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Widget (GUI)
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt (software), Qt, GTK, and Cocoa (API), Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, Button (computing), buttons, and Checkbox, check boxes. Others act as Container (abstract data type)#Graphic containers, containers that group the ...
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User Interface Markup Language
A user interface markup language is a markup language that renders and describes graphical user interfaces and controls. Many of these markup languages are dialects of XML and are dependent upon a pre-existing scripting language engine, usually a JavaScript engine, for rendering of controls and extra scriptability. The concept of the user interface markup languages is primarily based upon the desire to prevent the " re-invention of the wheel" in the design, development and function of a user interface; such re-invention comes in the form of coding a script for the entire user interface. The typical user interface markup language solidifies often re-used program or script code in the form of markup, making it easier to focus upon design of a user interface in an understandable dialect as opposed to focus on function. User interface markup languages, like most markup and programming languages, rely upon sub-application runtimes to interpret and render the markup code as program co ...
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Xerox Alto
The Xerox Alto is a computer system developed at Xerox PARC (Palo Alto Research Center) in the 1970s. It is considered one of the first workstations or personal computers, and its development pioneered many aspects of modern computing. It features a graphical user interface (GUI), a mouse, Ethernet networking, and the ability to run multiple applications simultaneously. It is one of the first computers to use a WYSIWYG (What You See Is What You Get) text editor and has a bit-mapped display. The Alto did not succeed commercially, but it had a significant influence on the development of future computer systems. The Alto was designed for an operating system based on a GUI, later using the desktop metaphor. The first machines were introduced on March 1, 1973, and in limited production starting one decade before Xerox's designs inspired Apple to release the first mass-market GUI computers. The Alto is contained in a relatively small cabinet and uses a custom central processing unit ( ...
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PARC (company)
Future Concepts division (formerly Palo Alto Research Center, PARC and Xerox PARC) is a research and development company in Palo Alto, California. It was founded in 1969 by Jack Goldman, Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, as a division of Xerox, tasked with creating computer technology-related products and hardware systems. Xerox PARC has been foundational to numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, graphical user interface (GUI) and desktop metaphor–paradigm, object-oriented programming, ubiquitous computing, electronic paper, amorphous silicon (a-Si) applications, the computer mouse, and very-large-scale integration (VLSI) for semiconductors. Unlike Xerox's existing research laboratory in Rochester, New York, which focused on refining and expanding the company's copier business, Goldman's "Advanced Scientific & Systems Laboratory" aimed to pioneer new technologies in advanced ph ...
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Software Library
In computing, a library is a collection of resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal details. For example, a program could use a library that abstracts a complicated system call so that the ...
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GTK+
GTK (formerly GIMP ToolKit and GTK+) is a free software cross-platform widget toolkit for creating graphical user interfaces (GUIs). It is licensed under the terms of the GNU Lesser General Public License, allowing both free and proprietary software to use it. It is one of the most popular toolkits for the Wayland and X11 windowing systems. The GTK team releases new versions on a regular basis. GTK 4 and GTK 3 are maintained, while GTK 2 is end-of-life. GTK1 is independently maintained by the CinePaint project. Software architecture The GTK library contains a set of graphical control elements ( widgets); version 3.22.16 contains 186 active and 36 deprecated widgets. GTK is an object-oriented widget toolkit written in the programming language C; it uses GObject (that is, the GLib object system) for object orientation. While GTK is mainly used with windowing systems based on X11 and Wayland, it works on other platforms, including Microsoft Windows ( ...
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Text Box
A text box also called an input box, text field or text entry box, is a control element of a graphical user interface, that should enable the user to input text information to be used by a program. Human Interface Guidelines recommend a single-line text box when only one line of input is required, and a multi-line text box only if more than one line of input may be required. Non-editable text boxes can serve the purpose of simply displaying text. A typical text box is a rectangle of any size, possibly with a border that separates the text box from the rest of the interface. Text boxes may contain zero, one, or two scrollbars. Text boxes usually display a text cursor (commonly a blinking vertical line), indicating the current region of text being edited. It is common for the mouse cursor to change its shape when it hovers over a text box. Standard functionality Typical implementations allow a user to do the following. (The keys indicated relate to the text box widgets in M ...
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Window (computing)
In computing, a window is a Graphical widget, graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a #Window decoration, window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more Process (computing), processes. Windows are primarily associated with graphical displays, where they can be manipulated with a Pointer (graphical user interfaces), pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main "Interface metaphor, metaphors" is called a windowing system, whose main components are the disp ...
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GUI Frame
Gui or GUI may refer to: People Surname * Gui (surname), an ancient Chinese surname, ''xing'' * Bernard Gui (1261 or 1262–1331), inquisitor of the Dominican Order * Luigi Gui (1914–2010), Italian politician * Gui Minhai (born 1964), Chinese–born Swedish scholar and publisher * Vittorio Gui (1885–1975), Italian composer Given name * Gui Bonsiepe (born 1934), German designer and academic * Gui Boratto (born 1974), Brazilian musician * Gui Carvalho (born 2002), Brazilian basketball player * Gui de Cambrai (), French writer * Gui de Cavalhon (), Provençal nobleman * Gui Guerrejat (died 1178), Occitan noble * Gui de Maillesec (died 1412), French bishop and cardinal * Gui Mallon (born 1953), Brazilian composer * Gui Rochat (born 1933), American art dealer * Gui d'Ussel (), French troubadour Places * Guangxi, abbreviated in Chinese as Guì (桂), a province of China * Guizhou, abbreviated in Chinese as Guì (贵), a province of China * Gui, Burkina Faso * Gui ...
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Joel McCormack
Joel McCormack is an American computer scientist who designed the NCR Corporation version of the p-code machine, which is a kind of stack machine popular in the 1970s as the preferred way to implement new computing architectures and languages such as Pascal and BCPL. The NCR design shares no common architecture with the Pascal MicroEngine designed by Western Digital but both were meant to execute the UCSD p-System. ,2 P-machine theory Urs Ammann, a student of Niklaus Wirth, originally presented p-code in his PhD thesis (see Urs Ammann, On Code Generation in a Pascal Compiler, Software: Practice and Experience, Vol. 7, No. 3, 1977, pp. 391–423). The central idea is that a complex software system is coded for a non-existent, fictitious, minimal computer or virtual machine and that computer is realized on specific real hardware with an interpreting computer program that is typically small, simple, and quickly developed. The Pascal programming language had to be re-written f ...
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X Toolkit Intrinsics
X Toolkit Intrinsics (also known as Xt, for X toolkit) is a library that implements an API to facilitate the development of programs with a graphical user interface (GUI) for the X Window System. It can be used in the C language (or any language that can use the C API, such as C++). Design took place late 1980s to early 1990s. The low-level library Xlib is the client-side implementation of the X11 protocol. It communicates with an X server, but does not provide any function for implementing graphical control elements ("widgets"), such as buttons or menus. The Xt library provides support for creating widget types, but does not provide any itself. A programmer could use the Xt library to create and use a new type of widget. Xt implemented some object oriented concepts, such as inheritance (the user could make their own button by reusing code written for another type of button), events, and callbacks. Since the graphical user interface of applications typically requir ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a networked computer terminal, terminal has the ability to interact with the display with any type of user input device. In its standard distribution it is a complete, albeit simple, display and interface solution which delivers a standard widget toolkit, toolkit and protocol stack for building graphical user interfaces on most Unix-like operating syst ...
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