, a second ...
) and a vertical resolution of 625 interlaced lines (
576 effective), compared with 525/480 for NTSC. Because the simulation speed of contemporary game systems was directly linked to the output
frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
, which was in turn synchronized with the TV's refresh rate, this meant that the game would run more slowly on a PAL television. The smaller number of vertical lines in the NTSC signal would also lead to black bars appearing on the top and bottom of a PAL television. Developers often had a hard time converting games designed for the American and Japanese NTSC standard to the European and Australian PAL standard. Companies such as
Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
, with large budgets and a healthy following in Europe and Australia, readily optimized several games (such as the ''
International Superstar Soccer'' series) for this audience, while most smaller developers did not.
Also, few
RPGs were released in Europe because the market for the genre was not as large as in Japan or North America, and the increasing amount of time and money required for translation as RPGs became more text-heavy, in addition to the usual need to convert the games to the
PAL
Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
standard, often made localizing the games to Europe a high-cost venture with little potential payoff.
As a result, RPG releases in Europe were largely limited to games which had previously been localized for North America, thus reducing the amount of translation required.
[
Popular US games imported at this time included '' Final Fantasy IV'' (known in the US as ''Final Fantasy II''), '']Final Fantasy VI
also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'' (known in the US as ''Final Fantasy III''), ''Secret of Mana
''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', released in North Ameri ...
'', ''Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'', ''Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'', and ''Super Mario RPG
''Super Mario RPG: Legend of the Seven Stars'' is a 1996 role-playing video game developed by Square (video game company), Square and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was the final ''Mario (franchise) ...
''. ''Secret of Mana'' and ''Street Fighter II'' would eventually receive official release in Europe, whilst ''Final Fantasy IV'', ''Final Fantasy VI'', ''Chrono Trigger'' and ''Super Mario RPG'' would be released in Europe years later on other consoles or formats outside of this generation.
Comparison
Other consoles
File:CDTV.jpg, Commodore CDTV
Released in 1991
File:No-image-available-4X3.png, Video Information System by Tandy Released in 1992
File:Kids Computer Pico-01.jpg, Sega Pico
Released in 1993
File:Pioneer-LaserActive-Set-FL.jpg, LaserActive
The is a hybrid LaserDisc player and home video game console released by Pioneer Corporation in 1993. Marketed as a high-end, modular entertainment system, it was designed to combine movies, music, and video games into a single unit. Out of the ...
by Pioneer
Released in 1993
File:No image available.svg, CPS Changer by Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
Released in 1994
File:Super-ACan-Console-set-h.jpg, Super A'Can
Released in Taiwan on October 25, 1995
Worldwide sales standings
Handheld systems
The first handheld game console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
released in the fourth generation was the Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
, on April 21, 1989. It went on to dominate handheld sales by an extremely large margin, despite featuring an 8-bit
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
microprocessor and a low-contrast, unlit monochrome screen while all three of its leading competitors had color. Three major franchises made their debut on the Game Boy: ''Tetris
''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'', the Game Boy's killer application
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operatin ...
; Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
; and Kirby. With some design (Game Boy Pocket, Game Boy Light) and hardware (Game Boy Color) changes, it continued in production in some form until 2008, enjoying a better than 18-year run.
The Atari Lynx
The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
included hardware-accelerated color graphics, a backlight, and the ability to link up to sixteen units together in an early example of network play when its competitors could only link 2 or 4 consoles (or none at all), but its comparatively short battery life (approximately 4.5 hours on a set of alkaline cells, versus 35 hours for the Game Boy), and high price, resulted in the Lynx only selling 2 Million worldwide.
The third major handheld of the fourth generation was the Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
. It featured graphics capabilities roughly comparable to the Master System
The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
(better colours, but lower resolution), a ready made games library by using the "Master-Gear" adaptor to play cartridges from the older console, and the opportunity to be converted into a portable TV using a cheap tuner adaptor, but it also suffered some of the same shortcomings as the Lynx. While it sold more than twenty times as many units as the Lynx, its bulky design – slightly larger than even the original Game Boy; relatively poor battery life – only a little better than the Lynx; and later arrival in the marketplace – competing for sales amongst the remaining buyers who did not already have a Game Boy – hampered its overall popularity despite being more closely competitive to the Nintendo in terms of price and breadth of software library. Sega eventually retired the Game Gear in 1997, a year before Nintendo released the first examples of the Game Boy Color, to focus on the Nomad
Nomads are communities without fixed habitation who regularly move to and from areas. Such groups include hunter-gatherers, pastoral nomads (owning livestock), tinkers and trader nomads. In the twentieth century, the population of nomadic pa ...
and non-portable console products.
Other handheld consoles released during the fourth generation included the TurboExpress
The TurboExpress is a 16-bit handheld game console by NEC, NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essenti ...
, a handheld version of the TurboGrafx-16 released by NEC in 1990, and the Game Boy Pocket, an improved model of the Game Boy released about two years before the debut of the Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
. While the TurboExpress was another early pioneer of color handheld gaming technology and had the added benefit of using the same game cartridges or 'HuCards' as the TurboGrafx16, it had even worse battery life than the Lynx and Game Gear – about three hours on six contemporary AA batteries – selling only 1.5 million units.
List of handheld consoles
Other handheld game consoles
File:Gamate_(Console_only).jpg, Gamate
Released in 1991
Sony_IVO.png, CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
Intelligent Discman IVO
Released in 1991
File:Watara-Supervision-Tilted.jpg, Watara Supervision
Released in 1992
File:Mega-Duck-Handheld-FL.jpg, Mega Duck/Cougar Boy
Released in 1993
Milestone titles
* ''Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'' (SNES) by Square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
is frequently listed among the greatest video games of all time.
* '' Donkey Kong Country'' (SNES) by Rare and Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
turned the tide of the console war in favor of Nintendo and became the best-selling game since '' Super Mario Bros. 3'', largely due to its impressive graphics.
* '' FIFA International Soccer'' (Genesis, SNES) by Extended Play Productions and EA Sports
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) ...
has been described as one of the most influential sports games ever made.
* '' Garou: Mark of the Wolves'' (Arcade, Neo Geo AES) by SNK is considered one of the best fighting games, as well as the "swan song
The swan song (; ) is a metaphorical phrase for a final gesture, effort, or performance given just before death or retirement. The phrase refers to an ancient belief that swans sing a beautiful song just before their death while they have been ...
" of the generation. receiving praise for its hand-drawn graphics, and the game's tight and streamlined control scheme.
* '' Gunstar Heroes'' (Genesis) by Treasure and Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
is considered one of the best action games of the generation.
* '' John Madden Football (1990)'' (Genesis, SNES) by Park Place Productions and EA Sports
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) ...
played an important role in the early success of both the Genesis console and Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
.
* '' Super Metroid'' (SNES) by Nintendo Research & Development 1
(commonly abbreviated as Nintendo R&D1 and formerly known as before splitting in 1978) was a division of Nintendo, and is its oldest video game development, development team. Its creation coincided with Nintendo's entry into the video game in ...
and Nintendo is still regarded by many gaming organizations as one of the "best games of all time."
* ''Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992.
The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' (Arcade, Genesis, SNES) by Midway Games
Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
garnered heated controversy
Controversy (, ) is a state of prolonged public dispute or debate, usually concerning a matter of conflicting opinion or point of view. The word was coined from the Latin '' controversia'', as a composite of ''controversus'' – "turned in an op ...
over its violent themes, with the uncensored Genesis version outselling the SNES version by nearly three-to-one, ultimately leading to a U.S. Congressional hearing and the creation of the Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
.
* '' NHLPA Hockey '93'' (Genesis, SNES) by Park Place Productions and EA Sports is considered one of the most outstanding sports games ever made.
* '' Phantasy Star II'' (Genesis) by Sega Consumer Development Division 2 and Sega has been cited as one of the best and most influential console RPGs.
* ''Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' (Genesis) by Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''.
The initial team, formed in 1990, c ...
and Sega was Sega's bid to compete head-to head with Nintendo's ''Mario'' franchise, played a critical role in the success of the Genesis, and received widespread critical acclaim as one of the greatest games ever made, kickstarting a successful franchise.
* ''Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' (Arcade, Genesis, SNES, TurboGrafx) by Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
was the second game in the series to produce a lasting fanbase and set many of the trends seen in fighting games today, most notably its colorful selection of playable fighters from different countries across the globe. As of 2008, it is Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's best-selling consumer game of all time.
* '' Streets of Rage 2'' (Genesis) by Sega AM7
is a development department within Japanese video game company Sega Corporation that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arca ...
and Sega is considered the best beat 'em up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
of the generation.
* '' Super Monaco GP'' (Arcade, Genesis) by Sega set a new standard for realism in console racing games.
* '' Super Mario World 2: Yoshi's Island'' (SNES) by Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
(Nintendo EAD) and Nintendo is considered perhaps the finest 2D platformer.
* '' The Legend of Zelda: A Link to the Past'' (SNES) by Nintendo EAD and Nintendo courted popularity that was larger than that of its predecessors on the NES. It was one of the few action-adventures to be released early in the SNES's lifecycle. ''Zelda II
''Zelda II: The Adventure of Link'' is a 1987 action role-playing game developed and published by Nintendo. It is the second installment in the ''The Legend of Zelda, Legend of Zelda'' series and was released in Japan for the Famicom Disk Syste ...
'' on the NES had been mostly action-based and was side-scrolling, while ''A Link to the Past'' drew more inspiration from the original ''Zelda'' game with its top-down adventure format.
See also
* 1980s in video games
* 1990s in video games
Notes
References
{{DEFAULTSORT:History Of Video Game Consoles (Fourth Generation)
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