Situation Puzzle
Situation puzzles, often referred to as minute mysteries, lateral thinking puzzles or "yes/no" puzzles, are puzzles in which participants are to construct a story that the host has in mind, basing on a puzzling situation that is given at the start. Usually, situation puzzles are played in a group, with one person hosting the puzzle and the others asking questions which can only be answered with a "yes" or "no" answer. Depending upon the settings and level of difficulty, other answers, hints or simple explanations of why the answer is yes or no, may be considered acceptable. The puzzle is solved when one of the players is able to recite the narrative the host had in mind, in particular explaining whatever aspect of the initial scenario was puzzling. These puzzles are inexact and many puzzle statements have more than one possible fitting answer. The goal however is to find out the story as the host has it in mind, not just any plausible answer. Critical thinking and reading, logi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lateral Thinking
Lateral thinking is a manner of Problem solving, solving problems using an indirect and creativity, creative approach via reasoning that is not immediately obvious. Synonymous to thinking outside the box, it involves ideas that may not be obtainable using only traditional step-by-step logic. The cutting of the Gordian Knot is a classical example. The term was first used in 1967 by Maltese psychologist Edward de Bono who used the Judgement of Solomon, the Nine dots puzzle, Nine Dots Puzzle, and the sewing machine (automating the work rather than adding more workers) as examples, among many others, of lateral thinking. Lateral thinking deliberately distances itself from Vertical Thinking, the traditional method for problem solving. De Bono argues lateral thinking entails a switch-over from a familiar pattern to a new, unexpected one. Such insight sometimes takes the form of humour but can also be cultivated. Critics have characterized lateral thinking as a pseudo-science, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). The word later came to be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Critical Thinking
Critical thinking is the process of analyzing available facts, evidence, observations, and arguments to make sound conclusions or informed choices. It involves recognizing underlying assumptions, providing justifications for ideas and actions, evaluating these justifications through comparisons with varying perspectives, and assessing their rationality and potential consequences. The goal of critical thinking is to form a judgment through the application of rational, skeptical, and unbiased analyses and evaluation. In modern times, the use of the phrase ''critical thinking'' can be traced to John Dewey, who used the phrase ''reflective thinking,'' which depends on the knowledge base of an individual; the excellence of critical thinking in which an individual can engage varies according to it.Piergiovanni, P. R.Creating a Critical Thinker ''College Teaching'', Vol. 62, No. 3 (July–September 2014), pp. 86-93, accessed 26 January 2023 According to philosopher Richard W. Paul, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Edward De Bono
Edward Charles Francis Publius de Bono (19 May 1933 – 9 June 2021) was a Maltese physician and commentator. He originated the term lateral thinking, and wrote many books on thinking, including ''Six Thinking Hats''. Life and career Edward Charles Francis Publius de Bono was born in Malta on 19 May 1933. He was the son of Josephine Burns de Bono. Educated at St. Edward's College, Malta, he then gained a medical degree from the University of Malta. Following this, he proceeded as a Rhodes Scholar in 1955 to Christ Church, Oxford, where he gained an MA in psychology and physiology. He represented Oxford in polo and set two canoeing records. He then gained a PhD degree in medicine from Cambridge University. De Bono held faculty appointments at the universities of Oxford, Cambridge, London and Harvard. He was a professor at the University of Malta, the University of Pretoria, the University of Central England (now called Birmingham City University) and Dublin City University ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paul Sloane (author)
Paul Sloane (April 16, 1893 November 15, 1963) was an American screenwriter and film director. Biography Born in New York City on April 16, 1893, Sloane directed 26 films from 1925 to 1952, and wrote or co-wrote 35 films. His movies include ''Hearts in Dixie'' (1929) with Stepin Fetchit, ''The Woman Accused'' (1933) with Cary Grant, '' The Texans'' (1938) with Joan Bennett, Randolph Scott and Walter Brennan, and ''Geronimo'' (1939) with Preston Foster, Ellen Drew, Andy Devine, and Chief Thundercloud. He died on November 15, 1963 in Santa Monica, California. Partial filmography Screenwriter *'' The Cossack Whip'' (1916) *'' The Lady of the Photograph'' (1917) *'' The Tiger's Cub'' (1920) *'' The Dead Line'' (1920) *''Beyond Price'' (1921) *'' A Stage Romance'' (1922) *'' The Town That Forgot God'' (1922) *'' Who Are My Parents?'' (1922) *'' If Winter Comes'' (1923) *'' Homeward Bound'' (1923) Director *'' Too Many Kisses'' (1925) *''The Shock Punch'' (1925) *'' Made for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hiccup
