Toolchain
In software, a toolchain is a set of programming tools that are used to perform a complex software development task or to create a software product, which is typically another computer program or a set of related programs. In general, the tools forming a toolchain are executed consecutively so the output or resulting environment state of each tool becomes the input or starting environment for the next one, but the term is also used when referring to a set of related tools that are not necessarily executed consecutively. A simple software development toolchain often refers to the necessary tools to develop for a given operating system running a certain CPU architecture, consisting of a compiler and linker (which transform the source code into an executable program), libraries (which provide interfaces to the operating system), and a debugger (which is used to test and debug created programs). Cross-compilation toolchains are also available. A complex software product such ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. At the low level language, lowest programming level, executable code consists of Machine code, machine language instructions supported by an individual Microprocessor, processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of Binary number, binary values signifying Instruction set architecture, processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction System call, may also invoke one of many Input/output, input or output operations, for example displaying some text on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GNU Toolchain
The GNU toolchain is a broad collection of programming tools produced by the GNU Project. These tools form a toolchain (a suite of tools used in a serial manner) used for developing software applications and operating systems. The GNU toolchain plays a vital role in development of Linux, some BSD systems, and software for embedded systems. Parts of the GNU toolchain are also directly used with or ported to other platforms such as Solaris, macOS, Microsoft Windows (via Cygwin and MinGW/MSYS), Sony PlayStation Portable (used by PSP modding scene) and Sony PlayStation 3. Components Projects included in the GNU toolchain are: * GNU make: an automation tool for compilation and build * GNU Compiler Collection (GCC): a suite of compilers for several programming languages * GNU C Library (glibc): core C library including headers, libraries, and dynamic loader * GNU Binutils: a suite of tools including linker, assembler and other tools * GNU Bison: a parser generator, often ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Library (computing)
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal func ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Framework
In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software. It provides a standard way to build and deploy applications and is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate the development of software applications, products and solutions. Software frameworks may include support programs, compilers, code libraries, toolsets, and application programming interfaces (APIs) that bring together all the different components to enable development of a project or system. Frameworks have key distinguishing features that separate them from normal libraries: * '' inversion of control'': In a framework, unlike in libraries or in standard user applications, the overall program's flow of control is not dictated by the caller, but by the fr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DevOps Toolchain
A DevOps toolchain is a set or combination of tools that aid in the delivery, development, and management of software applications throughout the systems development life cycle, as coordinated by an organisation that uses DevOps practices. Generally, DevOps tools fit into one or more activities, which supports specific DevOps initiatives: Plan, Create, Verify, Package, Release, Configure, Monitor, and Version Control. Toolchains In software, a toolchain is the set of programming tools that is used to perform a complex software development task or to create a software product, which is typically another computer program or a set of related programs. In general, the tools forming a toolchain are executed consecutively so the output or resulting environment state of each tool becomes the input or starting environment for the next one, but the term is also used when referring to a set of related tools that are not necessarily executed consecutively. As DevOps is a set of practi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Debian Build Toolchain
The Debian build toolchain is a collection of software utilities used to create Debian source packages (.dsc) and Debian binary packages (.deb files) from upstream source tarballs. These tools are used in the Debian project and also in Debian-based distributions such as Ubuntu. Overview Source code for free software is typically distributed in compressed tar archives called tarballs. Debian is a binary-oriented distribution, meaning that its deb packages include precompiled binaries and data files arranged into a file system hierarchy that the software expects. The Debian build toolchain thus needs instructions on how to use the upstream build system to build correct deb packages. These instructions are stored in the debian subdirectory, which is added to the source tree for the software being packaged by the package maintainer. While it is possible to build the package directly from the modified source tree, it is standard practice to create ''source packages'', which conta ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cross Compiler
A cross compiler is a compiler capable of creating executable code for a platform other than the one on which the compiler is running. For example, a compiler that runs on a PC but generates code that runs on an Android smartphone is a cross compiler. A cross compiler is useful to compile code for multiple platforms from one development host. Direct compilation on the target platform might be infeasible, for example on embedded systems with limited computing resources. Cross compilers are distinct from source-to-source compilers. A cross compiler is for cross-platform software generation of machine code, while a source-to-source compiler translates from one coding language to another in text code. Both are programming tools. Use The fundamental use of a cross compiler is to separate the build environment from target environment. This is useful in several situations: * Embedded computers where a device has highly limited resources. For example, a microwave oven will have ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Buildroot
Buildroot is a set of Makefiles and patches that simplifies and automates the process of building a complete and bootable Linux environment for an embedded system, while using cross-compilation to allow building for multiple target platforms on a single Linux-based development system. Buildroot can automatically build the required cross-compilation toolchain, create a root file system, compile a Linux kernel image, and generate a boot loader for the targeted embedded system, or it can perform any independent combination of these steps. For example, an already installed cross-compilation toolchain can be used independently, while Buildroot only creates the root file system. Buildroot is primarily intended to be used with small or embedded systems based on various computer architectures and instruction set architectures (ISAs), including x86, ARM, MIPS and PowerPC. Numerous architectures and their variants are supported; Buildroot also comes with default configurations for seve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Model
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically ( procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created au ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Texture (computer Graphics)
Texture mapping is a method for mapping a texture on a computer-generated imagery, computer-generated graphic. Texture here can be high frequency complexity, detail, Procedural_texture, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a Polygon mesh, 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, Mipmap, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, ambient occlusion, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-Photorealistic rendering, photorealism in Real-time data, real time by vastly reducing the number of polygons and lighting calculations needed to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |