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Rush (video Games)
In video games, rushing or rushdown is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. It is also known as a zerg or zerg rush, a term which originated in the video game ''StarCraft (video game), StarCraft'' to describe a common strategy for players of the Zerg race. Strategy games and tactical games In the real-time strategy game ''StarCraft (video game), StarCraft'', a ''Zerg rush'' is a strategy where a player using the Zerg race tries to overwhelm the opponent through large numbers of smaller units before the enemy is fully prepared for battle. In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of weak units (or some very rare and potent early game units) early on in t ...
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List Of Military Tactics
This article contains a list of military tactics. The meaning of the phrase is context sensitive, and has varied over time, like the difference between "strategy" and "tactics". General * Exploiting prevailing weather – the tactical use of weather as a force multiplier has influenced many important battles throughout history, such as the Battle of Waterloo. * Reconnaissance by fire, Fire attacks – reconnaissance by fire is used by apprehensive soldiers when they suspect the enemy is nearby. * Force concentration – the practice of concentrating a military force against a portion of an enemy force. * Night combat – combat that takes place at night. It often requires more preparation than combat during daylight and can provide significant tactical advantages and disadvantages to both the attacker and defender. * Reconnaissance – a mission to obtain information by visual observation or other detection methods, about the activities and resources of the enemy or potential en ...
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Leeroy Jenkins
Leeroy Jenkins is a player character created by Ben Schulz in Blizzard Entertainment's multiplayer online video game ''World of Warcraft''. The character was popularized in a 2005 viral video of game footage. In the video, having been absent during a discussion of a meticulous battle plan, Leeroy returns and ruins it by charging into combat while shouting his name as a battle cry. The video became an Internet meme. In response to the meme, Blizzard added Leeroy Jenkins into ''World of Warcraft'' as an official non-player character and as a minion card, and later as a cosmetic item in the online card game ''Hearthstone''. Origin The original video, titled ''Leeroy!!'', was released by the ''World of Warcraft'' player guild "Pals for Life" to video-sharing site Warcraftmovies on May 11, 2005. The video features a group of players discussing a detailed battle plan for their next encounter while Leeroy is away from his computer, preparing a plate of chicken. This plan is int ...
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Human Wave Attack
A human wave attack, also known as a human sea attack, is an offensive infantry tactic in which an attacker conducts an unprotected frontal assault with densely concentrated infantry formations against the enemy line, intended to overrun and overwhelm the defenders by engaging in melee combat. The name refers to the concept of a coordinated mass of soldiers falling upon an enemy force and sweeping them away with sheer weight and momentum, like an ocean wave breaking on a beach. Definition According to U.S. Army analyst Edward C. O'Dowd, the technical definition of a human wave attack tactic is a frontal assault by densely concentrated infantry formations against an enemy line, without any attempts to shield or to mask the attacker's movement. The goal of a human wave attack is to maneuver as many people as possible into close range, hoping that the shock from a large mass of attackers engaged in melee combat would force the enemy to disintegrate or fall back. The human w ...
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Turtling (gameplay)
Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses. In practice, games are often designed to punish turtling through various game mechanics. As a metaphor, turtling refers to the defensive posture of a turtle, which retracts its limbs into its hardened shell for protection against predators. A player who concentrates on defense is said to behave like a turtle, reluctant to leave the safety of its shell for fear of suffering a lethal attack. Fighting games In the world of fighting games, especially those of the 2D variety, a turtle style of play is a defensive style that focuses on patience, positioning, timing, and relatively safe attack options to slow down the pace of the game and minimize the number of punishable mistakes made during the course of the match. This style can be very useful in timed matches, as it ...
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Swarming (military)
Swarming is a battlefield tactic designed to maximize target saturation, and thereby overwhelm or saturate the defences of the principal target or objective. Defenders can overcome attempts at swarming by launching counter-swarming measures that are designed to neutralize or otherwise repel such attacks. Military swarming is often encountered in asymmetric warfare where opposing forces are not of the same size, or capacity. In such situations, swarming involves the use of a decentralized force against an opponent, in a manner that emphasizes mobility, communication, unit autonomy and coordination or synchronization. Historically military forces have used the principles of swarming without really examining them explicitly, but there is now active research in consciously examining military doctrines that draw ideas from swarming. In nature and nonmilitary situations, there are other various forms of swarming. Biologically driven forms are often complex adaptive systems, but have no ...
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Shock Tactics
Shock tactics, shock tactic, or shock attack is an offensive maneuver which attempts to place the enemy under psychological pressure by a rapid and fully-committed advance with the aim of causing their combatants to retreat. The acceptance of a higher degree of risk to attain a decisive result is intrinsic to shock actions. Pre-modern Shock tactics were usually performed by heavy cavalry, but were sometimes achieved by heavy infantry. The most famous shock tactic is the medieval cavalry charge. This shock attack was conducted by heavily armoured cavalry armed with lances, usually couched, galloping at full speed against an enemy infantry and/or cavalry formations. Modern After the introduction of firearms, the use of the cavalry charge as a common military tactic waned. Infantry shock action required the holding of fire until the enemy was in very close range, and was used in defence as well as attack. The favorite tactic of the Duke of Wellington was for the infantry to fi ...
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Mob (computer Gaming)
A mob, short for mobile or mobile object, is a computer-controlled non-player character (NPC) in a video game such as an MMORPG or MUD. Depending on the context, every and any such character in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that a player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked. "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.). Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around. Purpose of mobs Defeating mobs may be required to gather experience points, money, items, or to complete quests. Combat between player characters (PCs) and mobs is called player versus environment (P ...
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Camping (gaming)
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.). In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them (or performing some other action which is detrimental to the other players, depending on the game in question) before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By foll ...
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Blitz (American Football)
In gridiron football, blitzing is a tactic used by the defense to disrupt pass attempts by the offense. During a blitz, a higher than usual number of defensive players will rush the opposing quarterback, in an attempt either to tackle them or force them to hurry their pass attempt. In practice, a blitz involves five or more players rushing during a single down, rather than the four or three rushers used during normal play. For example, in a defense that normally uses four defensive linemen to rush, a blitz can be created by adding one or more linebackers or defensive backs. Blitzing is a higher-risk strategy, as fewer defensive players are left to cover receivers or to defend against running plays. However, a successful blitz will result in a sack or will force the quarterback into making an error. The term "blitz" is German for "lightning" and a reference to the blitzkrieg tactic of World War II. History The term "red-dog" referred to a rushing linebacker that create ...
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Blitzkrieg
''Blitzkrieg'(Lightning/Flash Warfare)'' is a word used to describe a combined arms surprise attack, using a rapid, overwhelming force concentration that may consist of armored and motorized or mechanized infantry formations, together with artillery, air assault, and close air support. The intent is to break through an opponent's lines of defense, dislocate the defenders, confuse the enemy by making it difficult to respond to the continuously changing front, and defeat them in a decisive : a battle of annihilation. During the interwar period, aircraft and tank technologies matured and were combined with the systematic application of the traditional German tactic of (maneuver warfare), involving the deep penetrations and the bypassing of enemy strong points to encircle and destroy opposing forces in a (cauldron battle/battle of encirclement). During the invasion of Poland, Western journalists adopted the term ''blitzkrieg'' to describe that form of armored warfare. The ...
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Banzai Charge
Banzai charge or Banzai attack () is the term that was used by the Allied forces of World War II to refer to Japanese human wave attacks and swarming staged by infantry units. This term came from the Japanese battle cry , and was shortened to banzai, specifically referring to the bayonet charge tactic used by the Imperial Japanese Army during the Pacific War. This tactic was used when the Japanese commanders of infantry battalions foresaw that a battle was about to be lost, as a last ditch effort in thwarting Allied forces. Origin The banzai charge is considered to be one method of , a suicide attack, or suicide before being captured by the enemy such as ''seppuku''. The origin of the term is a classical Chinese phrase in the 7th-century '' Book of Northern Qi'', which states "", "A true man would atherbe the shattered jewel, ashamed to be the intact tile." Among the rules there existed a code of honor that was later used by Japanese military governments. With the revolu ...
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