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Vortex Tunnel
Spinning tunnels—which are also known as vortex tunnels or rotating tunnels—are devices used at haunted attractions and amusement parks. When people walk through the center of a spinning tunnel they can experience vertigo and a loss of equilibrium as their brains receive conflicting signals from their bodies and senses. Also a pseudo force (imaginary) is felt by them when walking through the tunnel since the brain tries to make sense of the things happening around the patron, hence a pseudo centrifugal force is felt by them. The traditional version of the spinning tunnel consists of a tube made up of a series of rings which is typically up to high and up to long. The tunnel liner bears images or designs that create the illusion of movement while the tunnel is in motion. Another type of tunnel uses a stationary tube with LEDs or rope lighting embedded in the walls which light up in patterns designed to mimic motion. Laser tunnels that can be contained in a domed enclosure ...
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Haunted Attraction (simulated)
A haunted attraction is a form of live entertainment that simulates visiting haunted locations or experiencing horror scenarios. They usually feature fearsome sets and characters, especially demons, ghosts, skeletons, zombies, monsters, possessed people, witches, serial killers, and slashers. Humorous characters may also be included. Haunted attractions may be set up at many kinds of locations. Built attractions or existing structures in which attractions may be operated include temporarily constructed simulations of haunted houses; actual abandoned or dilapidated houses; abandoned asylums; defunct prisons; defunct or active amusement parks; defunct or active ships; defunct factories; defunct or active barns; and shopping malls. Outdoor places hosting such attractions include corn mazes or cornfields; hedge mazes; farms (often including "haunted" hayrides); wooded areas or forests; and parks. Haunted attractions (also known as "haunts" or "mazes" within the indu ...
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PXL 20220814 002453001
PXL may refer to: * PXL-2000, camcorder * Paclitaxel Paclitaxel, sold under the brand name Taxol among others, is a chemotherapy medication used to treat ovarian cancer, esophageal cancer, breast cancer, lung cancer, Kaposi's sarcoma, cervical cancer, and pancreatic cancer. It is administered b ..., drug * PCL 6 Enhanced, printer command language {{disambiguation ...
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Dark Attraction
A haunted attraction may refer to the following: *A haunted attraction (simulated), a form of entertainment that simulates the experience of a haunted location or horror fiction *A reportedly haunted house (non-fictional attraction) or similar location that attracts tourists for reasons of its reputation See also *List of reportedly haunted locations This is a list of locations that are (or have been) said to be haunted by ghosts, demons, or other supernatural beings throughout the world. Reports of haunted locations are part of ghostlore, which is a form of folklore. Argentina * Cinco ...
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Haunted Attraction (simulated)
A haunted attraction is a form of live entertainment that simulates visiting haunted locations or experiencing horror scenarios. They usually feature fearsome sets and characters, especially demons, ghosts, skeletons, zombies, monsters, possessed people, witches, serial killers, and slashers. Humorous characters may also be included. Haunted attractions may be set up at many kinds of locations. Built attractions or existing structures in which attractions may be operated include temporarily constructed simulations of haunted houses; actual abandoned or dilapidated houses; abandoned asylums; defunct prisons; defunct or active amusement parks; defunct or active ships; defunct factories; defunct or active barns; and shopping malls. Outdoor places hosting such attractions include corn mazes or cornfields; hedge mazes; farms (often including "haunted" hayrides); wooded areas or forests; and parks. Haunted attractions (also known as "haunts" or "mazes" within the indu ...
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Funhouse
A funhouse or fun house is an attraction found in amusement parks and funfair midways, equipped with various devices designed to surprise, challenge, or amuse visitors. Unlike thrill rides or dark rides, fun houses are participatory attractions where visitors enter and move around at their own pace. Incorporating aspects of an obstacle course, they seek to distort conventional perceptions and startle people with unpredictable physical circumstances. Common features Originally starting in Coney Island in the early 1900s, the funhouse was initially a house or large building containing a number of amusement devices (e.g. motorized versions of what can be found on a children's playground). The most common amusements were: *Slides - Some up to two stories high. Most were made of polished hardwood, and riders sat on burlap mats to protect themselves from friction burns and to prevent rubber-soled shoes from slowing the slider down. *Spinning disks - While the disk was statio ...
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Fog Machines
A fog machine, fog generator, or smoke machine is a device that emits a dense vapor that appears similar to fog or smoke. This artificial fog is most commonly used in professional theatrical smoke and fog, entertainment applications, but smaller, more affordable fog machines are becoming common for personal use. Fog machines can also be found in use in a variety of industrial, training, and some military applications. Typically, fog is created by vaporizing proprietary water and glycol-based or glycerin-based fluids or through the atomization of mineral oil. This fluid (often referred to colloquially as ''fog juice'') vaporizes or atomizes inside the fog machine. Upon exiting the fog machine and mixing with cooler outside air, the vapor condenses, resulting in a thick, visible fog. Types Heated Heated fog machines use either an inert gas or an electric pump to propel mineral oil, propylene glycol, or glycerin and water mixture into a heat exchanger, where the solution is vapori ...
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Optical Illusion
In visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immersed in water; an example for a physiological paradox is the motion aftereffect (where, despite movement, position remains unchanged). An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo illusion, Ponzo, Poggendorff illusion, Poggendorff, and M� ...
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Visual System
The visual system is the physiological basis of visual perception (the ability to perception, detect and process light). The system detects, phototransduction, transduces and interprets information concerning light within the visible range to construct an imaging, image and build a mental model of the surrounding environment. The visual system is associated with the eye and functionally divided into the optics, optical system (including cornea and crystalline lens, lens) and the nervous system, neural system (including the retina and visual cortex). The visual system performs a number of complex tasks based on the ''image forming'' functionality of the eye, including the formation of monocular images, the neural mechanisms underlying stereopsis and assessment of distances to (depth perception) and between objects, motion perception, pattern recognition, accurate motor coordination under visual guidance, and colour vision. Together, these facilitate higher order tasks, such as ...
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Vestibular System
The vestibular system, in vertebrates, is a sensory system that creates the sense of balance and spatial orientation for the purpose of coordinating motor coordination, movement with balance. Together with the cochlea, a part of the auditory system, it constitutes the labyrinth of the inner ear in most Mammal, mammals. As movements consist of rotations and translations, the vestibular system comprises two components: the semicircular canals, which indicate Angular acceleration, rotational movements; and the otoliths, which indicate Acceleration, linear accelerations. The vestibular system sends signals primarily to the neural structures that control eye movement; these provide the anatomical basis of the vestibulo-ocular reflex, which is required for clear vision. Signals are also sent to the muscles that keep an animal upright and in general control Neutral spine, posture; these provide the anatomical means required to enable an animal to maintain its desired position in space. ...
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Proprioception
Proprioception ( ) is the sense of self-movement, force, and body position. Proprioception is mediated by proprioceptors, a type of sensory receptor, located within muscles, tendons, and joints. Most animals possess multiple subtypes of proprioceptors, which detect distinct kinesthetic parameters, such as joint position, movement, and load. Although all mobile animals possess proprioceptors, the structure of the sensory organs can vary across species. Proprioceptive signals are transmitted to the central nervous system, where they are integrated with information from other Sensory nervous system, sensory systems, such as Visual perception, the visual system and the vestibular system, to create an overall representation of body position, movement, and acceleration. In many animals, sensory feedback from proprioceptors is essential for stabilizing body posture and coordinating body movement. System overview In vertebrates, limb movement and velocity (muscle length and the rate ...
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Sense Of Balance
The sense of balance or equilibrioception is the perception of balance (ability), balance and Orientation (geometry), spatial orientation. It helps prevent humans and nonhuman animals from falling over when standing or moving. Equilibrioception is the result of a number of sensory systems working together; the eyes (visual system), the inner ears (vestibular system), and the body's sense of where it is in space (proprioception) ideally need to be intact. The vestibular system, the region of the inner ear where three semicircular canals converge, works with the visual system to keep objects in focus when the head is moving. This is called the Vestibulo-ocular reflex, vestibulo-ocular reflex (VOR). The balance system works with the visual and skeletal systems (the muscles and joints and their sensors) to maintain orientation or balance. Visual signals sent to the brain about the body's position in relation to its surroundings are processed by the brain and compared to information ...
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Amusement Parks
An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often featuring multiple areas with different themes. Unlike temporary and mobile Travelling funfair, funfairs and traveling carnival, carnivals, amusement parks are stationary and built for long-lasting operation. They are more elaborate than Urban park, city parks and playgrounds, usually providing attractions that cater to a variety of age groups. While amusement parks often contain themed areas, theme parks place a heavier focus with more intricately designed themes that revolve around a particular subject or group of subjects. Amusement parks evolved from European fairs, pleasure gardens, and large Picnic, picnic areas, which were created for people's recreation. World's fairs and other types of international expositions also influenced the em ...
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