Superflip
The superflip or 12-flip is a special configuration on a Rubik's Cube, in which all the edge and corner pieces are in the correct permutation, and the eight corners are correctly oriented, but all twelve edges are oriented incorrectly ("flipped"). The term ''superflip'' is also used to refer to any algorithm that transforms the Rubik's Cube from its solved state into the superflip configuration. Properties The superflip is a completely symmetrical combination, which means applying a superflip algorithm to the cube will always yield the same position, irrespective of the orientation in which the cube is held. The superflip is self-inverse; i.e. performing a superflip algorithm twice will bring the cube back to the starting position. Furthermore, the superflip is the only nontrivial central configuration of the Rubik's Cube. This means that it is commutative with all other algorithms – i.e. performing any algorithm X followed by a superflip algorithm yields exactly the same po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rubik's Cube
The Rubik's Cube is a 3-D combination puzzle originally invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. , 350 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014. On the original classic Rubik's Cube, each of the six faces was covered by nine stickers, each of one of six solid colours: white, red, blue, orange, green, and yellow. Some later versions of the cube have been updated to use coloured plastic panels instead, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Center (group Theory)
In abstract algebra, the center of a group, , is the set of elements that commute with every element of . It is denoted , from German ''Zentrum,'' meaning ''center''. In set-builder notation, :. The center is a normal subgroup, . As a subgroup, it is always characteristic, but is not necessarily fully characteristic. The quotient group, , is isomorphic to the inner automorphism group, . A group is abelian if and only if . At the other extreme, a group is said to be centerless if is trivial; i.e., consists only of the identity element. The elements of the center are sometimes called central. As a subgroup The center of ''G'' is always a subgroup of . In particular: # contains the identity element of , because it commutes with every element of , by definition: , where is the identity; # If and are in , then so is , by associativity: for each ; i.e., is closed; # If is in , then so is as, for all in , commutes with : . Furthermore, the center of is alwa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commutative Property
In mathematics, a binary operation is commutative if changing the order of the operands does not change the result. It is a fundamental property of many binary operations, and many mathematical proofs depend on it. Most familiar as the name of the property that says something like or , the property can also be used in more advanced settings. The name is needed because there are operations, such as division and subtraction, that do not have it (for example, ); such operations are ''not'' commutative, and so are referred to as ''noncommutative operations''. The idea that simple operations, such as the multiplication and addition of numbers, are commutative was for many years implicitly assumed. Thus, this property was not named until the 19th century, when mathematics started to become formalized. A similar property exists for binary relations; a binary relation is said to be symmetric if the relation applies regardless of the order of its operands; for example, equality is sy ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commutator
In mathematics, the commutator gives an indication of the extent to which a certain binary operation fails to be commutative. There are different definitions used in group theory and ring theory. Group theory The commutator of two elements, and , of a group , is the element : . This element is equal to the group's identity if and only if and commute (from the definition , being equal to the identity if and only if ). The set of all commutators of a group is not in general closed under the group operation, but the subgroup of ''G'' generated by all commutators is closed and is called the ''derived group'' or the '' commutator subgroup'' of ''G''. Commutators are used to define nilpotent and solvable groups and the largest abelian quotient group. The definition of the commutator above is used throughout this article, but many other group theorists define the commutator as :. Identities (group theory) Commutator identities are an important tool in group theory. The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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God's Algorithm
God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, but which can also be applied to other combinatorial puzzles and mathematical games. It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the Deity is based on an assumption that only an omniscient being would know an optimal step from any given configuration. Scope Definition The notion applies to puzzles that can assume a finite number of "configurations", with a relatively small, well-defined arsenal of "moves" that may be applicable to configurations and then lead to a new configuration. Solving the puzzle means to reach a designated "final configuration", a singular configuration, or one of a collection of configurations. To solve the puzzle a sequence of moves is applied, starting from some arbitrary initial configuration. Solution An algorithm can be considered to solve such a puzzle if it takes as input an arbitrary init ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |