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Ultrabullet
Fast chess, also known as speed chess, is a type of chess in which each player is given less time than classical chess time controls allow. Fast chess is subdivided, by decreasing time controls, into rapid chess, blitz chess, and bullet chess. Armageddon chess is a variant of fast chess with draw odds for black and unequal time controls, used as a tiebreaker of last resort. As of January 2025, the top-ranked rapid chess player and the top-ranked blitz chess player in the open section is Magnus Carlsen from Norway, who is also the top-ranked classical chess player. The reigning World Rapid Chess Champion is Volodar Murzin of Russia. The reigning World Blitz Chess Champions are Magnus Carlsen and Ian Nepomniachtchi of Russia (who shared victory in 2024). As of January 2025, Ju Wenjun of China is the women's top-ranked rapid player, who is also the reigning Women's World Chess Champion in classical chess and the reigning Women's World Blitz Chess Champion. The women's top-ra ...
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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Time Control
A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. For turn-based games such as chess, shogi or go, time controls are typically enforced by means of a game clock, which counts time spent on each player's turn separately. A player that spends more time than the time control allows is penalized, usually by the loss of the game. Time pressure (or time trouble or ''Zeitnot'') is the situation where one player has very little time on their clock to complete their remaining moves. Classification The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players. In chess, various classification schemes are used. FIDE defines time controls based on the sum of the amount of time allotted to each player, p ...
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Union Square Chess With Spectators
Union commonly refers to: * Trade union, an organization of workers * Union (set theory), in mathematics, a fundamental operation on sets Union may also refer to: Arts and entertainment Music * Union (band), an American rock group ** Union (Union album), ''Union'' (Union album), 1998 * Union (Chara album), ''Union'' (Chara album), 2007 * Union (Toni Childs album), ''Union'' (Toni Childs album), 1988 * Union (Cuff the Duke album), ''Union'' (Cuff the Duke album), 2012 * Union (Paradoxical Frog album), ''Union'' (Paradoxical Frog album), 2011 * ''Union'', a 2001 album by Puya (band), Puya * ''Union'', a 2001 album by Rasa (band), Rasa * Union (Son Volt album), ''Union'' (Son Volt album), 2019 * Union (The Boxer Rebellion album), ''Union'' (The Boxer Rebellion album), 2009 * Union (Yes album), ''Union'' (Yes album), 1991 * Union (Black Eyed Peas song), "Union" (Black Eyed Peas song), 2005 Other uses in arts and entertainment * Union (film), ''Union'' (film), a labor documentary r ...
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Larry Kaufman
Lawrence Charles Kaufman (born November 15, 1947) is an American chess player. He was awarded the title Grandmaster by FIDE for winning the 2008 World Seniors Championship (which he later retroactively shared with Mihai Suba). Kaufman had been previously awarded the title International Master in 1980. Background A longtime researcher in computer chess, Kaufman has made several contributions to chess-related works. He helped write the opening book for the pioneering program Mac Hack, co-developed Socrates II and its commercial adaptation, Kasparov's Gambit, edited the journal ''Computer Chess Reports'', and worked on many other research and commercial chess engines. He is also known for his work on computer chess engine Rybka 3, and several books and articles, including "The Evaluation of Material Imbalances". On March 17, 2023, Larry Kaufman announced that he is now a paid consultant for Chess.com for the development of the chess engine Dragon by Komodo Chess. He ha ...
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Fair Cake-cutting
Fair cake-cutting is a kind of fair division problem. The problem involves a ''heterogeneous'' resource, such as a cake with different toppings, that is assumed to be ''divisible'' – it is possible to cut arbitrarily small pieces of it without destroying their value. The resource has to be divided among several partners who have different preferences over different parts of the cake, i.e., some people prefer the chocolate toppings, some prefer the cherries, some just want as large a piece as possible. The division should be ''unanimously'' fair – each person should receive a piece believed to be a fair share. The "cake" is only a metaphor; procedures for fair cake-cutting can be used to divide various kinds of resources, such as land estates, advertisement space or broadcast time. The prototypical procedure for fair cake-cutting is divide and choose, which is mentioned in the book of Book of Genesis, Genesis to resolve Abraham and Lot's conflict. This procedure solves the fa ...
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Sabina-Francesca Foisor
Sabina-Francesca Foişor (born August 30, 1989) is a Romanian American chess player holding the title of Woman Grandmaster (WGM). She competed in the Women's World Chess Championship in 2008 and 2017. Foisor won the US women's championship in 2017. Chess career Foisor won four medals at the European Youth Chess Championships in various age categories: one gold (girls U8 in 1996), one silver (girls U16 in 2004) and two bronze (girls U14 in 2003 and girls U18 in 2007). She represented Romania in the European Girls U18 Team Chess Championship in 2004 and 2007, winning three medals: two gold (2004 individual medal, 2007 team medal) and one bronze (2007 individual medal). Foisor was awarded the titles Woman International Master (WIM) in 2005 and Woman Grandmaster (WGM) in 2007. She achieved the norms required for the WGM title at the Acropolis women's tournament in Athens in 2006 and European Individual Women's Chess Championship in Dresden in 2007. Her result at 2007 Euro ...
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Monika Soćko
Monika Soćko (née Bobrowska; born 24 March 1978) is a Polish chess player who holds the FIDE titles of Grandmaster (GM) and Woman Grandmaster (WGM). She won the Polish women's chess championship eight times (in 1995, 2004, 2008, 2010, 2013, 2014, 2016, 2017). Career In 2007, Soćko won an international women's tournament in Baku, Azerbaijan ahead of former Women's World Champion Antoaneta Stefanova. In 2008, she was awarded the title of Grandmaster (GM) by FIDE, becoming the first and, to date, only Polish female player to achieve this. The following year, she won the Arctic Chess Challenge in Tromsø, Norway in spite of being only ranked as number 16 before the tournament, while her top-ranked husband, Bartosz Soćko, finished in 13th place. In March 2010, she won the bronze medal at the Women's European Individual Chess Championship edging out Yelena Dembo and Marie Sebag on tie-breaks. In 2014 Soćko won the Erfurt Woman Grandmaster round-robin tournament. In 2017 ...
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Women's World Chess Championship 2008
The Women's World Chess Championship 2008 took place from August 28, 2008 to September 18 in Nalchik, Russia. It was won by Alexandra Kosteniuk, who beat Hou Yifan in the final by 2½ to 1½. For the fifth time, the championship took the form of a 64-player knock-out tournament. Participants Players were seeded by their Elo ratings (July 2008 list), except that defending champion Xu Yuhua was the no. 1 seed. Qualification paths *WC: Women's World Champion and semi-finalists of the Women's World Chess Championship 2006 (3) *J06 and J07: World Junior Champions 2006 and 2007 *R: Rating (average of the FIDE rating lists of July 2006 and January 2007) (6) *E06 and E07: European Individual Chess Championships 2006 and 2007 (28) *AM: American Continental Chess Championship 2007 (2) *AS: Asian Chess Championship 2007 (4) *AF: African Chess Championship 2007 (3) * Z2.1 (3), Z2.3, Z2.4, Z2.5, Z3.1, Z3.2, Z3.3, Z3.4, Z3.5 (4): Zonal tournaments *PN: FIDE President nominee (2) ...
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Chess World Cup
The FIDE World Cup is a major chess event organized by FIDE, the international governing body. History Three different formats have been used: *In 2000 and 2002, it was a multi-stage tournament, with a group stage consisting of 24 players in four groups, followed by a knockout stage. *From 2005 to 2019, it was a biennial 128-player single-elimination tournament, forming part of the qualification for the World Chess Championship. *From the 2021 edition to present, the number of players has increased to 206. A system of byes is used in the first round; from the second round onwards the format is identical to the previous system. Similarly named tournaments Before FIDE introduced the Chess World Cup, the breakaway Grandmasters Association (GMA) organized six tournaments in 1988–1989 which they termed the 'GMA World Cup'. Participants were high-ranking grandmasters; each round was a large round robin termed a 'Grand Prix'. They were considered the flagship tournaments of th ...
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Draw (chess)
In chess, there are a number of ways that a game can end in a draw, in which neither player wins. Draws are codified by various rules of chess including stalemate (when the player to move is not in check (chess), check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no or pawn (chess), pawn move). Under the standard FIDE rules, a draw also occurs in a ''dead position'' (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient to checkmate the opponent. Unless specific tournament rules forbid it, players may draw by agreement, agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsp ...
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Premove
In online chess, a premove is a move input made by a player during their opponent's turn, taking effect only after the opponent moves. A premove is performed in the same way as a normal move, most commonly by dragging the piece to its destination, or by clicking the piece and then clicking its destination. Premoving is available on chess websites such as the Internet Chess Club, the Free Internet Chess Server, Chess.com, and Lichess. Description To premove, a player makes a move input in the same way as they would if it were their turn. After their opponent moves, the premove is immediately executed, provided that the resulting move is legal; otherwise, the premove is discarded. One can cancel a premove by clicking anywhere on the board; if only one premove is allowed at a time, then one can also cancel a premove by making another premove. In general, a piece's premove options are dependent only on its location and type; no other considerations of the board state are relevan ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the Causality, cause and the effect of some physical change in the system being observed. Lag (video games), Lag, as it is known in Gaming culture, gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. The original meaning of “latency”, as used widely in psychology, medicine and most other disciplines, derives from “latent”, a word of Latin origin meaning “hidden”.  Its different and relatively recent meaning (this topic) of “lateness” or “delay” appears to derive from its superficial similarity to the word “late”, from the old English “laet”. Latency is physically a consequence of the limited velocity at which any Event (relativity), physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical s ...
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