A hiccup (scientific name singultus, from Latin for "sob, hiccup"; also spelled hiccough) is an spasm, involuntary contraction (myoclonic jerk) of the diaphragm (anatomy), diaphragm that may repeat several times per minute. The hiccup is an involuntary action involving a reflex arc. Once triggered, the reflex causes a strong contraction of the diaphragm followed about a quarter of a second later by closure of the epiglottis, a structure inside of the throat, which results in the "hic" sound. Hiccups may occur individually or in bouts. The rhythm of the hiccup, or the time between hiccups, tends to be relatively constant. A bout of hiccups generally resolves itself without intervention, although many home remedy, home remedies are often used to attempt to shorten the duration. Medical treatment is occasionally necessary in cases of Chronic condition, chronic hiccups. Incidence Hiccups affect people of all ages, even being observed in Uterus, utero. They become less frequent wit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Yes And No
''Yes'' and ''no'', or similar word pairs, are expressions of the affirmative and the negative, respectively, in several languages, including English. Some languages make a distinction between answers to affirmative versus negative questions and may have three-form or four-form systems. English originally used a four-form system up to and including Early Middle English. Modern English uses a two-form system consisting of ''yes'' and ''no''. It exists in many facets of communication, such as: eye blink communication, head movements, Morse code, and sign language. Some languages, such as Latin, do not have yes-no word systems. Answering a "yes or no" question with single words meaning ''yes'' or ''no'' is by no means universal. About half the world's languages typically employ an echo response: repeating the verb in the question in an affirmative or a negative form. Some of these also have optional words for ''yes'' and ''no'', like Hungarian, Russian, and Portuguese. Ot ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mu (negative)
Chinese traditional character for Wu In the Sinosphere, the word , realized in Japanese and Korean as ' and in Standard Chinese as , meaning 'to lack' or 'without', is a key term in the vocabulary of various East Asian philosophical and religious traditions, such as Buddhism and Taoism. Etymology The Old Chinese * () is cognate with the Proto-Tibeto-Burman *, meaning 'not'. This reconstructed root is widely represented in Tibeto-Burman languages; for instance, means 'not' in both Tibetan and Burmese. Pronunciations The Standard Chinese pronunciation of (; 'not', 'nothing') historically derives from the Middle Chinese , the Late Han Chinese ''muɑ'', and the reconstructed Old Chinese *. Other varieties of Chinese There are hundreds of local Chinese language varieties forming a branch of the Sino-Tibetan languages, Sino-Tibetan language family, many of which are not Mutual intelligibility, mutually intelligible. Variation is particularly strong in the m ... have d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Situation Puzzle
Situation puzzles, often referred to as minute mysteries, lateral thinking puzzles or "yes/no" puzzles, are puzzles in which participants are to construct a story that the host has in mind, basing on a puzzling situation that is given at the start. Usually, situation puzzles are played in a group, with one person hosting the puzzle and the others asking questions which can only be answered with a "yes" or "no" answer. Depending upon the settings and level of difficulty, other answers, hints or simple explanations of why the answer is yes or no, may be considered acceptable. The puzzle is solved when one of the players is able to recite the narrative the host had in mind, in particular explaining whatever aspect of the initial scenario was puzzling. These puzzles are inexact and many puzzle statements have more than one possible fitting answer. The goal however is to find out the story as the host has it in mind, not just any plausible answer. Critical thinking and reading, logi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Divide And Conquer Algorithm
In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g., the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., top-down parsers), and computing the discrete Fourier transform ( FFT). Designing efficient divide-and-conquer algorithms can be difficult. As in mathematical induction, it is often necessary to generalize the problem to make it amenable to a recursive solution. The correctness of a divide-and-conquer algorithm is usually proved by mathematical induction, and its computational c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |