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Stereotype (UML)
A stereotype is one of three types of extensibility, extensibility mechanisms in the Unified Modeling Language (UML), the other two being tags and constraints. They allow designers to extend the vocabulary of UML in order to create new model elements, derived from existing ones, but that have specific properties that are suitable for a particular domain or otherwise specialized usage. The nomenclature is derived from the original meaning of Stereotype (printing), stereotype, used in printing. For example, when modeling a network, one might need to have symbols for representing routers and hubs. By using stereotyped nodes, these can be made to appear as primitive building blocks. Graphically, a stereotype is rendered as a name enclosed by guillemets (« » or, if guillemets proper are unavailable, ) and placed above the name of another element. In addition, or alternatively, it may be indicated by a specific icon. The icon image may even replace the entire UML symbol. For instance, ...
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Extensibility
Extensibility is a software engineering and systems design principle that provides for future growth. Extensibility is a measure of the ability to extend a system and the level of effort required to implement the extension. Extensions can be through the addition of new functionality or through modification of existing functionality. The principle provides for enhancements without impairing existing system functions. An extensible system is one whose internal structure and dataflow are minimally or not affected by new or modified functionality, for example recompiling or changing the original source code might be unnecessary when changing a system’s behavior, either by the creator or other programmers. Because software systems are long lived and will be modified for new features and added functionalities demanded by users, extensibility enables developers to expand or add to the software’s capabilities and facilitates systematic reuse. Some of its approaches include facilit ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals a ...
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Profile (UML)
A profile in the Unified Modeling Language (UML) provides a generic extension mechanism for customizing UML models for particular domains and platforms. Extension mechanisms allow refining standard semantics in strictly additive manner, preventing them from contradicting standard semantics. Profiles are defined using stereotypes, tag definitions, and constraints which are applied to specific model elements, like Classes, Attributes, Operations, and Activities. A Profile is a collection of such extensions that collectively customize UML for a particular domain (e.g., aerospace, healthcare, financial) or platform (J2EE, .NET). Examples The UML Profile for XML is defined by David Carlson in the book "Modeling XML Applications with UML" pp. 310 and describes a set of extensions to basic UML model elements to enable accurate modeling of XSD schemas. SysML is an Object Management Group (OMG)-standardized profile of Unified Modeling Language which is used for system engineering ap ...
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Actor
An actor (masculine/gender-neutral), or actress (feminine), is a person who portrays a character in a production. The actor performs "in the flesh" in the traditional medium of the theatre or in modern media such as film, radio, and television. The analogous Greek term is (), literally "one who answers".''Hypokrites'' (related to our word for Hypocrisy, hypocrite) also means, less often, "to answer" the Tragedy, tragic Greek chorus, chorus. See Weimann (1978, 2); see also Csapo and Slater, who offer translations of classical source material using the term ''hypocrisis'' (acting) (1994, 257, 265–267). The actor's interpretation of a rolethe art of acting pertains to the role played, whether based on a real person or fictional character. This can also be considered an "actor's role", which was called this due to scrolls being used in the theaters. Interpretation occurs even when the actor is "playing themselves", as in some forms of experimental performance art. Formerly, in an ...
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Robustness Diagram
Robustness is the property of being strong and healthy in constitution. When it is transposed into a system, it refers to the ability of tolerating perturbations that might affect the system's functional body. In the same line ''robustness'' can be defined as "the ability of a system to resist change without adapting its initial stable configuration". "Robustness in the small" refers to situations wherein perturbations are small in magnitude, which considers that the "small" magnitude hypothesis can be difficult to verify because "small" or "large" depends on the specific problem. Conversely, "Robustness in the large problem" refers to situations wherein no assumptions can be made about the magnitude of perturbations, which can either be small or large.C.Alippi: "Robustness Analysis" chapter in ''Intelligence for Embedded Systems.'' Springer, 2014, 283pp, . It has been discussed that robustness has two dimensions: resistance and avoidance.Durach, C.F. et al. (2015)Antecedents and ...
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Entity–control–boundary
The entity–control–boundary (ECB), or entity–boundary–control (EBC), or boundary–control–entity (BCE) is an architectural pattern used in Use case, use-case–driven object-oriented programming that structures the Class (computer programming), classes composing High-level programming language, high-level object-oriented source code according to their responsibilities in the use-case realization. Origin and evolution The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. It was originally called ''entity–interface–control'' (''EIC'') but very quickly the term "''boundary''" replaced "''interface''" in order to avoid the potential confusion with Object oriented programming language, object-oriented programming language terminology. It is further developed in the Unified Process, which promotes the use of ECB in the analysis and design activities with the ...
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Dependency (UML)
In the Unified Modeling Language (UML), a Dependency is "a Relationship that signifies that a single model Element or a set of model Elements requires other model Elements for their specification or implementation." "This means that the complete semantics of the ''client'' Element(s) are either semantically or structurally ''dependent'' on the definition of the ''supplier'' Element(s)." Two or more elements in this relationship are called tuples. In UML, this is indicated by a dashed line pointing from the dependent (or client) to the independent (or supplier) element. The arrow representing a Dependency specifies the direction of a relationship, not the direction of a process. Standard predefined dependencies UML - defined dependencies include: * «call2» UML2: The client (an operation) may call the supplier (an operation) * «create» UML2: The client (a classifier) may create instances of the supplier (a classifier) * «derive» UML2: The client (e.g., ...
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG) and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) as the ISO/IEC 19501 standard. Since then the standard has been periodically revised to cover the latest revision of UML. In ...
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